Player Matchup

Chang'e
Chang'e
Beifong
Chang'e
Level 24
God Stats
1W - 3L
1,567 SR
Queue Stats
32W - 41L
1,473 Elo+
Solo
Pele
Pele
Duuderandom
Pele
Level 24
God Stats
4W - 8L
1,472 SR
Queue Stats
58W - 63L
1,492 Elo+
Party 2
Artemis
Artemis
Lacalamer
Artemis
Level 8
God Stats
1W - 2L
1,474 SR
Queue Stats
9W - 8L
1,531 Elo+
Party 2
Xing Tian
Xing Tian
Vactus
Xing Tian
Level 28
God Stats
6W - 11L
1,434 SR
Queue Stats
75W - 74L
1,439 Elo+
Solo
Hercules
Hercules
amisma
Hercules
Level 49
God Stats
15W - 12L
1,532 SR
Queue Stats
46W - 50L
1,429 Elo+
Party 2
Team Averages
Level 27
1,496 SR
1,473 Elo+

VS

Team Averages
Level 24
1,575 SR
1,532 Elo+
Anubis
Anubis
AntiSkype565
Anubis
Level 29
God Stats
3W - 3L
1,461 SR
Queue Stats
33W - 28L
1,584 Elo+
Party 1
Jormungandr
Jormungandr
Kinsleigh
Jormungandr
Level 36
God Stats
11W - 7L
1,661 SR
Queue Stats
64W - 42L
1,638 Elo+
Party 1
Thor
Thor
Londrigan
Thor
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 48L
1,461 Elo+
Solo
Geb
Geb
Rewolfnus
Geb
Level 13
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 21L
1,448 Elo+
Party 1
Anhur
Anhur
Trogladite66
Anhur
Level 17
God Stats
2W - 0L
1,752 SR
Queue Stats
35W - 26L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Beifong
Chang'e
13
3 / 5 / 1
8,525
533
3,914
8,171
1,713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
1 / 5 / 1
8,183
511
6,082
11,418
1,991
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
Lacalamer
Artemis
9
0 / 5 / 1
6,008
376
2,764
7,265
892
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
Vactus
Xing Tian
9
0 / 4 / 1
6,459
404
1,955
9,082
4,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hercules
amisma
Hercules
14
0 / 1 / 1
7,821
489
3,607
10,652
10,209
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
16
8 / 2 / 2
10,006
625
8,786
9,231
4,578
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jormungandr
Kinsleigh
Jormungandr
14
0 / 1 / 1
8,528
533
8,421
9,755
8,314
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Thor
16
2 / 0 / 3
8,950
559
2,824
11,270
4,376
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate

Breastplate

+20
Physical Protection

13
0 / 0 / 12
8,373
523
2,164
5,152
6,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
10 / 1 / 2
9,490
593
10,388
10,649
3,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
40
4
Kills
20
20
Deaths
4
5
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Anubis
8
2
2
4.5
L
Chang'e
Beifong
Chang'e
3
5
1
0.7
L
1
5
1
0.3
W
Jormungandr
Kinsleigh
Jormungandr
0
1
1
0.5
L
Artemis
Lacalamer
Artemis
0
5
1
0.1
W
Thor
2
0
3
3.5
W
0
0
12
6
W
10
1
2
11
L
Xing Tian
Vactus
Xing Tian
0
4
1
0.13
L
Hercules
amisma
Hercules
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,322
Damage
32,583
46,588
Taken
46,057
19,663
Mitigated
27,436
12,869
Healing
19,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
8,786
347
0
5,261
9,231
4,578
419
2,774
6,279
73,215
0
L
Chang'e
Beifong
Chang'e
3,914
318
124
2,178
8,171
1,713
352
3,603
4,568
34,265
0
L
6,082
839
0
3,131
11,418
1,991
0
2,845
8,573
0
56,596
W
Jormungandr
Kinsleigh
Jormungandr
8,421
2,231
0
2,872
9,755
8,314
36
253
9,500
50,211
0
L
Artemis
Lacalamer
Artemis
2,764
1,492
0
1,459
7,265
892
0
2,278
4,987
0
22,671
W
Thor
2,824
719
0
4,924
11,270
4,376
518
362
10,892
0
59,001
W
2,164
807
0
1,469
5,152
6,328
417
1,264
3,866
8,078
0
W
10,388
4,581
0
4,912
10,649
3,840
1,078
1,189
9,418
0
78,296
L
Xing Tian
Vactus
Xing Tian
1,955
200
66
703
9,082
4,858
0
2,572
6,510
14,457
0
L
Hercules
amisma
Hercules
3,607
1,228
0
5,208
10,652
10,209
0
8,421
2,231
0
43,365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,996
Gold Earned
45,347
373
Minions Killed
482
0
Camps Cleared
0
1,510,973
Distance Traveled
1,503,819
20
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,006
625
134
8
0
281,954
4
L
Chang'e
8,525
533
77
5
0
298,084
5
L
Pele
8,183
511
114
7
0
320,415
3
W
Jormungandr
8,528
533
97
6
0
314,756
3
L
Artemis
6,008
376
42
3
0
277,667
6
W
Thor
8,950
559
123
8
0
333,907
1
W
Geb
8,373
523
11
1
0
294,397
5
W
Anhur
9,490
593
117
7
0
278,805
3
L
Xing Tian
6,459
404
26
2
0
317,866
3
L
Hercules
7,821
489
114
7
0
296,941
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role