Player Matchup

Thor
Thor
 
Thor
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Vamana
Vamana
EGOLDMAN23
Vamana
Level 108
God Stats
16W - 20L
1,570 SR
Queue Stats
544W - 490L
1,565 Elo+
Party 4
Cthulhu
Cthulhu
Jake72104
Cthulhu
Level 128
God Stats
5W - 2L
1,640 SR
Queue Stats
198W - 171L
1,567 Elo+
Party 3
Hel
Hel
TT_DESTROYER
Hel
Level 123
God Stats
0W - 1L
1,304 SR
Queue Stats
403W - 388L
1,515 Elo+
Party 4
Ullr
Ullr
warlord2178
Ullr
Level 117
God Stats
8W - 9L
1,488 SR
Queue Stats
182W - 162L
1,553 Elo+
Party 3
Team Averages
Level 118
1,500 SR
1,540 Elo+

VS

Team Averages
Level 134
1,603 SR
1,545 Elo+
Fenrir
Fenrir
Americanrap98
Fenrir
Level 147
God Stats
9W - 3L
1,629 SR
Queue Stats
134W - 125L
1,579 Elo+
Party 2
Fafnir
Fafnir
MyBadWifi
Fafnir
Level 127
God Stats
3W - 5L
1,338 SR
Queue Stats
346W - 348L
1,528 Elo+
Party 1
Chaac
Chaac
Nocternalfuse
Chaac
Level 129
God Stats
2W - 0L
1,748 SR
Queue Stats
376W - 384L
1,548 Elo+
Party 1
Ra
Ra
Vampire-232
Ra
Level 142
God Stats
7W - 2L
1,734 SR
Queue Stats
203W - 185L
1,555 Elo+
Party 2
Hou Yi
Hou Yi
Xenoill
Hou Yi
Level 127
God Stats
11W - 11L
1,564 SR
Queue Stats
277W - 286L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
18
9 / 4 / 1
11,526
501
8,843
18,698
6,499
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Vamana
EGOLDMAN23
Vamana
20
1 / 3 / 4
11,696
509
15,830
22,251
22,106
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cthulhu
Jake72104
Cthulhu
14
3 / 7 / 4
9,210
400
12,635
18,870
15,570
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
0 / 10 / 5
10,119
440
7,972
14,079
4,155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
4 / 2 / 2
11,068
481
6,690
11,374
3,560
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 4 / 9
12,921
562
13,035
18,271
8,443
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fafnir
MyBadWifi
Fafnir
18
2 / 5 / 16
12,225
532
8,758
18,207
19,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magic Focus

Magic Focus

+20
Magical Power

20
5 / 1 / 3
13,137
571
20,281
21,158
27,342
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
5 / 3 / 8
12,290
534
12,603
14,675
6,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Hou Yi
Xenoill
Hou Yi
17
4 / 4 / 4
11,285
491
8,522
14,649
4,499
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
66
17
Kills
26
26
Deaths
17
16
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
9
4
1
2.38
W
10
4
9
3.63
L
Vamana
EGOLDMAN23
Vamana
1
3
4
1
L
Cthulhu
Jake72104
Cthulhu
3
7
4
0.71
W
Fafnir
MyBadWifi
Fafnir
2
5
16
2
W
5
1
3
6.5
L
0
10
5
0.25
W
5
3
8
3
W
Hou Yi
Xenoill
Hou Yi
4
4
4
1.5
L
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,970
Damage
63,199
85,272
Taken
86,960
51,890
Mitigated
66,092
25,449
Healing
35,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
8,843
2,480
0
4,590
18,698
6,499
0
5,492
13,108
0
91,758
W
13,035
2,843
0
8,139
18,271
8,443
918
5,274
12,366
0
96,763
L
Vamana
EGOLDMAN23
Vamana
15,830
5,497
0
8,773
22,251
22,106
0
4,392
16,158
15,545
77,987
L
Cthulhu
Jake72104
Cthulhu
12,635
365
1,091
3,717
18,870
15,570
0
6,223
12,325
37,082
0
W
Fafnir
MyBadWifi
Fafnir
8,758
2,284
0
3,629
18,207
19,639
104
4,796
12,875
33,491
0
W
20,281
3,140
0
12,502
21,158
27,342
514
4,711
16,447
0
96,331
L
7,972
302
1,253
3,187
14,079
4,155
204
4,084
9,892
72,735
0
W
12,603
368
2,679
7,058
14,675
6,169
48
5,198
9,207
97,803
0
W
Hou Yi
Xenoill
Hou Yi
8,522
3,039
0
1,986
14,649
4,499
1,904
3,328
11,053
0
85,702
L
6,690
2,623
0
2,838
11,374
3,560
0
1,170
10,149
0
65,708

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,619
Gold Earned
61,858
601
Minions Killed
669
0
Camps Cleared
0
2,036,978
Distance Traveled
2,221,581
18
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
11,526
501
135
6
0
384,863
1
W
Fenrir
12,921
562
137
6
0
503,771
4
L
Vamana
11,696
509
175
8
0
440,798
8
L
Cthulhu
9,210
400
41
2
0
418,732
1
W
Fafnir
12,225
532
45
2
0
444,205
3
W
Chaac
13,137
571
192
8
0
460,242
3
L
Hel
10,119
440
130
6
0
364,852
6
W
Ra
12,290
534
160
7
0
434,289
6
W
Hou Yi
11,285
491
135
6
0
379,074
6
L
Ullr
11,068
481
120
5
0
427,733
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role