Player Matchup

Kukulkan
Kukulkan
ArmenBow
Kukulkan
Level 6
God Stats
2W - 3L
1,559 SR
Queue Stats
18W - 26L
1,434 Elo+
Party 1
Arachne
Arachne
Bepapoz
Arachne
Level 16
God Stats
2W - 6L
1,447 SR
Queue Stats
17W - 27L
1,345 Elo+
Party 1
Geb
Geb
GooBear09
Geb
Level 24
God Stats
5W - 5L
1,340 SR
Queue Stats
39W - 45L
1,384 Elo+
Party 1
Baron Samedi
Baron Samedi
RustwithsomeDust
Baron Samedi
Level 23
God Stats
7W - 4L
1,607 SR
Queue Stats
36W - 44L
1,357 Elo+
Party 1
Merlin
Merlin
adogatemyorange
Merlin
Level 26
God Stats
3W - 7L
1,407 SR
Queue Stats
52W - 60L
1,354 Elo+
Party 1
Team Averages
Level 19
1,472 SR
1,375 Elo+

VS

Team Averages
Level 23
1,487 SR
1,416 Elo+
Danzaburou
Danzaburou
FireyBirb
Danzaburou
Level 29
God Stats
5W - 4L
1,503 SR
Queue Stats
103W - 103L
1,425 Elo+
Solo
Ah Puch
Ah Puch
Kriscoe
Ah Puch
Level 17
God Stats
8W - 2L
1,551 SR
Queue Stats
28W - 25L
1,461 Elo+
Solo
Geb
Geb
Okrika
Geb
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 6L
1,338 Elo+
Solo
Bastet
Bastet
Ungunren
Bastet
Level 26
God Stats
4W - 5L
1,430 SR
Queue Stats
24W - 26L
1,432 Elo+
Solo
King Arthur
King Arthur
Zaih
King Arthur
Level 18
God Stats
21W - 22L
1,451 SR
Queue Stats
41W - 43L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
ArmenBow
Kukulkan
8
0 / 2 / 0
4,753
475
1,313
2,829
735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Arachne
Bepapoz
Arachne
7
0 / 1 / 0
4,756
476
857
6,302
2,205
Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

6
0 / 3 / 3
4,536
454
2,399
6,591
3,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
RustwithsomeDust
Baron Samedi
7
0 / 5 / 1
4,411
441
1,997
6,626
2,297
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
2 / 5 / 0
5,255
526
4,219
5,831
1,252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FireyBirb
Danzaburou
10
6 / 0 / 2
6,546
655
5,134
4,717
1,769
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ah Puch
Kriscoe
Ah Puch
11
4 / 1 / 1
6,954
695
5,552
8,330
2,985
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Geb
Okrika
Geb
9
2 / 2 / 6
5,972
597
2,125
6,469
3,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bastet
Ungunren
Bastet
10
3 / 0 / 0
5,585
559
2,079
3,071
767
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
Zaih
King Arthur
11
1 / 0 / 2
5,971
597
2,512
4,457
2,230
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
27
2
Kills
16
16
Deaths
3
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
ArmenBow
Kukulkan
0
2
0
0
L
Arachne
Bepapoz
Arachne
0
1
0
0
W
Danzaburou
FireyBirb
Danzaburou
6
0
2
7
L
0
3
3
0.5
W
Ah Puch
Kriscoe
Ah Puch
4
1
1
4.5
W
Geb
Okrika
Geb
2
2
6
2.5
L
Baron Samedi
RustwithsomeDust
Baron Samedi
0
5
1
0.1
W
Bastet
Ungunren
Bastet
3
0
0
3
W
King Arthur
Zaih
King Arthur
1
0
2
2
L
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,785
Damage
17,402
28,179
Taken
27,044
10,221
Mitigated
11,510
5,387
Healing
9,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
ArmenBow
Kukulkan
1,313
233
0
500
2,829
735
104
201
2,502
16,480
0
L
Arachne
Bepapoz
Arachne
857
368
0
2,432
6,302
2,205
174
124
6,014
0
24,214
W
Danzaburou
FireyBirb
Danzaburou
5,134
2,639
0
1,445
4,717
1,769
2,203
2,332
2,181
0
34,097
L
2,399
469
0
842
6,591
3,732
0
2,013
4,578
7,095
0
W
Ah Puch
Kriscoe
Ah Puch
5,552
328
0
4,722
8,330
2,985
1,670
3,433
4,843
40,778
0
W
Geb
Okrika
Geb
2,125
587
0
647
6,469
3,759
267
2,282
3,984
7,797
0
L
Baron Samedi
RustwithsomeDust
Baron Samedi
1,997
0
30
469
6,626
2,297
0
4,551
2,075
10,904
0
W
Bastet
Ungunren
Bastet
2,079
493
0
2,049
3,071
767
259
144
2,927
0
22,431
W
King Arthur
Zaih
King Arthur
2,512
48
0
763
4,457
2,230
243
1,092
3,181
3,814
24,829
L
4,219
453
0
1,114
5,831
1,252
0
1,113
4,718
17,045
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,711
Gold Earned
31,028
152
Minions Killed
279
0
Camps Cleared
0
953,820
Distance Traveled
1,012,148
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
4,753
475
34
3
0
171,478
1
L
Arachne
4,756
476
59
6
0
232,021
0
W
Danzaburou
6,546
655
69
7
0
189,020
0
L
Geb
4,536
454
6
1
0
191,624
1
W
Ah Puch
6,954
695
81
8
0
177,004
0
W
Geb
5,972
597
9
1
0
217,911
0
L
Baron Samedi
4,411
441
20
2
0
180,278
2
W
Bastet
5,585
559
48
5
0
215,077
0
W
King Arthur
5,971
597
72
7
0
213,136
4
L
Merlin
5,255
526
33
3
0
178,419
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role