Player Matchup

Merlin
Merlin
IheartFemboys
Merlin
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
161W - 170L
1,512 Elo+
Party 2
Medusa
Medusa
RCKTBUNY3V0
Medusa
Level 11
God Stats
0W - 6L
1,138 SR
Queue Stats
0W - 7L
1,158 Elo+
Solo
Bacchus
Bacchus
Zatoa
Bacchus
Level 17
God Stats
1W - 2L
1,520 SR
Queue Stats
57W - 57L
1,389 Elo+
Party 2
Team Averages
Level 32
1,386 SR
1,353 Elo+

VS

Team Averages
Level 77
1,377 SR
1,502 Elo+
Fenrir
Fenrir
Pablobob18
Fenrir
Level 26
God Stats
8W - 10L
1,279 SR
Queue Stats
29W - 23L
1,484 Elo+
Party 1
Zeus
Zeus
SheerVoltage
Zeus
Level 128
God Stats
7W - 6L
1,552 SR
Queue Stats
97W - 98L
1,556 Elo+
Party 1
Fafnir
Fafnir
Xemelenos
Fafnir
Level 78
God Stats
1W - 1L
1,299 SR
Queue Stats
7W - 12L
1,464 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 2
6,301
630
5,950
7,116
2,304
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
9
0 / 10 / 2
5,820
582
3,467
10,515
4,246
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bacchus
Zatoa
Bacchus
9
2 / 4 / 0
6,460
646
3,556
11,819
7,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Pablobob18
Fenrir
10
1 / 3 / 13
6,947
695
3,848
6,808
4,340
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

14
16 / 0 / 2
9,654
965
17,581
5,914
1,837
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
Xemelenos
Fafnir
11
2 / 0 / 15
8,222
822
4,221
6,623
6,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
49
3
Kills
19
19
Deaths
3
4
Assists
30
Player
Kills
Deaths
Assists
KDA
L
1
5
2
0.4
W
Fenrir
Pablobob18
Fenrir
1
3
13
2.5
L
Medusa
0
10
2
0.1
W
16
0
2
17
W
Fafnir
Xemelenos
Fafnir
2
0
15
9.5
L
Bacchus
Zatoa
Bacchus
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,973
Damage
25,650
29,450
Taken
19,345
14,025
Mitigated
12,973
972
Healing
3,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,950
275
0
384
7,116
2,304
0
5,453
1,401
24,951
0
W
Fenrir
Pablobob18
Fenrir
3,848
666
0
221
6,808
4,340
122
3,101
3,541
0
9,888
L
Medusa
3,467
2,155
0
0
10,515
4,246
0
6,543
3,660
0
9,176
W
17,581
2,853
0
733
5,914
1,837
748
3,405
2,271
44,124
0
W
Fafnir
Xemelenos
Fafnir
4,221
704
319
2,333
6,623
6,796
144
2,715
3,647
13,393
0
L
Bacchus
Zatoa
Bacchus
3,556
419
0
588
11,819
7,475
0
9,143
2,296
6,683
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,581
Gold Earned
24,823
76
Minions Killed
118
3
Camps Cleared
6
464,160
Distance Traveled
538,251
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,301
630
56
6
2
178,832
1
W
Fenrir
6,947
695
21
2
2
170,572
1
L
Medusa
5,820
582
16
2
0
120,948
0
W
Zeus
9,654
965
79
8
4
177,503
4
W
Fafnir
8,222
822
18
2
0
190,176
2
L
Bacchus
6,460
646
4
0
1
164,380
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role