Player Matchup

Odin
Odin
BruNovelli
Odin
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,322 Elo+
Solo
The Morrigan
The Morrigan
Lxnxn
The Morrigan
Level 88
God Stats
22W - 18L
1,595 SR
Queue Stats
513W - 503L
1,472 Elo+
Solo
Loki
Loki
Oleirogamer1977
Loki
Level 67
God Stats
7W - 7L
1,515 SR
Queue Stats
183W - 155L
1,507 Elo+
Solo
Sol
Sol
Sedutormal
Sol
Level 159
God Stats
1W - 1L
1,365 SR
Queue Stats
119W - 118L
1,433 Elo+
Solo
Sobek
Sobek
St__1200
Sobek
Level 52
God Stats
2W - 5L
1,396 SR
Queue Stats
178W - 218L
1,405 Elo+
Solo
Team Averages
Level 86
1,474 SR
1,428 Elo+

VS

Team Averages
Level 115
1,531 SR
1,491 Elo+
Nemesis
Nemesis
 
Nemesis
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
Luumau
Cernunnos
Level 123
God Stats
14W - 12L
1,505 SR
Queue Stats
634W - 706L
1,487 Elo+
Solo
Ganesha
Ganesha
agnferapi
Ganesha
Level 105
God Stats
166W - 141L
1,469 SR
Queue Stats
549W - 619L
1,381 Elo+
Party 1
Chronos
Chronos
cristiangawlik
Chronos
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 14L
1,562 Elo+
Solo
Chaac
Chaac
zefff15
Chaac
Level 143
God Stats
15W - 5L
1,678 SR
Queue Stats
386W - 396L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 5 / 0
4,879
488
1,426
5,634
3,129
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

The Morrigan
Lxnxn
The Morrigan
9
0 / 3 / 1
5,209
521
2,457
4,872
1,663
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

8
1 / 4 / 0
4,996
500
3,552
5,996
1,561
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
2 / 2 / 0
5,477
548
6,582
5,376
1,577
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sobek
St__1200
Sobek
6
0 / 6 / 0
3,909
391
232
5,917
2,021

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
5 / 0 / 4
6,504
650
3,743
5,049
1,667
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cernunnos
Luumau
Cernunnos
9
2 / 1 / 0
5,277
528
3,234
4,923
1,279
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ganesha
agnferapi
Ganesha
8
0 / 1 / 7
5,570
557
2,278
8,017
2,589
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
7 / 2 / 2
6,599
660
5,779
5,189
2,006
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chaac
zefff15
Chaac
12
5 / 0 / 0
6,919
692
4,928
3,296
2,595
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
32
4
Kills
19
20
Deaths
4
1
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
5
0
4
7
L
1
5
0
0.2
W
Cernunnos
Luumau
Cernunnos
2
1
0
2
L
The Morrigan
Lxnxn
The Morrigan
0
3
1
0.17
L
1
4
0
0.25
L
2
2
0
1
L
Sobek
St__1200
Sobek
0
6
0
0
W
Ganesha
agnferapi
Ganesha
0
1
7
3.5
W
7
2
2
4
W
Chaac
zefff15
Chaac
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,249
Damage
19,962
27,795
Taken
26,474
9,951
Mitigated
10,136
4,720
Healing
8,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
3,743
1,692
0
880
5,049
1,667
0
365
4,684
0
34,225
L
1,426
474
0
0
5,634
3,129
0
870
4,396
0
10,777
W
Cernunnos
Luumau
Cernunnos
3,234
1,451
0
1,353
4,923
1,279
317
2,799
2,124
0
23,747
L
The Morrigan
Lxnxn
The Morrigan
2,457
583
0
904
4,872
1,663
0
2,755
2,117
26,871
3,830
L
3,552
621
0
1,179
5,996
1,561
0
1,707
4,211
0
21,379
L
6,582
2,726
0
2,444
5,376
1,577
248
934
4,442
28,659
4,433
L
Sobek
St__1200
Sobek
232
57
0
193
5,917
2,021
0
1,803
4,114
5,436
0
W
Ganesha
agnferapi
Ganesha
2,278
373
1,105
2,446
8,017
2,589
445
3,118
4,899
14,965
0
W
5,779
2,543
0
1,022
5,189
2,006
1,146
1,436
3,753
28,959
4,191
W
Chaac
zefff15
Chaac
4,928
607
0
1,439
3,296
2,595
0
0
3,296
5,098
30,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,470
Gold Earned
30,869
219
Minions Killed
301
0
Camps Cleared
0
811,725
Distance Traveled
951,275
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,504
650
58
6
0
216,343
1
L
Odin
4,879
488
25
3
0
178,235
0
W
Cernunnos
5,277
528
56
6
0
182,484
1
L
The Morrigan
5,209
521
65
7
0
158,379
4
L
Loki
4,996
500
51
5
0
186,935
3
L
Sol
5,477
548
61
6
0
125,935
1
L
Sobek
3,909
391
17
2
0
162,241
2
W
Ganesha
5,570
557
7
1
0
208,943
4
W
Chronos
6,599
660
78
8
0
165,476
2
W
Chaac
6,919
692
102
10
0
178,029
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role