Player Matchup

Achilles
Achilles
Platinum V
Jexey
Achilles
Platinum V
Level 160
God Stats
5W - 8L
1,439 SR
Queue Stats
679W - 675L
1,789 MMR
Solo
Sobek
Sobek
Gold I
MemphisBoogie
Sobek
Gold I
Level 88
God Stats
13W - 6L
1,762 SR
Queue Stats
84W - 77L
1,813 MMR
Solo
Thoth
Thoth
Gold II
QcFrootloops151
Thoth
Gold II
Level 89
God Stats
3W - 3L
1,548 SR
Queue Stats
87W - 88L
1,806 MMR
Solo
Yemoja
Yemoja
Platinum IV
SalixTree
Yemoja
Platinum IV
Level 128
God Stats
2W - 10L
1,409 SR
Queue Stats
284W - 287L
1,754 MMR
Solo
Xbalanque
Xbalanque
Gold II
alexlexi808
Xbalanque
Gold II
Level 145
God Stats
1W - 2L
1,734 SR
Queue Stats
377W - 365L
1,742 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 122
1,579 SR
1,781 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 143
1,664 SR
1,790 MMR
Fenrir
Fenrir
Platinum V
Aqua_Sprites
Fenrir
Platinum V
Level 128
God Stats
25W - 19L
1,727 SR
Queue Stats
308W - 297L
1,733 MMR
Solo
Hou Yi
Hou Yi
Platinum III
J0HNORRHEA
Hou Yi
Platinum III
Level 144
God Stats
2W - 2L
1,903 SR
Queue Stats
135W - 125L
1,768 MMR
Solo
Sylvanus
Sylvanus
Platinum IV
RedDuragRanger
Sylvanus
Platinum IV
Level 159
God Stats
2W - 1L
1,504 SR
Queue Stats
263W - 268L
1,720 MMR
Party 1
Chang'e
Chang'e
Platinum V
dopetim
Chang'e
Platinum V
Level 156
God Stats
13W - 5L
1,586 SR
Queue Stats
433W - 437L
1,748 MMR
Solo
Nike
Nike
Platinum IV
tornado299180
Nike
Platinum IV
Level 127
God Stats
19W - 9L
1,600 SR
Queue Stats
70W - 60L
1,979 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Jexey
Achilles
16
3 / 7 / 2
9,505
475
10,503
17,101
6,814
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 5 / 3
7,547
377
4,187
19,011
14,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
3 / 5 / 1
9,308
465
9,805
9,404
2,941
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Yemoja
SalixTree
Yemoja
15
1 / 3 / 4
9,024
451
5,318
16,403
13,472
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Xbalanque
alexlexi808
Xbalanque
16
3 / 6 / 0
9,947
497
11,846
16,159
4,680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
CliodhnaCerberusTiamatYmirZeus

VS

Bans
ArtioGebGilgameshOdinAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
19
13 / 5 / 6
12,231
612
19,330
18,834
7,805
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Hou Yi
J0HNORRHEA
Hou Yi
16
1 / 1 / 3
10,142
507
6,490
16,980
4,306
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
15
2 / 2 / 10
9,264
463
7,156
14,787
14,925
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Chang'e
dopetim
Chang'e
18
5 / 1 / 12
11,454
573
14,315
11,111
4,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
5 / 1 / 3
11,639
582
11,364
12,039
10,310
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
60
10
Kills
26
26
Deaths
10
10
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Fenrir
13
5
6
3.2
W
Hou Yi
J0HNORRHEA
Hou Yi
1
1
3
2.5
L
Achilles
Jexey
Achilles
3
7
2
0.57
L
0
5
3
0.3
L
3
5
1
0.7
W
Sylvanus
2
2
10
3.5
L
Yemoja
SalixTree
Yemoja
1
3
4
1
L
Xbalanque
alexlexi808
Xbalanque
3
6
0
0.5
W
Chang'e
dopetim
Chang'e
5
1
12
11
W
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,659
Damage
58,655
78,078
Taken
73,751
42,322
Mitigated
41,564
18,977
Healing
35,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
19,330
5,676
0
6,963
18,834
7,805
138
4,765
13,911
0
100,470
W
Hou Yi
J0HNORRHEA
Hou Yi
6,490
2,966
0
8,388
16,980
4,306
5,138
1,081
15,883
0
76,918
L
Achilles
Jexey
Achilles
10,503
3,443
0
4,057
17,101
6,814
0
5,553
11,548
0
69,218
L
4,187
563
0
4,318
19,011
14,415
132
7,233
11,778
20,497
0
L
9,805
581
0
1,622
9,404
2,941
0
2,769
6,635
57,161
0
W
Sylvanus
7,156
2,432
2,277
3,770
14,787
14,925
484
4,998
9,551
28,563
10,613
L
Yemoja
SalixTree
Yemoja
5,318
526
632
3,880
16,403
13,472
551
1,515
14,888
52,640
0
L
Xbalanque
alexlexi808
Xbalanque
11,846
6,034
0
4,468
16,159
4,680
0
3,537
12,622
0
65,927
W
Chang'e
dopetim
Chang'e
14,315
95
4,626
6,521
11,111
4,218
1,524
5,005
5,808
78,452
0
W
11,364
1,953
0
3,186
12,039
10,310
139
3,055
8,932
0
72,832

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,331
Gold Earned
54,730
491
Minions Killed
611
0
Camps Cleared
0
1,817,546
Distance Traveled
1,983,311
18
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,231
612
136
7
0
410,633
5
W
Hou Yi
10,142
507
124
6
0
356,181
11
L
Achilles
9,505
475
113
6
0
387,237
1
L
Sobek
7,547
377
43
2
0
390,992
6
L
Thoth
9,308
465
121
6
0
369,604
7
W
Sylvanus
9,264
463
56
3
0
358,246
7
L
Yemoja
9,024
451
98
5
0
340,432
2
L
Xbalanque
9,947
497
116
6
0
329,281
2
W
Chang'e
11,454
573
148
7
0
424,666
1
W
Nike
11,639
582
147
7
0
433,585
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role