Player Matchup

Gilgamesh
Gilgamesh
Bestest B0i
Gilgamesh
Level 66
God Stats
15W - 18L
1,507 SR
Queue Stats
147W - 159L
1,431 Elo+
Party 1
Nu Wa
Nu Wa
Biconicc
Nu Wa
Level 116
God Stats
16W - 19L
1,579 SR
Queue Stats
680W - 705L
1,508 Elo+
Party 1
Bastet
Bastet
CLCxSm0kEy
Bastet
Level 81
God Stats
13W - 6L
1,853 SR
Queue Stats
182W - 186L
1,469 Elo+
Party 1
Baron Samedi
Baron Samedi
Loud Storms
Baron Samedi
Level 55
God Stats
10W - 13L
1,437 SR
Queue Stats
134W - 132L
1,495 Elo+
Party 1
Medusa
Medusa
NuclearPistoler
Medusa
Level 79
God Stats
0W - 1L
1,322 SR
Queue Stats
170W - 214L
1,451 Elo+
Party 1
Team Averages
Level 79
1,540 SR
1,471 Elo+

VS

Team Averages
Level 92
1,463 SR
1,443 Elo+
Chaac
Chaac
Bleeka_Vida
Chaac
Level 54
God Stats
6W - 8L
1,387 SR
Queue Stats
77W - 83L
1,417 Elo+
Party 2
Fenrir
Fenrir
GoshaGod
Fenrir
Level 105
God Stats
13W - 10L
1,601 SR
Queue Stats
234W - 205L
1,448 Elo+
Party 2
Olorun
Olorun
RIP_uWill_B_Mist
Olorun
Level 61
God Stats
47W - 23L
1,666 SR
Queue Stats
121W - 111L
1,427 Elo+
Party 2
Arachne
Arachne
RunningFromJosh
Arachne
Level 98
God Stats
2W - 3L
1,370 SR
Queue Stats
271W - 252L
1,483 Elo+
Solo
Ah Puch
Ah Puch
inst1nctK
Ah Puch
Level 141
God Stats
2W - 2L
1,290 SR
Queue Stats
294W - 279L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Bestest B0i
Gilgamesh
11
2 / 5 / 3
7,010
501
5,930
11,056
4,262
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nu Wa
Biconicc
Nu Wa
12
3 / 4 / 2
7,266
519
6,788
6,931
2,804
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bastet
CLCxSm0kEy
Bastet
14
5 / 5 / 1
8,472
605
9,081
12,384
6,632
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Baron Samedi
Loud Storms
Baron Samedi
10
0 / 5 / 1
6,272
448
3,753
11,500
6,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
2 / 6 / 0
6,906
493
5,399
10,281
3,271
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 5
8,460
604
9,575
13,941
13,829
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
GoshaGod
Fenrir
11
3 / 2 / 5
7,254
518
6,574
9,516
7,914
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

14
7 / 1 / 5
8,833
631
9,829
10,351
3,364
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
11 / 2 / 5
9,953
711
7,975
12,011
5,600
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ah Puch
inst1nctK
Ah Puch
13
2 / 1 / 2
8,195
585
3,584
7,132
2,179
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
47
12
Kills
25
25
Deaths
12
7
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Bestest B0i
Gilgamesh
2
5
3
0.7
L
Nu Wa
Biconicc
Nu Wa
3
4
2
1
W
2
6
5
0.75
L
Bastet
CLCxSm0kEy
Bastet
5
5
1
1.1
W
Fenrir
GoshaGod
Fenrir
3
2
5
2.75
L
Baron Samedi
Loud Storms
Baron Samedi
0
5
1
0.1
L
2
6
0
0.33
W
7
1
5
9.5
W
11
2
5
6.75
W
Ah Puch
inst1nctK
Ah Puch
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,951
Damage
37,537
52,152
Taken
52,951
23,193
Mitigated
32,886
14,445
Healing
22,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Bestest B0i
Gilgamesh
5,930
1,795
0
3,855
11,056
4,262
0
1,232
9,824
0
39,769
L
Nu Wa
Biconicc
Nu Wa
6,788
1,522
0
1,257
6,931
2,804
532
2,559
4,372
37,448
2,010
W
9,575
2,337
0
4,667
13,941
13,829
174
856
12,318
0
45,655
L
Bastet
CLCxSm0kEy
Bastet
9,081
4,255
0
4,627
12,384
6,632
0
285
12,099
0
46,020
W
Fenrir
GoshaGod
Fenrir
6,574
1,490
0
476
9,516
7,914
431
2,426
7,090
752
28,339
L
Baron Samedi
Loud Storms
Baron Samedi
3,753
63
634
3,254
11,500
6,224
0
5,057
6,443
17,095
0
L
5,399
1,822
0
818
10,281
3,271
0
4,475
5,806
0
38,886
W
9,829
5,373
251
6,856
10,351
3,364
1,897
2,580
7,771
54,286
0
W
7,975
5,653
0
5,912
12,011
5,600
170
1,636
10,295
0
64,797
W
Ah Puch
inst1nctK
Ah Puch
3,584
51
0
4,106
7,132
2,179
388
3,107
4,025
40,027
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,926
Gold Earned
42,695
378
Minions Killed
430
0
Camps Cleared
0
1,250,280
Distance Traveled
1,329,326
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,010
501
75
5
0
282,411
1
L
Nu Wa
7,266
519
76
5
0
257,598
4
W
Chaac
8,460
604
96
7
0
244,653
2
L
Bastet
8,472
605
110
8
0
226,346
4
W
Fenrir
7,254
518
51
4
0
282,321
0
L
Baron Samedi
6,272
448
29
2
0
247,827
4
L
Medusa
6,906
493
88
6
0
236,098
4
W
Olorun
8,833
631
79
6
0
251,401
1
W
Arachne
9,953
711
109
8
0
314,064
2
W
Ah Puch
8,195
585
95
7
0
236,887
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role