Player Matchup

Geb
Geb
KiddingClient76
Geb
Level 27
God Stats
1W - 0L
1,656 SR
Queue Stats
8W - 9L
1,464 Elo+
Solo
Hun Batz
Hun Batz
TheHeroThatHates
Hun Batz
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
157W - 135L
1,440 Elo+
Solo
The Morrigan
The Morrigan
Tujefa70_SS
The Morrigan
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
72W - 73L
1,553 Elo+
Solo
Odin
Odin
flapijack
Odin
Level 10
God Stats
8W - 10L
1,511 SR
Queue Stats
18W - 24L
1,414 Elo+
Solo
Izanami
Izanami
qP Kecho
Izanami
Level 29
God Stats
4W - 1L
1,512 SR
Queue Stats
73W - 61L
1,512 Elo+
Solo
Team Averages
Level 24
1,536 SR
1,477 Elo+

VS

Team Averages
Level 16
1,460 SR
1,466 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 12
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
MrXlIl
Baron Samedi
Level 28
God Stats
42W - 61L
1,518 SR
Queue Stats
45W - 65L
1,469 Elo+
Solo
Bakasura
Bakasura
Ziirix
Bakasura
Level 8
God Stats
2W - 3L
1,301 SR
Queue Stats
2W - 12L
1,500 Elo+
Solo
Fenrir
Fenrir
lolQuick26
Fenrir
Level 18
God Stats
5W - 7L
1,500 SR
Queue Stats
24W - 29L
1,407 Elo+
Solo
Cupid
Cupid
wheezy-trolley2
Cupid
Level 13
God Stats
10W - 9L
1,482 SR
Queue Stats
27W - 25L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 6
8,810
551
7,687
14,447
13,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

16
7 / 2 / 4
9,619
601
8,321
10,041
3,954
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Morrigan
Tujefa70_SS
The Morrigan
16
9 / 1 / 1
10,365
648
11,496
8,450
3,724
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Odin
15
7 / 2 / 4
9,424
589
10,713
10,344
8,040
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
qP Kecho
Izanami
2
0 / 0 / 0
5,025
314
0
62
8
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
1 / 5 / 0
7,169
448
5,280
10,137
6,795
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
MrXlIl
Baron Samedi
12
2 / 9 / 0
7,524
470
4,020
11,157
3,981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
Ziirix
Bakasura
11
0 / 8 / 2
6,863
429
4,971
13,932
4,988
Mace

Mace

+10
Physical Power

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
lolQuick26
Fenrir
11
0 / 3 / 2
6,670
417
2,642
11,166
3,734
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

13
2 / 4 / 0
8,038
502
6,219
10,349
3,483
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
9
27
Kills
5
5
Deaths
29
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
5
0
0.2
W
4
0
6
7
L
Baron Samedi
MrXlIl
Baron Samedi
2
9
0
0.22
W
7
2
4
4.5
W
The Morrigan
Tujefa70_SS
The Morrigan
9
1
1
9.5
L
Bakasura
Ziirix
Bakasura
0
8
2
0.13
W
Odin
7
2
4
4.5
L
Fenrir
lolQuick26
Fenrir
0
3
2
0.33
W
Izanami
qP Kecho
Izanami
0
0
0
0
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,217
Damage
23,132
43,344
Taken
56,741
28,922
Mitigated
22,981
10,834
Healing
10,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
5,280
172
0
706
10,137
6,795
375
4,050
6,087
40,379
0
W
7,687
1,220
0
2,937
14,447
13,196
748
0
14,074
44,965
0
L
Baron Samedi
MrXlIl
Baron Samedi
4,020
875
270
1,613
11,157
3,981
0
1,205
9,952
37,145
0
W
8,321
2,244
0
4,500
10,041
3,954
1,698
985
8,864
0
65,270
W
The Morrigan
Tujefa70_SS
The Morrigan
11,496
3,379
222
3,050
8,450
3,724
1,599
3,299
4,569
67,675
6,526
L
Bakasura
Ziirix
Bakasura
4,971
3,589
0
1,983
13,932
4,988
343
7,505
6,427
0
24,018
W
Odin
10,713
2,204
0
125
10,344
8,040
682
3,868
6,102
14,198
38,719
L
Fenrir
lolQuick26
Fenrir
2,642
1,281
0
2,432
11,166
3,734
822
1,652
9,514
0
22,415
W
Izanami
qP Kecho
Izanami
0
0
0
0
62
8
0
0
62
0
0
L
6,219
3,417
539
2,903
10,349
3,483
1,596
6,095
4,254
0
48,311

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,243
Gold Earned
36,264
440
Minions Killed
345
0
Camps Cleared
0
1,271,889
Distance Traveled
1,414,347
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,169
448
68
4
0
284,023
0
W
Geb
8,810
551
55
3
0
335,274
0
L
Baron Samedi
7,524
470
71
4
0
267,481
0
W
Hun Batz
9,619
601
128
8
0
333,801
0
W
The Morrigan
10,365
648
153
10
0
297,152
0
L
Bakasura
6,863
429
68
4
0
285,514
0
W
Odin
9,424
589
104
7
0
292,577
1
L
Fenrir
6,670
417
54
3
0
298,073
0
W
Izanami
5,025
314
0
0
0
13,085
0
L
Cupid
8,038
502
84
5
0
279,256
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role