Player Matchup

Neith
Neith
Damsel Hyde
Neith
Level 96
God Stats
130W - 202L
1,397 SR
Queue Stats
503W - 747L
1,355 Elo+
Solo
Kukulkan
Kukulkan
Darkermoonlight1
Kukulkan
Level 10
God Stats
0W - 1L
1,350 SR
Queue Stats
1W - 9L
1,051 Elo+
Solo
Tiamat
Tiamat
Yarricksrevenge
Tiamat
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 37L
1,365 Elo+
Solo
Team Averages
Level 57
1,416 SR
1,257 Elo+

VS

Team Averages
Level 98
1,422 SR
1,316 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
Sac Militia 916
Hades
Level 86
God Stats
142W - 99L
1,517 SR
Queue Stats
334W - 369L
1,332 Elo+
Solo
Jing Wei
Jing Wei
SoGxLaVerdadx51O
Jing Wei
Level 62
God Stats
5W - 14L
1,249 SR
Queue Stats
38W - 119L
1,118 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 1 / 0
6,796
680
2,461
2,376
802
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

6
0 / 7 / 3
5,917
592
1,232
5,936
1,617
11
0 / 3 / 3
6,567
657
6,132
7,015
3,473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
3 / 1 / 5
7,127
713
3,031
5,727
4,131
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
2 / 0 / 7
7,476
748
4,738
6,487
3,364
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
5 / 2 / 3
7,598
760
4,281
5,054
1,637
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
25
2
Kills
10
11
Deaths
3
6
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
3
1
5
5.5
L
2
1
0
2
L
0
7
3
0.21
W
2
0
7
5.5
W
5
2
3
3.25
L
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,825
Damage
12,050
15,327
Taken
17,268
5,892
Mitigated
9,132
2,510
Healing
6,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
3,031
1,348
2,466
2,254
5,727
4,131
278
2,254
3,249
13,507
0
L
2,461
1,634
0
545
2,376
802
0
1,204
1,172
0
7,179
L
1,232
539
0
0
5,936
1,617
0
3,136
2,800
2,453
0
W
4,738
1,023
321
1,404
6,487
3,364
367
3,125
3,080
27,412
0
W
4,281
3,204
0
0
5,054
1,637
213
1,975
2,827
0
12,451
L
6,132
640
0
1,965
7,015
3,473
0
4,058
2,957
26,621
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,280
Gold Earned
22,201
76
Minions Killed
101
2
Camps Cleared
5
362,394
Distance Traveled
521,379
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,127
713
23
2
2
163,926
2
L
Neith
6,796
680
18
2
1
75,557
2
L
Kukulkan
5,917
592
2
0
0
119,134
0
W
Hades
7,476
748
60
6
3
177,630
1
W
Jing Wei
7,598
760
18
2
0
179,823
0
L
Tiamat
6,567
657
56
6
1
167,703
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role