Player Matchup

Camazotz
Camazotz
Nightstalker594
Camazotz
Level 18
God Stats
0W - 4L
1,152 SR
Queue Stats
27W - 39L
1,356 Elo+
Solo
Ymir
Ymir
OniSim-
Ymir
Level 22
God Stats
11W - 9L
1,649 SR
Queue Stats
52W - 53L
1,468 Elo+
Solo
Anhur
Anhur
ZAYSMURFF
Anhur
Level 17
God Stats
1W - 2L
1,475 SR
Queue Stats
56W - 57L
1,435 Elo+
Solo
The Morrigan
The Morrigan
inevermiss5960
The Morrigan
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sol
Sol
mil_nacht
Sol
Level 27
God Stats
2W - 5L
1,686 SR
Queue Stats
81W - 84L
1,494 Elo+
Solo
Team Averages
Level 18
1,492 SR
1,451 Elo+

VS

Team Averages
Level 30
1,604 SR
1,508 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
TrashEzELO
Zeus
Level 12
God Stats
2W - 0L
1,765 SR
Queue Stats
20W - 10L
1,642 Elo+
Party 2
Ne Zha
Ne Zha
Xerox-Lucifer
Ne Zha
Level 12
God Stats
1W - 1L
1,757 SR
Queue Stats
7W - 6L
1,398 Elo+
Solo
Ganesha
Ganesha
XxGalaxy_Hype7xX
Ganesha
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
xXHavocKXxPR
Ymir
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
8
0 / 6 / 0
4,762
433
1,286
8,354
2,396
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ymir
OniSim-
Ymir
7
0 / 3 / 0
4,373
398
499
5,635
3,724
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Anhur
ZAYSMURFF
Anhur
9
2 / 4 / 0
5,318
483
2,239
9,152
2,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

The Morrigan
inevermiss5960
The Morrigan
6
0 / 4 / 0
4,325
393
2,479
5,993
1,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
0 / 1 / 1
5,356
487
3,292
4,503
1,605
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
9 / 0 / 2
7,089
644
12,918
6,313
2,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
6 / 1 / 0
7,309
664
8,315
5,750
1,310
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
3 / 1 / 4
5,738
522
1,720
7,588
2,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

1
0 / 0 / 0
3,622
329
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

1
0 / 0 / 0
3,622
329
0
0
0
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
24
2
Kills
18
18
Deaths
2
1
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
9
0
2
10
L
Camazotz
0
6
0
0
L
Ymir
OniSim-
Ymir
0
3
0
0
W
6
1
0
6
W
3
1
4
5
W
0
0
0
0
L
Anhur
ZAYSMURFF
Anhur
2
4
0
0.5
L
The Morrigan
inevermiss5960
The Morrigan
0
4
0
0
L
0
1
1
0.5
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,795
Damage
22,953
33,637
Taken
19,651
12,186
Mitigated
5,899
9,399
Healing
10,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
12,918
1,387
260
3,540
6,313
2,539
0
3,371
2,942
46,241
0
L
Camazotz
1,286
0
0
2,106
8,354
2,396
0
4,437
3,727
0
17,910
L
Ymir
OniSim-
Ymir
499
123
153
791
5,635
3,724
379
3,323
2,028
8,329
0
W
8,315
3,172
0
3,244
5,750
1,310
478
160
5,590
49,858
0
W
1,720
489
0
3,347
7,588
2,050
66
2,212
5,376
0
15,082
W
0
0
0
0
0
0
0
0
0
0
0
L
Anhur
ZAYSMURFF
Anhur
2,239
1,165
0
3,312
9,152
2,502
0
6,285
2,867
0
22,265
L
The Morrigan
inevermiss5960
The Morrigan
2,479
1,205
0
430
5,993
1,959
160
4,187
1,562
12,234
1,931
L
3,292
1,136
0
2,607
4,503
1,605
1,909
2,200
2,220
22,846
4,814
W
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,134
Gold Earned
27,380
177
Minions Killed
191
0
Camps Cleared
0
922,861
Distance Traveled
555,389
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,089
644
68
6
0
192,678
2
L
Camazotz
4,762
433
37
3
0
181,589
0
L
Ymir
4,373
398
20
2
0
194,046
2
W
Zeus
7,309
664
88
8
0
163,943
2
W
Ne Zha
5,738
522
35
3
0
191,519
1
W
Ganesha
3,622
329
0
0
0
1,525
0
L
Anhur
5,318
483
41
4
0
172,587
2
L
The Morrigan
4,325
393
23
2
0
188,536
0
L
Sol
5,356
487
56
5
0
186,103
0
W
Ymir
3,622
329
0
0
0
5,724
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role