Player Matchup

Nemesis
Nemesis
Fastea
Nemesis
Level 4
God Stats
3W - 5L
1,858 SR
Queue Stats
5W - 5L
1,691 Elo+
Solo
Cliodhna
Cliodhna
Gr0R
Cliodhna
Level 20
God Stats
6W - 5L
1,727 SR
Queue Stats
42W - 39L
1,447 Elo+
Party 2
Chang'e
Chang'e
NoKahunas
Chang'e
Level 28
God Stats
0W - 1L
1,354 SR
Queue Stats
62W - 59L
1,671 Elo+
Solo
Jormungandr
Jormungandr
Norka
Jormungandr
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 9L
1,466 Elo+
Party 2
Neith
Neith
dopenoir
Neith
Level 18
God Stats
3W - 1L
1,828 SR
Queue Stats
50W - 43L
1,492 Elo+
Party 2
Team Averages
Level 17
1,653 SR
1,554 Elo+

VS

Team Averages
Level 39
1,607 SR
1,559 Elo+
Xbalanque
Xbalanque
ColeRusllelFan
Xbalanque
Level 28
God Stats
5W - 1L
1,782 SR
Queue Stats
92W - 81L
1,616 Elo+
Party 3
Ra
Ra
ComicWarrior32
Ra
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,605 Elo+
Party 1
Sylvanus
Sylvanus
STONECOLDMYERS
Sylvanus
Level 24
God Stats
4W - 3L
1,729 SR
Queue Stats
69W - 62L
1,489 Elo+
Solo
Chang'e
Chang'e
ianinator2
Chang'e
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
118W - 98L
1,581 Elo+
Party 3
Nike
Nike
patentguitar35
Nike
Level 103
God Stats
4W - 0L
1,526 SR
Queue Stats
459W - 446L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Fastea
Nemesis
11
3 / 7 / 3
7,638
402
9,029
14,849
5,653
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cliodhna
Gr0R
Cliodhna
13
7 / 7 / 3
9,117
480
14,824
16,379
5,742
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chang'e
NoKahunas
Chang'e
15
1 / 4 / 4
9,421
496
11,424
15,874
11,576
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jormungandr
Norka
Jormungandr
12
0 / 5 / 4
7,348
387
8,190
18,341
12,474
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Neith
dopenoir
Neith
13
3 / 7 / 3
8,047
424
9,157
13,719
5,304
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
ColeRusllelFan
Xbalanque
16
7 / 4 / 9
10,346
545
15,201
14,649
6,861
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
9 / 1 / 6
11,612
611
15,634
12,179
5,601
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sylvanus
14
2 / 1 / 14
10,044
529
6,826
18,439
19,075
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
ianinator2
Chang'e
17
9 / 3 / 7
11,016
580
10,337
17,223
6,269
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 5 / 14
10,288
541
11,457
20,232
15,469
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
80
14
Kills
30
30
Deaths
14
17
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
ColeRusllelFan
Xbalanque
7
4
9
2.88
W
9
1
6
12
L
Nemesis
Fastea
Nemesis
3
7
3
0.64
L
Cliodhna
Gr0R
Cliodhna
7
7
3
1.21
L
Chang'e
NoKahunas
Chang'e
1
4
4
0.75
L
Jormungandr
Norka
Jormungandr
0
5
4
0.4
W
Sylvanus
2
1
14
9
L
Neith
dopenoir
Neith
3
7
3
0.64
W
Chang'e
ianinator2
Chang'e
9
3
7
4.17
W
3
5
14
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,624
Damage
59,455
79,162
Taken
82,722
40,749
Mitigated
53,275
15,657
Healing
36,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
ColeRusllelFan
Xbalanque
15,201
9,756
0
1,506
14,649
6,861
3,305
2,541
12,108
0
80,813
W
15,634
2,253
2,762
6,698
12,179
5,601
938
2,983
9,065
84,055
0
L
Nemesis
Fastea
Nemesis
9,029
4,418
0
725
14,849
5,653
247
8,880
5,849
0
28,807
L
Cliodhna
Gr0R
Cliodhna
14,824
2,265
0
2,858
16,379
5,742
0
6,399
9,820
0
44,527
L
Chang'e
NoKahunas
Chang'e
11,424
249
660
8,701
15,874
11,576
326
3,991
11,761
69,336
0
L
Jormungandr
Norka
Jormungandr
8,190
2,784
30
340
18,341
12,474
299
7,590
10,635
36,657
0
W
Sylvanus
6,826
2,030
5,328
5,849
18,439
19,075
571
3,534
14,855
23,563
0
L
Neith
dopenoir
Neith
9,157
4,225
0
2,343
13,719
5,304
250
5,393
8,300
0
44,435
W
Chang'e
ianinator2
Chang'e
10,337
2,106
3,629
8,026
17,223
6,269
0
1,592
15,631
63,354
0
W
11,457
977
0
2,556
20,232
15,469
0
7,393
11,235
0
51,482

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,571
Gold Earned
53,306
371
Minions Killed
471
0
Camps Cleared
0
1,717,178
Distance Traveled
1,829,275
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
10,346
545
120
6
0
356,049
1
W
Ra
11,612
611
138
7
0
374,404
2
L
Nemesis
7,638
402
45
2
0
360,396
1
L
Cliodhna
9,117
480
64
3
0
359,924
2
L
Chang'e
9,421
496
139
7
0
306,144
2
L
Jormungandr
7,348
387
52
3
0
359,247
7
W
Sylvanus
10,044
529
24
1
0
338,314
11
L
Neith
8,047
424
71
4
0
331,467
2
W
Chang'e
11,016
580
104
5
0
355,557
0
W
Nike
10,288
541
85
4
0
404,951
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role