Player Matchup

Danzaburou
Danzaburou
FatMale
Danzaburou
Level 28
God Stats
10W - 11L
1,544 SR
Queue Stats
16W - 19L
1,573 Elo+
Party 1
Bacchus
Bacchus
LUXURYBABA
Bacchus
Level 6
God Stats
2W - 3L
1,553 SR
Queue Stats
4W - 6L
1,474 Elo+
Solo
Merlin
Merlin
Mannedhadock09
Merlin
Level 105
God Stats
1W - 2L
1,332 SR
Queue Stats
114W - 125L
1,545 Elo+
Party 1
Team Averages
Level 46
1,476 SR
1,530 Elo+

VS

Team Averages
Level 16
1,694 SR
1,514 Elo+
Ares
Ares
Jowch
Ares
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 14L
1,191 Elo+
Solo
Loki
Loki
iReflex
Loki
Level 15
God Stats
6W - 3L
1,767 SR
Queue Stats
23W - 6L
1,846 Elo+
Solo
Anubis
Anubis
pickpocker
Anubis
Level 26
God Stats
21W - 8L
1,813 SR
Queue Stats
68W - 61L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FatMale
Danzaburou
14
10 / 1 / 6
10,072
916
15,023
7,547
2,245
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
LUXURYBABA
Bacchus
12
2 / 0 / 15
8,879
807
4,455
9,080
11,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
6 / 1 / 12
8,862
806
8,418
6,149
2,313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Jowch
Ares
10
1 / 7 / 1
7,747
704
4,350
15,024
13,665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Loki
iReflex
Loki
11
1 / 5 / 1
7,667
697
6,365
8,807
3,455
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Anubis
pickpocker
Anubis
10
0 / 6 / 1
6,721
611
6,224
7,683
2,678
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
5
18
Kills
2
2
Deaths
18
33
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
FatMale
Danzaburou
10
1
6
13
L
Ares
Jowch
Ares
1
7
1
0.21
W
Bacchus
LUXURYBABA
Bacchus
2
0
15
9.5
W
6
1
12
12
L
Loki
iReflex
Loki
1
5
1
0.3
L
Anubis
pickpocker
Anubis
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,896
Damage
16,939
22,776
Taken
31,514
16,159
Mitigated
19,798
6,157
Healing
6,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
FatMale
Danzaburou
15,023
6,494
0
2,761
7,547
2,245
1,934
5,178
2,022
0
38,590
L
Ares
Jowch
Ares
4,350
376
0
1,756
15,024
13,665
0
6,019
8,478
10,844
0
W
Bacchus
LUXURYBABA
Bacchus
4,455
1,023
0
2,293
9,080
11,601
101
4,295
4,186
8,070
0
W
8,418
505
0
1,103
6,149
2,313
342
1,223
4,477
34,209
0
L
Loki
iReflex
Loki
6,365
920
0
2,944
8,807
3,455
0
3,974
4,532
0
24,743
L
Anubis
pickpocker
Anubis
6,224
154
492
1,491
7,683
2,678
100
2,286
5,295
23,057
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,813
Gold Earned
22,135
127
Minions Killed
108
6
Camps Cleared
4
649,768
Distance Traveled
616,607
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,072
916
58
5
4
219,662
5
L
Ares
7,747
704
16
1
0
208,389
2
W
Bacchus
8,879
807
4
0
0
207,698
1
W
Merlin
8,862
806
65
6
2
222,408
7
L
Loki
7,667
697
42
4
4
223,189
4
L
Anubis
6,721
611
50
5
0
185,029
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role