Player Matchup

Hel
Hel
 
Hel
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
 
Danzaburou
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
Gamshoe
Sun Wukong
Level 88
God Stats
6W - 4L
1,531 SR
Queue Stats
249W - 239L
1,569 Elo+
Solo
Jormungandr
Jormungandr
Kugurami
Jormungandr
Level 27
God Stats
2W - 0L
1,755 SR
Queue Stats
20W - 28L
1,493 Elo+
Solo
Vamana
Vamana
slav888
Vamana
Level 109
God Stats
6W - 0L
1,500 SR
Queue Stats
238W - 220L
1,505 Elo+
Solo
Team Averages
Level 87
1,557 SR
1,513 Elo+

VS

Team Averages
Level 99
1,571 SR
1,573 Elo+
Cabrakan
Cabrakan
AnimatedLemonade
Cabrakan
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 16L
1,486 Elo+
Party 1
Rama
Rama
EddieOMan
Rama
Level 105
God Stats
0W - 2L
1,514 SR
Queue Stats
95W - 55L
1,577 Elo+
Party 1
Hel
Hel
Sarge42
Hel
Level 127
God Stats
2W - 1L
1,785 SR
Queue Stats
112W - 75L
1,586 Elo+
Party 1
Neith
Neith
Spuddha
Neith
Level 120
God Stats
1W - 2L
1,500 SR
Queue Stats
82W - 49L
1,631 Elo+
Party 1
Ares
Ares
TheFrozenFlames
Ares
Level 125
God Stats
1W - 1L
1,555 SR
Queue Stats
104W - 66L
1,587 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
18
9 / 1 / 8
10,730
825
16,459
11,547
6,669
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Danzaburou
 
Danzaburou
15
1 / 0 / 13
9,420
725
13,233
8,073
4,086
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sun Wukong
Gamshoe
Sun Wukong
16
3 / 3 / 13
9,617
740
11,702
20,134
20,445
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Jormungandr
Kugurami
Jormungandr
16
0 / 1 / 16
9,928
764
18,990
22,727
22,839
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Vamana
slav888
Vamana
16
4 / 2 / 12
9,622
740
17,210
22,238
24,467
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 4
8,371
644
6,040
19,581
23,945
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rama
16
6 / 3 / 1
9,900
762
25,793
15,875
8,430
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hel
13
0 / 4 / 7
7,832
602
10,479
14,313
9,291
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Spuddha
Neith
16
0 / 1 / 7
8,472
652
16,367
12,407
6,539
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
1 / 5 / 3
8,462
651
7,761
21,167
21,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
29
17
Kills
7
7
Deaths
17
62
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
9
1
8
13
W
Danzaburou
 
Danzaburou
1
0
13
7.5
L
0
4
4
0.5
L
Rama
6
3
1
2.17
W
Sun Wukong
Gamshoe
Sun Wukong
3
3
13
3.17
W
Jormungandr
Kugurami
Jormungandr
0
1
16
8
L
Hel
0
4
7
0.88
L
Neith
Spuddha
Neith
0
1
7
3.5
L
1
5
3
0.5
W
Vamana
slav888
Vamana
4
2
12
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,594
Damage
66,440
84,719
Taken
83,343
78,506
Mitigated
69,942
58,861
Healing
46,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
16,459
963
27,084
8,139
11,547
6,669
110
3,481
8,066
31,265
0
W
Danzaburou
 
Danzaburou
13,233
3,382
472
2,447
8,073
4,086
2,167
1,912
6,161
0
28,571
L
6,040
735
189
2,761
19,581
23,945
0
7,126
11,818
10,448
0
L
Rama
25,793
22,382
504
2,572
15,875
8,430
36
7,605
7,911
0
42,034
W
Sun Wukong
Gamshoe
Sun Wukong
11,702
1,944
1,450
2,605
20,134
20,445
1,155
6,070
14,064
0
24,169
W
Jormungandr
Kugurami
Jormungandr
18,990
3,649
1,365
4,569
22,727
22,839
229
5,624
17,103
38,883
0
L
Hel
10,479
670
19,764
7,931
14,313
9,291
32
8,010
6,088
17,076
0
L
Neith
Spuddha
Neith
16,367
4,652
1,120
5,072
12,407
6,539
0
5,839
6,290
0
45,832
L
7,761
303
2,735
3,711
21,167
21,737
0
6,869
13,801
12,587
0
W
Vamana
slav888
Vamana
17,210
3,628
2,804
7,926
22,238
24,467
696
7,193
15,045
0
23,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,317
Gold Earned
43,037
140
Minions Killed
128
0
Camps Cleared
0
1,361,340
Distance Traveled
1,220,853
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
10,730
825
32
2
0
279,404
1
W
Danzaburou
9,420
725
33
3
0
269,940
4
L
Cabrakan
8,371
644
4
0
0
222,787
0
L
Rama
9,900
762
42
3
0
222,657
1
W
Sun Wukong
9,617
740
33
3
0
247,065
0
W
Jormungandr
9,928
764
27
2
0
274,697
0
L
Hel
7,832
602
17
1
0
258,212
0
L
Neith
8,472
652
50
4
0
265,134
3
L
Ares
8,462
651
15
1
0
252,063
3
W
Vamana
9,622
740
15
1
0
290,234
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role