Player Matchup

Neith
Neith
 
Neith
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
GIUME
Kuzenbo
Level 102
God Stats
4W - 13L
1,274 SR
Queue Stats
32W - 58L
1,309 Elo+
Party 1
Anubis
Anubis
TheEdoardodo
Anubis
Level 95
God Stats
8W - 7L
1,547 SR
Queue Stats
99W - 126L
1,379 Elo+
Party 1
Team Averages
Level 74
1,440 SR
1,396 Elo+

VS

Team Averages
Level 52
1,490 SR
1,346 Elo+
Fenrir
Fenrir
Achnisilic
Fenrir
Level 7
God Stats
1W - 4L
1,188 SR
Queue Stats
85W - 86L
1,133 Elo+
Party 2
Cthulhu
Cthulhu
DoodleMTG
Cthulhu
Level 125
God Stats
26W - 15L
1,736 SR
Queue Stats
303W - 296L
1,604 Elo+
Party 2
Neith
Neith
koubaskill
Neith
Level 23
God Stats
5W - 9L
1,544 SR
Queue Stats
10W - 19L
1,301 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
2 / 1 / 12
10,580
622
8,382
8,579
2,911
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kuzenbo
GIUME
Kuzenbo
15
6 / 0 / 11
11,766
692
10,945
14,513
21,325
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anubis
17
11 / 4 / 8
12,695
747
21,438
17,763
9,053
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Achnisilic
Fenrir
12
1 / 10 / 3
9,952
585
3,573
14,785
5,139
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
DoodleMTG
Cthulhu
15
4 / 1 / 1
11,755
691
17,310
21,973
26,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
12
0 / 8 / 1
9,041
532
9,723
13,562
3,368
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
10
19
Kills
5
5
Deaths
19
31
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
2
1
12
8
L
Fenrir
Achnisilic
Fenrir
1
10
3
0.25
L
Cthulhu
DoodleMTG
Cthulhu
4
1
1
4.5
W
Kuzenbo
GIUME
Kuzenbo
6
0
11
11.5
W
Anubis
11
4
8
3.75
L
Neith
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,765
Damage
30,606
40,855
Taken
50,320
33,289
Mitigated
34,772
13,444
Healing
5,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
8,382
5,824
0
3,049
8,579
2,911
1,818
5,763
2,816
0
38,372
L
Fenrir
Achnisilic
Fenrir
3,573
503
0
628
14,785
5,139
0
9,386
5,399
0
14,776
L
Cthulhu
DoodleMTG
Cthulhu
17,310
1,131
142
1,846
21,973
26,265
0
13,811
8,162
49,197
0
W
Kuzenbo
GIUME
Kuzenbo
10,945
3,638
600
4,387
14,513
21,325
143
4,725
9,788
30,620
0
W
Anubis
21,438
1,641
0
5,408
17,763
9,053
734
8,311
9,452
65,183
0
L
Neith
9,723
3,659
538
2,714
13,562
3,368
531
9,975
3,587
0
35,844

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,041
Gold Earned
30,748
175
Minions Killed
152
5
Camps Cleared
7
897,617
Distance Traveled
812,334
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,580
622
49
3
1
287,141
0
L
Fenrir
9,952
585
19
1
1
242,138
2
L
Cthulhu
11,755
691
77
5
3
323,080
5
W
Kuzenbo
11,766
692
33
2
1
346,677
1
W
Anubis
12,695
747
93
5
3
263,799
2
L
Neith
9,041
532
56
3
3
247,116
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role