Player Matchup

Anubis
Anubis
 
Anubis
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
Goiaba4955
Cerberus
Level 22
God Stats
2W - 0L
1,500 SR
Queue Stats
40W - 45L
1,436 Elo+
Solo
Danzaburou
Danzaburou
LotsaCoffee
Danzaburou
Level 29
God Stats
2W - 7L
1,707 SR
Queue Stats
70W - 104L
1,547 Elo+
Solo
Loki
Loki
SamasanX
Loki
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
66W - 67L
1,700 Elo+
Party 1
Fenrir
Fenrir
Xi-LazR
Fenrir
Level 15
God Stats
8W - 10L
1,496 SR
Queue Stats
134W - 162L
1,402 Elo+
Party 1
Team Averages
Level 40
1,541 SR
1,517 Elo+

VS

Team Averages
Level 15
1,507 SR
1,538 Elo+
Chronos
Chronos
NeeD_L1gthAmmo
Chronos
Level 16
God Stats
9W - 7L
1,268 SR
Queue Stats
28W - 26L
1,431 Elo+
Solo
Nemesis
Nemesis
RomzinhoZL10
Nemesis
Level 25
God Stats
0W - 3L
1,410 SR
Queue Stats
45W - 61L
1,404 Elo+
Solo
Tyr
Tyr
hellsing222
Tyr
Level 25
God Stats
2W - 1L
1,718 SR
Queue Stats
11W - 6L
1,557 Elo+
Solo
Olorun
Olorun
juan_pro06juan
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,715 Elo+
Solo
Xbalanque
Xbalanque
viscabarca11
Xbalanque
Level 8
God Stats
3W - 2L
1,639 SR
Queue Stats
20W - 12L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
18
16 / 0 / 6
11,297
628
18,988
16,723
8,313
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cerberus
Goiaba4955
Cerberus
14
2 / 2 / 2
8,612
478
3,059
11,482
10,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Danzaburou
LotsaCoffee
Danzaburou
15
5 / 3 / 4
8,935
496
8,297
9,441
3,840
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Loki
12
4 / 3 / 5
7,911
440
4,195
7,345
2,103
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
Xi-LazR
Fenrir
12
4 / 7 / 8
8,134
452
7,109
12,212
4,181
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 2
8,421
468
10,576
11,329
4,149
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
RomzinhoZL10
Nemesis
11
1 / 7 / 4
7,528
418
4,210
10,960
2,683
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 5 / 1
7,904
439
3,563
10,357
9,081
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

10
1 / 17 / 1
6,774
376
4,332
15,068
4,537
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Xbalanque
viscabarca11
Xbalanque
17
9 / 2 / 0
10,551
586
15,876
11,834
3,859
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
22
31
Kills
14
15
Deaths
33
25
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
16
0
6
19
W
Cerberus
Goiaba4955
Cerberus
2
2
2
1.5
W
Danzaburou
LotsaCoffee
Danzaburou
5
3
4
2.33
L
3
2
2
2
L
Nemesis
RomzinhoZL10
Nemesis
1
7
4
0.43
W
Loki
4
3
5
2.17
W
Fenrir
Xi-LazR
Fenrir
4
7
8
1.14
L
0
5
1
0.1
L
1
17
1
0.09
L
Xbalanque
viscabarca11
Xbalanque
9
2
0
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,648
Damage
38,557
57,203
Taken
59,548
28,584
Mitigated
24,309
18,228
Healing
11,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
18,988
2,074
163
12,550
16,723
8,313
235
6,664
10,059
80,121
0
W
Cerberus
Goiaba4955
Cerberus
3,059
0
0
1,603
11,482
10,147
0
1,615
9,867
50,943
0
W
Danzaburou
LotsaCoffee
Danzaburou
8,297
2,516
0
1,871
9,441
3,840
0
0
9,441
0
57,213
L
10,576
2,288
0
2,352
11,329
4,149
0
4,329
7,000
58,963
6,232
L
Nemesis
RomzinhoZL10
Nemesis
4,210
1,447
0
2,748
10,960
2,683
0
2,766
8,194
0
28,386
W
Loki
4,195
919
0
506
7,345
2,103
956
1,125
6,220
0
22,571
W
Fenrir
Xi-LazR
Fenrir
7,109
2,358
0
1,535
12,212
4,181
0
4,047
8,165
0
26,634
L
3,563
639
0
1,533
10,357
9,081
467
5,477
4,880
0
30,833
L
4,332
2,601
106
889
15,068
4,537
273
6,635
8,433
20,564
2,665
L
Xbalanque
viscabarca11
Xbalanque
15,876
7,451
0
3,438
11,834
3,859
200
2,905
8,929
0
88,151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,889
Gold Earned
41,178
481
Minions Killed
407
0
Camps Cleared
0
1,735,080
Distance Traveled
1,604,744
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,297
628
135
8
0
330,794
1
W
Cerberus
8,612
478
138
8
0
362,313
3
W
Danzaburou
8,935
496
113
6
0
348,137
7
L
Chronos
8,421
468
103
6
0
367,654
1
L
Nemesis
7,528
418
56
3
0
320,131
0
W
Loki
7,911
440
57
3
0
347,176
0
W
Fenrir
8,134
452
38
2
0
346,660
1
L
Tyr
7,904
439
71
4
0
313,876
1
L
Olorun
6,774
376
38
2
0
292,497
0
L
Xbalanque
10,551
586
139
8
0
310,586
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role