Player Matchup

Amaterasu
Amaterasu
BloodRoseRias
Amaterasu
Level 110
God Stats
16W - 6L
1,563 SR
Queue Stats
225W - 191L
1,466 Elo+
Party 1
Sol
Sol
HolyRoseAqua
Sol
Level 111
God Stats
1W - 1L
1,802 SR
Queue Stats
309W - 264L
1,483 Elo+
Party 1
Chiron
Chiron
Regratio
Chiron
Level 127
God Stats
2W - 2L
1,692 SR
Queue Stats
89W - 69L
1,601 Elo+
Party 1
Team Averages
Level 116
1,685 SR
1,516 Elo+

VS

Team Averages
Level 91
1,572 SR
1,501 Elo+
Neith
Neith
CoolestButton67
Neith
Level 147
God Stats
3W - 6L
1,489 SR
Queue Stats
366W - 373L
1,513 Elo+
Solo
Achilles
Achilles
EndlessRiptide
Achilles
Level 80
God Stats
2W - 2L
1,500 SR
Queue Stats
111W - 138L
1,466 Elo+
Solo
Sol
Sol
FTC desmos
Sol
Level 46
God Stats
12W - 5L
1,726 SR
Queue Stats
23W - 19L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
BloodRoseRias
Amaterasu
14
3 / 3 / 13
10,692
668
5,059
13,362
9,481
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
9 / 3 / 8
12,140
759
20,198
15,036
4,305
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chiron
Regratio
Chiron
17
8 / 3 / 9
12,291
768
13,205
13,830
4,410
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 6 / 1
11,237
702
11,108
15,713
6,023
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
13
2 / 10 / 4
10,213
638
13,043
18,174
11,049
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 4 / 3
10,730
671
7,300
11,702
3,496
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
17
20
Kills
9
9
Deaths
20
30
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
BloodRoseRias
Amaterasu
3
3
13
3.17
L
5
6
1
0.92
L
Achilles
2
10
4
0.4
L
2
4
3
0.88
W
9
3
8
4.33
W
Chiron
Regratio
Chiron
8
3
9
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,462
Damage
31,451
42,228
Taken
45,589
18,196
Mitigated
20,568
16,360
Healing
9,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
BloodRoseRias
Amaterasu
5,059
1,327
0
2,456
13,362
9,481
123
3,121
9,740
0
16,357
L
11,108
3,211
0
4,752
15,713
6,023
815
4,617
11,096
0
43,528
L
Achilles
13,043
3,112
0
1,998
18,174
11,049
0
11,539
6,635
2,844
22,907
L
7,300
2,298
220
2,927
11,702
3,496
33
4,629
7,073
26,786
0
W
20,198
8,430
0
7,158
15,036
4,305
1,630
1,870
12,762
54,199
0
W
Chiron
Regratio
Chiron
13,205
8,371
1,088
5,658
13,830
4,410
1,147
3,798
9,723
0
60,838

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,123
Gold Earned
32,180
174
Minions Killed
161
8
Camps Cleared
6
840,525
Distance Traveled
806,946
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
10,692
668
17
1
2
294,771
7
L
Neith
11,237
702
83
5
1
264,335
0
L
Achilles
10,213
638
26
2
3
275,277
3
L
Sol
10,730
671
52
3
2
267,334
3
W
Sol
12,140
759
49
3
3
274,760
2
W
Chiron
12,291
768
108
7
3
270,994
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role