Player Matchup

Awilix
Awilix
Dispirxxted
Awilix
Level 64
God Stats
21W - 13L
1,529 SR
Queue Stats
173W - 168L
1,475 Elo+
Solo
Ah Puch
Ah Puch
Paul_The_Alien03
Ah Puch
Level 89
God Stats
6W - 3L
1,853 SR
Queue Stats
151W - 144L
1,475 Elo+
Party 1
Erlang Shen
Erlang Shen
SpiritVast
Erlang Shen
Level 64
God Stats
7W - 12L
1,332 SR
Queue Stats
307W - 296L
1,427 Elo+
Solo
Medusa
Medusa
WindyCityCeltic
Medusa
Level 98
God Stats
26W - 25L
1,424 SR
Queue Stats
282W - 283L
1,409 Elo+
Solo
Hercules
Hercules
luscious-head
Hercules
Level 138
God Stats
8W - 12L
1,418 SR
Queue Stats
491W - 461L
1,392 Elo+
Party 1
Team Averages
Level 91
1,511 SR
1,435 Elo+

VS

Team Averages
Level 100
1,592 SR
1,436 Elo+
Sobek
Sobek
 
Sobek
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Brendanssj5-bbon
Anubis
Level 92
God Stats
11W - 4L
1,721 SR
Queue Stats
352W - 357L
1,484 Elo+
Party 2
Olorun
Olorun
DeShaun_G
Olorun
Level 111
God Stats
4W - 2L
1,553 SR
Queue Stats
332W - 335L
1,432 Elo+
Solo
Baron Samedi
Baron Samedi
Dragon-SlayerY2K
Baron Samedi
Level 58
God Stats
2W - 3L
1,562 SR
Queue Stats
100W - 125L
1,324 Elo+
Solo
Pele
Pele
Masrock22
Pele
Level 81
God Stats
10W - 7L
1,622 SR
Queue Stats
259W - 297L
1,441 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
17
7 / 3 / 13
10,731
596
11,597
12,485
3,714
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
8 / 6 / 4
10,737
597
15,242
11,212
2,957
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
SpiritVast
Erlang Shen
14
1 / 7 / 4
8,652
481
7,182
14,488
7,934
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

19
15 / 3 / 5
12,852
714
14,268
12,529
3,896
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hercules
luscious-head
Hercules
13
1 / 4 / 20
9,297
517
6,573
17,910
13,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
15
6 / 3 / 7
9,838
547
13,132
20,421
23,258
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
6 / 9 / 5
9,864
548
12,949
20,680
10,032
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Olorun
DeShaun_G
Olorun
3
0 / 3 / 0
5,362
298
1,483
2,931
413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Baron Samedi
Dragon-SlayerY2K
Baron Samedi
11
1 / 11 / 3
7,281
405
5,421
12,644
4,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Pele
17
10 / 6 / 6
11,014
612
14,149
14,383
6,467
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
44
32
Kills
23
23
Deaths
32
46
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
6
3
7
3.17
L
6
9
5
0.94
L
Olorun
DeShaun_G
Olorun
0
3
0
0
W
Awilix
7
3
13
4.5
L
Baron Samedi
Dragon-SlayerY2K
Baron Samedi
1
11
3
0.23
L
Pele
10
6
6
2.17
W
8
6
4
1.67
W
Erlang Shen
SpiritVast
Erlang Shen
1
7
4
0.43
W
15
3
5
5.83
W
Hercules
luscious-head
Hercules
1
4
20
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,862
Damage
47,134
68,624
Taken
71,059
32,180
Mitigated
44,438
20,183
Healing
23,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
13,132
785
0
8,405
20,421
23,258
500
4,793
15,454
42,485
0
L
12,949
319
0
8,767
20,680
10,032
360
6,199
13,977
60,516
0
L
Olorun
DeShaun_G
Olorun
1,483
753
0
419
2,931
413
0
0
2,931
7,820
0
W
Awilix
11,597
4,277
0
3,998
12,485
3,714
0
5,403
7,082
0
57,334
L
Baron Samedi
Dragon-SlayerY2K
Baron Samedi
5,421
734
117
1,216
12,644
4,268
376
1,570
10,950
30,440
0
L
Pele
14,149
2,208
0
4,603
14,383
6,467
0
1,782
12,505
0
69,867
W
15,242
677
119
1,800
11,212
2,957
680
6,764
4,448
53,841
0
W
Erlang Shen
SpiritVast
Erlang Shen
7,182
2,711
0
3,498
14,488
7,934
1,978
9,218
5,270
0
31,869
W
14,268
6,615
0
6,475
12,529
3,896
4,478
4,746
7,783
0
92,772
W
Hercules
luscious-head
Hercules
6,573
1,487
0
4,293
17,910
13,679
210
6,895
11,015
0
22,914

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,269
Gold Earned
43,359
414
Minions Killed
351
0
Camps Cleared
0
1,697,260
Distance Traveled
1,277,802
15
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
9,838
547
66
4
0
313,803
0
L
Anubis
9,864
548
113
6
0
269,022
0
L
Olorun
5,362
298
16
1
0
84,935
2
W
Awilix
10,731
596
88
5
0
405,949
2
L
Baron Samedi
7,281
405
43
2
0
281,836
0
L
Pele
11,014
612
113
6
0
328,206
1
W
Ah Puch
10,737
597
94
5
0
305,050
1
W
Erlang Shen
8,652
481
56
3
0
313,387
0
W
Medusa
12,852
714
138
8
0
316,623
5
W
Hercules
9,297
517
38
2
0
356,251
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role