Player Matchup

Ares
Ares
DylanCLY
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,455 Elo+
Solo
Medusa
Medusa
KiddingClient76
Medusa
Level 27
God Stats
0W - 1L
1,751 SR
Queue Stats
8W - 9L
1,497 Elo+
Solo
Zeus
Zeus
PatoBionico04
Zeus
Level 5
God Stats
1W - 3L
1,558 SR
Queue Stats
7W - 11L
1,495 Elo+
Party 1
Odin
Odin
flapijack
Odin
Level 10
God Stats
8W - 10L
1,657 SR
Queue Stats
18W - 24L
1,458 Elo+
Solo
Fenrir
Fenrir
lucaruggieri09
Fenrir
Level 107
God Stats
5W - 8L
1,512 SR
Queue Stats
328W - 337L
1,527 Elo+
Party 1
Team Averages
Level 31
1,596 SR
1,487 Elo+

VS

Team Averages
Level 24
1,532 SR
1,503 Elo+
The Morrigan
The Morrigan
KuroTac
The Morrigan
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
TheHeroThatHates
Yemoja
Level 29
God Stats
7W - 9L
1,437 SR
Queue Stats
157W - 135L
1,428 Elo+
Solo
Persephone
Persephone
WonkySack
Persephone
Level 26
God Stats
18W - 16L
1,553 SR
Queue Stats
100W - 91L
1,499 Elo+
Solo
Izanami
Izanami
apex-jealousy
Izanami
Level 24
God Stats
9W - 9L
1,673 SR
Queue Stats
52W - 58L
1,584 Elo+
Solo
Amaterasu
Amaterasu
qP Kecho
Amaterasu
Level 29
God Stats
5W - 3L
1,494 SR
Queue Stats
73W - 61L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
8
0 / 5 / 0
5,643
403
3,170
10,150
7,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
4 / 3 / 2
8,397
600
7,935
8,061
2,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

8
0 / 7 / 0
5,388
385
3,875
7,980
2,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Odin
12
2 / 4 / 0
7,390
528
4,854
11,353
7,897
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
8 / 4 / 2
8,160
583
8,146
11,520
4,262
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
KuroTac
The Morrigan
10
1 / 6 / 8
6,498
464
4,026
5,894
1,616
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
4 / 2 / 5
7,973
570
3,634
9,686
9,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Persephone
WonkySack
Persephone
12
9 / 3 / 4
8,247
589
11,651
8,609
2,705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
14
1 / 4 / 2
8,023
573
3,481
9,509
3,010
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Amaterasu
qP Kecho
Amaterasu
15
7 / 0 / 2
9,198
657
9,199
10,294
7,728
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
43
14
Kills
22
23
Deaths
15
4
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Ares
0
5
0
0
L
4
3
2
1.67
W
The Morrigan
KuroTac
The Morrigan
1
6
8
0.83
L
0
7
0
0
W
4
2
5
3.25
W
Persephone
WonkySack
Persephone
9
3
4
3.67
W
Izanami
1
4
2
0.5
L
Odin
2
4
0
0.5
L
8
4
2
2.25
W
Amaterasu
qP Kecho
Amaterasu
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,980
Damage
31,991
49,064
Taken
43,992
24,653
Mitigated
24,692
6,470
Healing
13,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
3,170
117
0
571
10,150
7,210
0
5,100
4,816
8,186
0
L
7,935
3,776
0
2,452
8,061
2,693
1,218
1,583
6,432
0
56,067
W
The Morrigan
KuroTac
The Morrigan
4,026
1,176
0
0
5,894
1,616
407
873
4,788
19,687
822
L
3,875
1,086
0
0
7,980
2,591
0
5,261
2,499
19,806
0
W
3,634
939
1,275
2,637
9,686
9,633
0
1,973
7,527
19,360
0
W
Persephone
WonkySack
Persephone
11,651
1,137
138
3,471
8,609
2,705
160
2,908
5,520
36,955
0
W
Izanami
3,481
2,042
0
3,073
9,509
3,010
0
156
9,353
0
72,526
L
Odin
4,854
1,464
0
117
11,353
7,897
465
2,124
9,167
11,946
28,864
L
8,146
2,165
0
3,330
11,520
4,262
0
4,107
7,211
0
42,993
W
Amaterasu
qP Kecho
Amaterasu
9,199
5,342
0
3,334
10,294
7,728
777
2,715
7,537
0
53,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,978
Gold Earned
39,939
304
Minions Killed
376
0
Camps Cleared
0
1,243,703
Distance Traveled
1,335,889
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,643
403
9
1
0
227,782
0
L
Medusa
8,397
600
111
8
0
251,009
4
W
The Morrigan
6,498
464
34
2
0
251,577
0
L
Zeus
5,388
385
32
2
0
237,865
0
W
Yemoja
7,973
570
38
3
0
261,702
2
W
Persephone
8,247
589
64
5
0
273,195
0
W
Izanami
8,023
573
133
10
0
251,224
5
L
Odin
7,390
528
81
6
0
245,456
0
L
Fenrir
8,160
583
71
5
0
281,591
3
W
Amaterasu
9,198
657
107
8
0
298,191
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role