Player Matchup

Sun Wukong
Sun Wukong
AClubS4mmich
Sun Wukong
Level 158
God Stats
10W - 6L
1,633 SR
Queue Stats
87W - 74L
1,593 Elo+
Party 2
Geb
Geb
EvilMercenary99
Geb
Level 129
God Stats
3W - 1L
1,680 SR
Queue Stats
92W - 80L
1,569 Elo+
Party 2
Izanami
Izanami
SyN Turbo
Izanami
Level 155
God Stats
1W - 1L
1,440 SR
Queue Stats
142W - 133L
1,580 Elo+
Party 2
Tiamat
Tiamat
The Man 958
Tiamat
Level 154
God Stats
10W - 8L
1,676 SR
Queue Stats
133W - 139L
1,544 Elo+
Party 2
Bastet
Bastet
vlee20
Bastet
Level 144
God Stats
4W - 1L
1,785 SR
Queue Stats
146W - 153L
1,568 Elo+
Party 2
Team Averages
Level 148
1,643 SR
1,571 Elo+

VS

Team Averages
Level 145
1,465 SR
1,553 Elo+
Tiamat
Tiamat
RicanGuy
Tiamat
Level 157
God Stats
1W - 1L
1,387 SR
Queue Stats
7W - 16L
1,427 Elo+
Party 1
Ra
Ra
Sen-juu
Ra
Level 147
God Stats
3W - 3L
1,570 SR
Queue Stats
135W - 132L
1,601 Elo+
Party 3
Sun Wukong
Sun Wukong
drey3113
Sun Wukong
Level 150
God Stats
0W - 2L
1,253 SR
Queue Stats
11W - 11L
1,567 Elo+
Party 1
Jing Wei
Jing Wei
kendrick1711
Jing Wei
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
338W - 322L
1,584 Elo+
Party 3
Geb
Geb
sippys
Geb
Level 120
God Stats
2W - 3L
1,612 SR
Queue Stats
53W - 58L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AClubS4mmich
Sun Wukong
19
7 / 2 / 11
12,726
795
20,397
17,528
12,360
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

17
2 / 2 / 12
12,023
751
9,508
17,935
27,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
SyN Turbo
Izanami
19
6 / 0 / 9
12,302
769
16,119
12,346
6,063
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tiamat
20
4 / 0 / 8
12,605
788
18,415
9,675
7,745
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
vlee20
Bastet
18
3 / 3 / 10
11,293
706
9,473
13,845
6,837
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
RicanGuy
Tiamat
17
3 / 4 / 1
10,400
650
11,937
13,373
7,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
3 / 4 / 3
10,848
678
12,552
17,598
6,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
drey3113
Sun Wukong
16
0 / 4 / 3
9,149
572
4,587
14,038
12,140
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jing Wei
kendrick1711
Jing Wei
16
0 / 7 / 2
9,044
565
8,012
19,256
6,776
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Geb
sippys
Geb
16
1 / 3 / 2
10,134
633
10,292
17,223
18,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
18
22
Kills
7
7
Deaths
22
50
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
AClubS4mmich
Sun Wukong
7
2
11
6.25
W
2
2
12
4
L
Tiamat
RicanGuy
Tiamat
3
4
1
0.88
L
3
4
3
1.13
W
Izanami
SyN Turbo
Izanami
6
0
9
10.5
W
Tiamat
4
0
8
8
L
Sun Wukong
drey3113
Sun Wukong
0
4
3
0.38
L
Jing Wei
kendrick1711
Jing Wei
0
7
2
0.14
L
Geb
sippys
Geb
1
3
2
0.67
W
Bastet
vlee20
Bastet
3
3
10
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,912
Damage
47,380
71,329
Taken
81,488
60,763
Mitigated
51,576
25,006
Healing
12,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
AClubS4mmich
Sun Wukong
20,397
3,245
0
7,406
17,528
12,360
561
7,814
9,504
0
51,039
W
9,508
325
0
4,033
17,935
27,758
244
8,013
9,766
24,605
0
L
Tiamat
RicanGuy
Tiamat
11,937
605
0
2,257
13,373
7,526
0
4,605
8,344
36,599
0
L
12,552
1,042
2,411
4,781
17,598
6,997
0
4,979
12,004
53,259
0
W
Izanami
SyN Turbo
Izanami
16,119
11,530
0
3,240
12,346
6,063
3,507
7,051
5,115
0
61,951
W
Tiamat
18,415
563
308
5,328
9,675
7,745
1,724
4,955
4,609
68,724
0
L
Sun Wukong
drey3113
Sun Wukong
4,587
455
0
599
14,038
12,140
2
4,936
8,449
3,141
28,715
L
Jing Wei
kendrick1711
Jing Wei
8,012
6,844
0
827
19,256
6,776
18
6,017
12,487
0
31,554
L
Geb
sippys
Geb
10,292
662
0
1,436
17,223
18,137
0
6,242
10,432
25,641
0
W
Bastet
vlee20
Bastet
9,473
1,927
0
4,691
13,845
6,837
1,509
8,110
5,529
0
36,442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,949
Gold Earned
49,575
428
Minions Killed
361
11
Camps Cleared
5
1,587,725
Distance Traveled
1,446,001
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
12,726
795
71
4
3
310,177
0
W
Geb
12,023
751
26
2
0
326,357
3
L
Tiamat
10,400
650
77
5
4
271,935
2
L
Ra
10,848
678
112
7
0
288,188
1
W
Izanami
12,302
769
112
7
2
301,541
3
W
Tiamat
12,605
788
157
10
4
327,088
1
L
Sun Wukong
9,149
572
78
5
0
268,929
3
L
Jing Wei
9,044
565
63
4
1
297,850
0
L
Geb
10,134
633
31
2
0
319,099
2
W
Bastet
11,293
706
62
4
2
322,562
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role