Player Matchup

Sylvanus
Sylvanus
Br3akside
Sylvanus
Level 65
God Stats
7W - 2L
1,657 SR
Queue Stats
49W - 35L
1,573 Elo+
Solo
Heimdallr
Heimdallr
JASIRETON
Heimdallr
Level 107
God Stats
6W - 7L
1,464 SR
Queue Stats
265W - 229L
1,539 Elo+
Solo
Tsukuyomi
Tsukuyomi
Jerry12727R
Tsukuyomi
Level 125
God Stats
63W - 31L
1,746 SR
Queue Stats
729W - 648L
1,532 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
TheYyoung_Ark
Morgan Le Fay
Level 71
God Stats
100W - 59L
1,655 SR
Queue Stats
347W - 329L
1,512 Elo+
Solo
Mulan
Mulan
lIPyroll
Mulan
Level 107
God Stats
8W - 6L
1,602 SR
Queue Stats
410W - 389L
1,519 Elo+
Party 1
Team Averages
Level 95
1,625 SR
1,535 Elo+

VS

Team Averages
Level 97
1,545 SR
1,519 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Janus
Janus
Brayanlok312
Janus
Level 128
God Stats
7W - 5L
1,554 SR
Queue Stats
286W - 238L
1,617 Elo+
Party 2
Baron Samedi
Baron Samedi
MorgasmFreemoan
Baron Samedi
Level 67
God Stats
3W - 3L
1,633 SR
Queue Stats
131W - 122L
1,523 Elo+
Party 3
Mercury
Mercury
Sin Dragneel
Mercury
Level 109
God Stats
0W - 1L
1,449 SR
Queue Stats
32W - 33L
1,525 Elo+
Party 2
Sun Wukong
Sun Wukong
WhittyNative
Sun Wukong
Level 61
God Stats
12W - 13L
1,587 SR
Queue Stats
143W - 170L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Br3akside
Sylvanus
13
4 / 3 / 7
8,702
435
8,120
10,406
10,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heimdallr
JASIRETON
Heimdallr
18
9 / 2 / 7
11,385
569
12,643
17,489
7,619
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tsukuyomi
Jerry12727R
Tsukuyomi
19
6 / 2 / 2
11,963
598
13,065
13,785
10,697
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Morgan Le Fay
TheYyoung_Ark
Morgan Le Fay
17
7 / 4 / 5
10,729
536
10,305
13,362
5,267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
lIPyroll
Mulan
19
7 / 2 / 6
11,733
587
11,737
13,913
6,424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
1 / 10 / 7
8,672
434
12,313
13,877
3,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
6 / 8 / 3
11,212
561
11,108
13,577
3,806
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
MorgasmFreemoan
Baron Samedi
14
3 / 6 / 4
9,135
457
10,823
16,979
14,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mercury
Sin Dragneel
Mercury
14
1 / 6 / 5
8,729
436
6,472
14,843
4,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Sun Wukong
WhittyNative
Sun Wukong
16
1 / 3 / 1
9,968
498
3,616
11,898
8,842
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
32
33
Kills
12
13
Deaths
33
27
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
10
7
0.45
W
Sylvanus
Br3akside
Sylvanus
4
3
7
2.5
L
6
8
3
0.94
W
Heimdallr
JASIRETON
Heimdallr
9
2
7
6.25
W
Tsukuyomi
Jerry12727R
Tsukuyomi
6
2
2
3.5
L
Baron Samedi
MorgasmFreemoan
Baron Samedi
3
6
4
0.83
L
Mercury
Sin Dragneel
Mercury
1
6
5
0.58
W
Morgan Le Fay
TheYyoung_Ark
Morgan Le Fay
7
4
5
2.38
L
Sun Wukong
WhittyNative
Sun Wukong
1
3
1
0.5
W
Mulan
lIPyroll
Mulan
7
2
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,870
Damage
44,332
68,955
Taken
71,174
40,583
Mitigated
35,659
32,047
Healing
16,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
12,313
2,533
0
799
13,877
3,387
723
6,194
7,683
49,632
0
W
Sylvanus
Br3akside
Sylvanus
8,120
2,167
1,643
2,911
10,406
10,576
820
7,000
3,272
28,906
7,481
L
11,108
1,595
0
2,267
13,577
3,806
330
4,137
9,440
59,609
0
W
Heimdallr
JASIRETON
Heimdallr
12,643
9,420
0
8,346
17,489
7,619
1,732
11,354
6,057
0
85,476
W
Tsukuyomi
Jerry12727R
Tsukuyomi
13,065
2,470
0
7,579
13,785
10,697
316
3,396
10,353
12,042
84,325
L
Baron Samedi
MorgasmFreemoan
Baron Samedi
10,823
1,090
1,685
4,866
16,979
14,853
87
5,808
11,168
37,012
0
L
Mercury
Sin Dragneel
Mercury
6,472
3,181
0
3,734
14,843
4,771
0
2,331
12,512
0
46,417
W
Morgan Le Fay
TheYyoung_Ark
Morgan Le Fay
10,305
626
129
3,884
13,362
5,267
1,456
7,422
5,720
62,826
0
L
Sun Wukong
WhittyNative
Sun Wukong
3,616
973
475
2,994
11,898
8,842
0
1,036
10,862
0
52,783
W
Mulan
lIPyroll
Mulan
11,737
1,096
0
7,555
13,913
6,424
0
4,761
9,056
0
95,849

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,512
Gold Earned
47,716
634
Minions Killed
463
0
Camps Cleared
0
1,803,399
Distance Traveled
1,814,383
11
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,672
434
76
4
0
329,889
3
W
Sylvanus
8,702
435
64
3
0
247,086
3
L
Janus
11,212
561
115
6
0
355,734
3
W
Heimdallr
11,385
569
128
6
0
374,992
3
W
Tsukuyomi
11,963
598
179
9
0
417,164
1
L
Baron Samedi
9,135
457
67
3
0
361,810
0
L
Mercury
8,729
436
80
4
0
401,468
5
W
Morgan Le Fay
10,729
536
103
5
0
375,817
0
L
Sun Wukong
9,968
498
125
6
0
365,482
11
W
Mulan
11,733
587
160
8
0
388,340
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role