Player Matchup

Hades
Hades
Bibluee
Hades
Level 28
God Stats
1W - 0L
1,276 SR
Queue Stats
2W - 0L
1,632 Elo+
Party 3
Erlang Shen
Erlang Shen
Boranguinho
Erlang Shen
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Crysis280
Izanami
Level 28
God Stats
2W - 1L
1,465 SR
Queue Stats
2W - 1L
1,447 Elo+
Party 3
Ratatoskr
Ratatoskr
HokenL
Ratatoskr
Level 14
God Stats
5W - 5L
1,568 SR
Queue Stats
10W - 12L
1,519 Elo+
Solo
Sobek
Sobek
noisvegnomo
Sobek
Level 15
God Stats
4W - 5L
1,410 SR
Queue Stats
18W - 15L
1,435 Elo+
Solo
Team Averages
Level 18
1,444 SR
1,507 Elo+

VS

Team Averages
Level 23
1,473 SR
1,393 Elo+
Zeus
Zeus
BinhoAbatedor
Zeus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 27L
1,302 Elo+
Party 1
Xing Tian
Xing Tian
FeSamora
Xing Tian
Level 27
God Stats
4W - 6L
1,587 SR
Queue Stats
79W - 63L
1,470 Elo+
Party 2
Hun Batz
Hun Batz
MoglliV
Hun Batz
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,299 Elo+
Party 1
Anhur
Anhur
Soujha
Anhur
Level 29
God Stats
45W - 53L
1,497 SR
Queue Stats
232W - 225L
1,466 Elo+
Solo
Thanatos
Thanatos
guto_the_creator
Thanatos
Level 23
God Stats
0W - 3L
1,281 SR
Queue Stats
59W - 56L
1,426 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Bibluee
Hades
18
15 / 2 / 3
12,593
663
14,702
9,641
5,457
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Erlang Shen
Boranguinho
Erlang Shen
17
10 / 3 / 2
11,874
625
12,055
16,983
12,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
Crysis280
Izanami
14
2 / 5 / 3
9,671
509
4,884
9,411
2,685
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ratatoskr
HokenL
Ratatoskr
17
5 / 1 / 5
11,407
600
7,706
10,721
3,600
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
4 / 1 / 17
10,422
549
6,275
13,375
13,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 9 / 2
10,549
555
11,454
16,071
5,326
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Xing Tian
FeSamora
Xing Tian
11
2 / 3 / 2
8,041
423
2,600
11,816
7,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hun Batz
MoglliV
Hun Batz
10
0 / 11 / 0
7,027
370
2,491
15,648
8,291
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Anhur
Soujha
Anhur
9
2 / 5 / 1
6,935
365
5,253
6,630
1,998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
5 / 8 / 3
9,522
501
3,781
15,025
5,081
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
20
36
Kills
12
12
Deaths
36
30
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hades
Bibluee
Hades
15
2
3
8.25
L
3
9
2
0.44
W
Erlang Shen
Boranguinho
Erlang Shen
10
3
2
3.67
W
Izanami
Crysis280
Izanami
2
5
3
0.7
L
Xing Tian
FeSamora
Xing Tian
2
3
2
1
W
Ratatoskr
HokenL
Ratatoskr
5
1
5
7.5
L
Hun Batz
MoglliV
Hun Batz
0
11
0
0
L
Anhur
Soujha
Anhur
2
5
1
0.5
L
5
8
3
0.81
W
4
1
17
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,622
Damage
25,579
60,131
Taken
65,190
37,675
Mitigated
28,685
24,557
Healing
11,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
Bibluee
Hades
14,702
928
553
4,898
9,641
5,457
5,487
2,106
7,535
71,780
0
L
11,454
3,629
0
2,489
16,071
5,326
1,480
4,734
11,337
59,564
0
W
Erlang Shen
Boranguinho
Erlang Shen
12,055
5,820
0
6,865
16,983
12,702
577
6,336
10,647
9,396
68,421
W
Izanami
Crysis280
Izanami
4,884
3,463
0
2,197
9,411
2,685
4,723
1,098
8,313
0
52,494
L
Xing Tian
FeSamora
Xing Tian
2,600
395
0
2,267
11,816
7,989
48
4,670
7,146
13,903
0
W
Ratatoskr
HokenL
Ratatoskr
7,706
3,052
0
5,039
10,721
3,600
2,170
1,026
9,695
0
69,355
L
Hun Batz
MoglliV
Hun Batz
2,491
790
0
0
15,648
8,291
451
6,364
9,284
0
24,597
L
Anhur
Soujha
Anhur
5,253
2,480
0
1,135
6,630
1,998
657
3,008
3,622
0
29,122
L
3,781
444
0
5,630
15,025
5,081
0
3,368
11,657
0
25,632
W
6,275
1,241
0
5,005
13,375
13,231
913
3,655
9,720
18,380
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,967
Gold Earned
42,074
462
Minions Killed
286
0
Camps Cleared
0
1,854,264
Distance Traveled
1,332,766
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
12,593
663
132
7
0
371,661
1
L
Zeus
10,549
555
112
6
0
277,848
1
W
Erlang Shen
11,874
625
100
5
0
402,334
4
W
Izanami
9,671
509
90
5
0
259,257
0
L
Xing Tian
8,041
423
22
1
0
307,512
3
W
Ratatoskr
11,407
600
123
6
0
426,099
0
L
Hun Batz
7,027
370
52
3
0
239,824
0
L
Anhur
6,935
365
62
3
0
175,370
4
L
Thanatos
9,522
501
38
2
0
332,212
0
W
Sobek
10,422
549
17
1
0
394,913
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role