Player Matchup

Geb
Geb
CarlosRG1712
Geb
Level 88
God Stats
4W - 5L
1,783 SR
Queue Stats
444W - 503L
1,413 Elo+
Party 3
Achilles
Achilles
ChadMatt
Achilles
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 23L
1,738 Elo+
Party 2
Sol
Sol
Deathwolfiii
Sol
Level 148
God Stats
2W - 2L
1,747 SR
Queue Stats
38W - 42L
1,503 Elo+
Party 2
Nemesis
Nemesis
JarJarSpanks
Nemesis
Level 106
God Stats
2W - 4L
1,715 SR
Queue Stats
28W - 19L
1,239 Elo+
Party 2
Hachiman
Hachiman
jrgrtr100
Hachiman
Level 112
God Stats
0W - 2L
1,500 SR
Queue Stats
624W - 720L
1,401 Elo+
Party 3
Team Averages
Level 96
1,649 SR
1,459 Elo+

VS

Team Averages
Level 90
1,680 SR
1,586 Elo+
Odin
Odin
COMICguy99
Odin
Level 119
God Stats
15W - 12L
1,569 SR
Queue Stats
524W - 493L
1,591 Elo+
Party 1
Ra
Ra
FilipMits
Ra
Level 35
God Stats
6W - 3L
1,654 SR
Queue Stats
118W - 139L
1,351 Elo+
Solo
Zhong Kui
Zhong Kui
HEEEEEEEELP
Zhong Kui
Level 15
God Stats
4W - 1L
1,500 SR
Queue Stats
27W - 12L
1,752 Elo+
Party 1
King Arthur
King Arthur
Saknom
King Arthur
Level 122
God Stats
21W - 21L
1,533 SR
Queue Stats
513W - 416L
1,583 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
mFFajita
Ah Muzen Cab
Level 160
God Stats
11W - 0L
2,146 SR
Queue Stats
188W - 152L
1,650 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 7 / 9
7,974
420
8,828
21,118
16,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Achilles
ChadMatt
Achilles
16
4 / 5 / 5
9,724
512
12,308
19,319
14,401
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
7 / 5 / 2
10,051
529
14,453
12,821
3,957
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
JarJarSpanks
Nemesis
15
4 / 6 / 7
9,711
511
8,301
14,004
4,632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hachiman
jrgrtr100
Hachiman
16
1 / 6 / 2
8,785
462
3,650
14,076
2,651
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 4 / 8
11,735
618
10,999
15,499
6,846
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
2 / 8 / 7
10,038
528
6,917
13,475
5,356
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Zhong Kui
HEEEEEEEELP
Zhong Kui
16
5 / 2 / 12
11,563
609
11,312
13,784
13,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
Saknom
King Arthur
19
6 / 1 / 7
12,148
639
12,524
14,842
13,522
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Muzen Cab
mFFajita
Ah Muzen Cab
20
8 / 1 / 4
12,851
676
21,146
17,099
7,147
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
67
16
Kills
29
29
Deaths
16
25
Assists
38
Player
Kills
Deaths
Assists
KDA
W
8
4
8
3
L
0
7
9
0.64
L
Achilles
ChadMatt
Achilles
4
5
5
1.3
L
7
5
2
1.6
W
2
8
7
0.69
W
Zhong Kui
HEEEEEEEELP
Zhong Kui
5
2
12
5.5
L
Nemesis
JarJarSpanks
Nemesis
4
6
7
1.25
W
King Arthur
Saknom
King Arthur
6
1
7
9.5
L
Hachiman
jrgrtr100
Hachiman
1
6
2
0.33
W
Ah Muzen Cab
mFFajita
Ah Muzen Cab
8
1
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,540
Damage
62,898
81,338
Taken
74,699
42,440
Mitigated
46,085
14,335
Healing
27,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,999
3,824
0
6,223
15,499
6,846
1,260
3,582
11,917
0
89,871
L
8,828
976
0
1,612
21,118
16,799
0
5,994
14,970
26,684
0
L
Achilles
ChadMatt
Achilles
12,308
2,221
0
3,130
19,319
14,401
0
3,014
15,760
5,363
45,293
L
14,453
4,716
0
3,206
12,821
3,957
1,215
5,839
6,882
56,206
5,378
W
6,917
998
681
1,627
13,475
5,356
0
7,462
6,013
67,697
0
W
Zhong Kui
HEEEEEEEELP
Zhong Kui
11,312
2,257
0
3,836
13,784
13,214
1,745
4,792
8,992
41,612
0
L
Nemesis
JarJarSpanks
Nemesis
8,301
2,218
0
3,390
14,004
4,632
0
3,576
10,334
0
44,091
W
King Arthur
Saknom
King Arthur
12,524
2,183
0
3,930
14,842
13,522
245
3,326
11,516
6,991
69,153
L
Hachiman
jrgrtr100
Hachiman
3,650
1,270
0
2,997
14,076
2,651
0
1,240
12,836
0
69,679
W
Ah Muzen Cab
mFFajita
Ah Muzen Cab
21,146
9,605
0
11,148
17,099
7,147
3,782
4,501
12,598
0
119,741

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,245
Gold Earned
58,335
483
Minions Killed
677
0
Camps Cleared
0
1,725,628
Distance Traveled
1,904,127
16
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
11,735
618
141
7
0
387,071
7
L
Geb
7,974
420
42
2
0
376,666
4
L
Achilles
9,724
512
102
5
0
362,583
2
L
Sol
10,051
529
125
7
0
329,485
4
W
Ra
10,038
528
120
6
0
356,807
5
W
Zhong Kui
11,563
609
65
3
0
348,763
3
L
Nemesis
9,711
511
92
5
0
354,269
6
W
King Arthur
12,148
639
167
9
0
422,550
5
L
Hachiman
8,785
462
122
6
0
302,625
0
W
Ah Muzen Cab
12,851
676
184
10
0
388,936
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role