Player Matchup

Hera
Hera
Big Ear Monty
Hera
Level 66
God Stats
4W - 2L
1,646 SR
Queue Stats
95W - 71L
1,493 Elo+
Solo
Awilix
Awilix
Chywiss11
Awilix
Level 87
God Stats
6W - 9L
1,405 SR
Queue Stats
845W - 902L
1,500 Elo+
Solo
Neith
Neith
GunSlinger2014
Neith
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 26L
1,474 Elo+
Party 1
Xing Tian
Xing Tian
HaXnOG
Xing Tian
Level 64
God Stats
1W - 1L
1,538 SR
Queue Stats
17W - 17L
1,459 Elo+
Party 1
Hun Batz
Hun Batz
indica is god
Hun Batz
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 16L
1,467 Elo+
Party 1
Team Averages
Level 64
1,518 SR
1,478 Elo+

VS

Team Averages
Level 104
1,689 SR
1,384 Elo+
Cerberus
Cerberus
ASG ThE MOnKey
Cerberus
Level 121
God Stats
2W - 1L
1,883 SR
Queue Stats
27W - 20L
1,315 Elo+
Party 2
Nox
Nox
Dirk Dirigible
Nox
Level 141
God Stats
11W - 7L
1,497 SR
Queue Stats
398W - 447L
1,412 Elo+
Solo
Medusa
Medusa
Meilana
Medusa
Level 157
God Stats
1W - 0L
1,591 SR
Queue Stats
31W - 24L
1,378 Elo+
Party 2
Jormungandr
Jormungandr
Rizbonk
Jormungandr
Level 28
God Stats
2W - 0L
1,790 SR
Queue Stats
26W - 17L
1,378 Elo+
Party 2
Khepri
Khepri
ThatOneRival
Khepri
Level 72
God Stats
4W - 1L
1,686 SR
Queue Stats
23W - 21L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 6 / 12
11,585
644
23,961
13,509
5,963
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Awilix
Chywiss11
Awilix
17
1 / 11 / 11
11,139
619
6,438
19,792
9,503
Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
5 / 3 / 12
12,252
681
28,053
18,335
9,587
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
HaXnOG
Xing Tian
19
1 / 4 / 17
12,247
680
10,569
23,532
33,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hun Batz
indica is god
Hun Batz
20
9 / 7 / 6
12,770
709
16,629
19,679
20,206
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
17
8 / 7 / 11
12,139
674
18,273
25,699
12,261
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
7 / 4 / 21
13,688
760
13,950
12,855
6,438
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
Meilana
Medusa
20
11 / 4 / 16
14,078
782
25,587
13,649
5,879
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jormungandr
Rizbonk
Jormungandr
20
2 / 3 / 26
12,754
709
16,174
20,527
23,365
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Khepri
19
3 / 3 / 24
12,073
671
11,172
33,442
32,754
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
129
21
Kills
31
31
Deaths
21
58
Assists
98
Player
Kills
Deaths
Assists
KDA
W
Cerberus
8
7
11
1.93
L
5
6
12
1.83
L
Awilix
Chywiss11
Awilix
1
11
11
0.59
W
7
4
21
4.38
L
5
3
12
3.67
L
Xing Tian
HaXnOG
Xing Tian
1
4
17
2.38
W
Medusa
Meilana
Medusa
11
4
16
4.75
W
Jormungandr
Rizbonk
Jormungandr
2
3
26
5
W
Khepri
3
3
24
5
L
Hun Batz
indica is god
Hun Batz
9
7
6
1.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,650
Damage
85,156
94,847
Taken
106,172
79,217
Mitigated
80,697
35,574
Healing
40,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
18,273
344
749
9,184
25,699
12,261
780
9,270
16,429
32,296
0
L
23,961
4,545
3,015
3,010
13,509
5,963
650
9,072
4,437
47,153
0
L
Awilix
Chywiss11
Awilix
6,438
1,823
5,171
4,019
19,792
9,503
312
11,919
7,873
0
20,028
W
13,950
477
3,768
2,074
12,855
6,438
1,725
4,817
8,038
37,154
0
L
28,053
8,821
2,697
6,128
18,335
9,587
3,798
12,843
5,492
0
50,343
L
Xing Tian
HaXnOG
Xing Tian
10,569
490
1,674
3,499
23,532
33,958
204
14,402
9,130
17,669
0
W
Medusa
Meilana
Medusa
25,587
11,519
2,134
1,981
13,649
5,879
3,428
4,230
9,419
0
56,872
W
Jormungandr
Rizbonk
Jormungandr
16,174
1,640
1,089
4,241
20,527
23,365
589
6,830
13,697
43,041
0
W
Khepri
11,172
843
1,960
12,822
33,442
32,754
80
9,383
24,059
26,337
0
L
Hun Batz
indica is god
Hun Batz
16,629
2,044
2,209
4,152
19,679
20,206
154
11,333
8,346
0
35,081

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,993
Gold Earned
64,732
174
Minions Killed
215
0
Camps Cleared
0
1,548,066
Distance Traveled
1,600,422
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
12,139
674
36
2
0
275,422
0
L
Hera
11,585
644
45
3
0
328,292
0
L
Awilix
11,139
619
22
1
0
292,855
4
W
Nox
13,688
760
55
3
0
319,433
0
L
Neith
12,252
681
48
3
0
316,424
2
L
Xing Tian
12,247
680
23
1
0
331,093
2
W
Medusa
14,078
782
51
3
0
317,127
1
W
Jormungandr
12,754
709
56
3
0
328,723
2
W
Khepri
12,073
671
17
1
0
359,717
0
L
Hun Batz
12,770
709
36
2
0
279,402
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role