Player Matchup

Neith
Neith
Flaming_Eagle420
Neith
Level 23
God Stats
8W - 5L
1,465 SR
Queue Stats
74W - 56L
1,295 Elo+
Solo
Awilix
Awilix
Iser393
Awilix
Level 25
God Stats
11W - 6L
1,490 SR
Queue Stats
47W - 49L
1,297 Elo+
Solo
Ymir
Ymir
Pogonazvyx
Ymir
Level 28
God Stats
48W - 46L
1,569 SR
Queue Stats
146W - 201L
1,403 Elo+
Solo
Sol
Sol
Whiteboii_Troy
Sol
Level 16
God Stats
6W - 9L
1,533 SR
Queue Stats
49W - 54L
1,535 Elo+
Solo
Chaac
Chaac
Zeus_Juice97
Chaac
Level 27
God Stats
2W - 2L
1,500 SR
Queue Stats
93W - 79L
1,462 Elo+
Solo
Team Averages
Level 24
1,511 SR
1,399 Elo+

VS

Team Averages
Level 15
1,458 SR
1,372 Elo+
Cliodhna
Cliodhna
Andresin507650
Cliodhna
Level 18
God Stats
7W - 4L
1,706 SR
Queue Stats
37W - 45L
1,348 Elo+
Solo
Apollo
Apollo
KingVibez9
Apollo
Level 12
God Stats
1W - 3L
1,448 SR
Queue Stats
14W - 12L
1,536 Elo+
Solo
The Morrigan
The Morrigan
RedFeather91
The Morrigan
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 35L
1,367 Elo+
Solo
Amaterasu
Amaterasu
Unisaii
Amaterasu
Level 17
God Stats
1W - 5L
1,500 SR
Queue Stats
24W - 24L
1,396 Elo+
Solo
Erlang Shen
Erlang Shen
tobirama_kin1
Erlang Shen
Level 16
God Stats
2W - 6L
1,135 SR
Queue Stats
91W - 111L
1,212 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 5 / 4
10,837
542
10,641
12,094
5,811
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Awilix
Iser393
Awilix
17
9 / 1 / 5
10,970
549
10,563
12,653
4,654
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
6 / 4 / 8
10,402
520
7,390
16,980
11,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
7 / 4 / 11
11,236
562
17,373
11,039
4,881
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

18
2 / 2 / 5
11,453
573
13,847
18,655
20,501
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
14
9 / 7 / 2
10,133
507
16,137
16,457
5,881
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Apollo
KingVibez9
Apollo
14
3 / 6 / 7
9,319
466
10,758
14,056
3,893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Morrigan
RedFeather91
The Morrigan
9
1 / 9 / 1
7,447
372
4,945
10,634
4,020
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amaterasu
Unisaii
Amaterasu
16
1 / 2 / 1
9,168
458
4,374
17,872
10,014
Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Erlang Shen
tobirama_kin1
Erlang Shen
11
2 / 5 / 6
7,816
391
5,363
20,205
17,462
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
33
29
Kills
16
16
Deaths
29
33
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
9
7
2
1.43
W
5
5
4
1.4
W
Awilix
Iser393
Awilix
9
1
5
11.5
L
Apollo
KingVibez9
Apollo
3
6
7
1.08
W
6
4
8
2.5
L
The Morrigan
RedFeather91
The Morrigan
1
9
1
0.17
L
Amaterasu
Unisaii
Amaterasu
1
2
1
0.75
W
7
4
11
3.13
W
2
2
5
2.25
L
Erlang Shen
tobirama_kin1
Erlang Shen
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,814
Damage
41,577
71,421
Taken
79,224
47,703
Mitigated
41,270
29,486
Healing
16,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
16,137
2,831
195
3,774
16,457
5,881
0
5,611
10,846
0
53,854
W
10,641
5,259
0
3,835
12,094
5,811
1,861
0
12,094
0
69,048
W
Awilix
Iser393
Awilix
10,563
4,596
0
6,312
12,653
4,654
109
30
12,623
0
65,148
L
Apollo
KingVibez9
Apollo
10,758
5,382
0
2,960
14,056
3,893
0
2,631
11,425
0
52,194
W
7,390
1,293
0
3,351
16,980
11,856
883
1,516
15,464
33,540
0
L
The Morrigan
RedFeather91
The Morrigan
4,945
1,226
0
901
10,634
4,020
692
6,751
3,828
21,756
2,727
L
Amaterasu
Unisaii
Amaterasu
4,374
1,496
0
3,748
17,872
10,014
0
711
17,161
0
36,970
W
17,373
6,572
187
5,031
11,039
4,881
3,072
2,189
8,850
70,193
5,598
W
13,847
2,951
1,158
9,612
18,655
20,501
133
0
18,655
0
73,423
L
Erlang Shen
tobirama_kin1
Erlang Shen
5,363
1,740
0
4,439
20,205
17,462
2
7,731
12,474
0
21,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,898
Gold Earned
43,883
559
Minions Killed
314
0
Camps Cleared
0
1,939,677
Distance Traveled
1,713,711
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
10,133
507
84
4
0
351,061
2
W
Neith
10,837
542
122
6
0
372,136
0
W
Awilix
10,970
549
95
5
0
473,512
5
L
Apollo
9,319
466
73
4
0
378,890
6
W
Ymir
10,402
520
51
3
0
375,886
0
L
The Morrigan
7,447
372
37
2
0
226,330
1
L
Amaterasu
9,168
458
87
4
0
381,663
0
W
Sol
11,236
562
137
7
0
334,102
3
W
Chaac
11,453
573
154
8
0
384,041
1
L
Erlang Shen
7,816
391
33
2
0
375,767
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role