Player Matchup

Tiamat
Tiamat
Alistair70
Tiamat
Level 142
God Stats
1W - 1L
1,568 SR
Queue Stats
42W - 42L
1,455 Elo+
Solo
Bellona
Bellona
LobeznoGaming
Bellona
Level 61
God Stats
4W - 0L
1,537 SR
Queue Stats
98W - 91L
1,525 Elo+
Solo
Hachiman
Hachiman
Stinkywar
Hachiman
Level 83
God Stats
20W - 14L
1,650 SR
Queue Stats
469W - 474L
1,541 Elo+
Party 2
Cthulhu
Cthulhu
Zulton
Cthulhu
Level 159
God Stats
5W - 3L
1,593 SR
Queue Stats
72W - 67L
1,493 Elo+
Solo
Thanatos
Thanatos
imthecurls
Thanatos
Level 53
God Stats
10W - 2L
1,834 SR
Queue Stats
176W - 163L
1,519 Elo+
Party 2
Team Averages
Level 100
1,636 SR
1,506 Elo+

VS

Team Averages
Level 115
1,368 SR
1,478 Elo+
Danzaburou
Danzaburou
Bloodthiirsty
Danzaburou
Level 128
God Stats
4W - 5L
1,283 SR
Queue Stats
25W - 33L
1,291 Elo+
Party 1
Merlin
Merlin
MavenJay
Merlin
Level 105
God Stats
10W - 10L
1,181 SR
Queue Stats
241W - 259L
1,543 Elo+
Solo
Cthulhu
Cthulhu
MrAvacadoManKB
Cthulhu
Level 105
God Stats
42W - 47L
1,500 SR
Queue Stats
193W - 197L
1,493 Elo+
Party 1
Achilles
Achilles
XxToriffxX
Achilles
Level 121
God Stats
2W - 3L
1,288 SR
Queue Stats
162W - 176L
1,558 Elo+
Party 1
Bakasura
Bakasura
kayciedilla
Bakasura
Level 118
God Stats
24W - 21L
1,588 SR
Queue Stats
302W - 314L
1,503 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Alistair70
Tiamat
16
2 / 2 / 8
10,272
541
8,232
11,038
8,948
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bellona
17
6 / 1 / 4
11,140
586
11,384
14,445
13,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hachiman
Stinkywar
Hachiman
17
12 / 3 / 5
11,551
608
13,499
12,353
3,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
Zulton
Cthulhu
16
5 / 0 / 14
10,031
528
9,002
11,117
11,012
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thanatos
imthecurls
Thanatos
17
8 / 3 / 5
10,412
548
8,994
14,022
6,363
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bloodthiirsty
Danzaburou
15
3 / 10 / 0
9,212
485
9,751
17,800
4,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Merlin
MavenJay
Merlin
14
0 / 8 / 3
8,523
449
8,480
11,092
2,970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
1 / 7 / 2
7,923
417
5,057
13,995
11,243
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Achilles
XxToriffxX
Achilles
16
3 / 3 / 1
9,637
507
9,568
14,774
9,796
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Bakasura
kayciedilla
Bakasura
17
1 / 5 / 1
9,522
501
3,560
15,728
6,355
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
15
33
Kills
8
9
Deaths
33
36
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Alistair70
Tiamat
2
2
8
3
L
Danzaburou
Bloodthiirsty
Danzaburou
3
10
0
0.3
W
Bellona
6
1
4
8
L
Merlin
MavenJay
Merlin
0
8
3
0.19
L
1
7
2
0.29
W
Hachiman
Stinkywar
Hachiman
12
3
5
4.83
L
Achilles
XxToriffxX
Achilles
3
3
1
1.17
W
Cthulhu
Zulton
Cthulhu
5
0
14
12
W
Thanatos
imthecurls
Thanatos
8
3
5
3.5
L
Bakasura
kayciedilla
Bakasura
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,111
Damage
36,416
62,975
Taken
73,389
43,570
Mitigated
35,351
29,262
Healing
18,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Alistair70
Tiamat
8,232
602
0
3,468
11,038
8,948
0
5,497
4,580
65,113
0
L
Danzaburou
Bloodthiirsty
Danzaburou
9,751
3,470
0
4,884
17,800
4,987
222
3,667
13,708
0
58,445
W
Bellona
11,384
3,825
0
7,152
14,445
13,663
1,126
1,713
11,214
9,081
61,218
L
Merlin
MavenJay
Merlin
8,480
193
0
435
11,092
2,970
396
2,507
8,021
52,502
0
L
5,057
118
195
2,149
13,995
11,243
0
5,504
7,610
28,757
0
W
Hachiman
Stinkywar
Hachiman
13,499
7,230
0
3,330
12,353
3,584
478
1,343
10,751
0
91,192
L
Achilles
XxToriffxX
Achilles
9,568
2,334
0
6,906
14,774
9,796
574
1,596
13,084
5,286
50,625
W
Cthulhu
Zulton
Cthulhu
9,002
594
984
3,529
11,117
11,012
229
2,594
7,891
36,443
0
W
Thanatos
imthecurls
Thanatos
8,994
1,970
0
10,799
14,022
6,363
0
1,617
12,037
0
75,275
L
Bakasura
kayciedilla
Bakasura
3,560
2,535
0
4,058
15,728
6,355
31
2,952
12,385
0
63,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,406
Gold Earned
44,817
581
Minions Killed
484
0
Camps Cleared
0
1,908,152
Distance Traveled
1,814,280
28
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,272
541
129
7
0
351,233
9
L
Danzaburou
9,212
485
80
4
0
319,669
5
W
Bellona
11,140
586
147
8
0
407,220
3
L
Merlin
8,523
449
105
6
0
317,198
3
L
Cthulhu
7,923
417
49
3
0
356,993
2
W
Hachiman
11,551
608
152
8
0
350,107
4
L
Achilles
9,637
507
102
5
0
390,801
1
W
Cthulhu
10,031
528
50
3
0
427,128
8
W
Thanatos
10,412
548
103
5
0
372,464
4
L
Bakasura
9,522
501
148
8
0
429,619
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role