Player Matchup

Bastet
Bastet
Angelysk
Bastet
Level 39
God Stats
5W - 3L
1,626 SR
Queue Stats
29W - 49L
1,316 Elo+
Party 2
Nike
Nike
Chronometria
Nike
Level 29
God Stats
17W - 15L
1,403 SR
Queue Stats
44W - 51L
1,374 Elo+
Solo
Ares
Ares
F4llOutNoob
Ares
Level 24
God Stats
8W - 1L
1,761 SR
Queue Stats
31W - 27L
1,378 Elo+
Party 3
Olorun
Olorun
SenbonzakuraUK
Olorun
Level 25
God Stats
13W - 6L
1,598 SR
Queue Stats
34W - 29L
1,397 Elo+
Party 3
The Morrigan
The Morrigan
Thirel20
The Morrigan
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 31L
1,426 Elo+
Party 2
Team Averages
Level 27
1,577 SR
1,378 Elo+

VS

Team Averages
Level 16
1,438 SR
1,283 Elo+
Yemoja
Yemoja
CFELL
Yemoja
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,413 Elo+
Party 1
Izanami
Izanami
DespairedSoul
Izanami
Level 25
God Stats
11W - 5L
1,500 SR
Queue Stats
170W - 169L
1,357 Elo+
Solo
Cliodhna
Cliodhna
Sapphirehunter
Cliodhna
Level 16
God Stats
0W - 6L
1,597 SR
Queue Stats
15W - 23L
1,280 Elo+
Party 1
Bellona
Bellona
Savoritta
Bellona
Level 13
God Stats
3W - 8L
1,092 SR
Queue Stats
5W - 17L
1,084 Elo+
Party 1
Merlin
Merlin
Shintaki
Merlin
Level 17
God Stats
2W - 3L
1,500 SR
Queue Stats
15W - 23L
1,280 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Angelysk
Bastet
16
2 / 2 / 2
10,123
506
4,958
13,052
4,601
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

17
5 / 2 / 0
11,057
553
7,118
9,804
8,426
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
4 / 0 / 5
10,522
526
11,700
14,263
14,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
4 / 1 / 4
10,203
510
16,139
14,323
6,046
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

The Morrigan
Thirel20
The Morrigan
16
4 / 3 / 2
10,231
512
8,524
10,071
4,252
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
CFELL
Yemoja
12
0 / 2 / 0
7,983
399
3,658
14,596
20,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Izanami
13
0 / 5 / 0
7,730
387
7,695
12,860
5,276
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cliodhna
14
4 / 4 / 2
9,152
458
4,801
12,889
4,452
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bellona
Savoritta
Bellona
14
0 / 4 / 0
8,652
433
2,164
9,931
6,988
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Merlin
Shintaki
Merlin
16
3 / 4 / 3
10,053
503
15,785
12,952
4,683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
12
19
Kills
7
8
Deaths
19
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bastet
Angelysk
Bastet
2
2
2
1.5
L
Yemoja
CFELL
Yemoja
0
2
0
0
W
5
2
0
2.5
L
Izanami
0
5
0
0
W
4
0
5
6.5
L
Cliodhna
4
4
2
1.25
L
Bellona
Savoritta
Bellona
0
4
0
0
W
4
1
4
6
L
Merlin
Shintaki
Merlin
3
4
3
1.13
W
The Morrigan
Thirel20
The Morrigan
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,439
Damage
34,103
61,513
Taken
63,228
37,568
Mitigated
41,506
21,564
Healing
9,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
Angelysk
Bastet
4,958
1,667
0
5,654
13,052
4,601
2,169
4,542
8,134
0
68,040
L
Yemoja
CFELL
Yemoja
3,658
584
879
795
14,596
20,107
0
13,893
703
14,157
0
W
7,118
1,954
0
2,094
9,804
8,426
2,838
1,154
8,596
0
63,049
L
Izanami
7,695
3,911
0
2,345
12,860
5,276
1,108
9,184
3,676
0
60,460
W
11,700
783
0
3,864
14,263
14,243
0
3,643
10,540
36,145
0
L
Cliodhna
4,801
1,093
0
2,782
12,889
4,452
182
4,527
8,362
0
34,492
L
Bellona
Savoritta
Bellona
2,164
237
0
303
9,931
6,988
398
1,026
8,905
0
50,333
W
16,139
8,428
177
7,777
14,323
6,046
3,086
4,493
9,694
83,945
0
L
Merlin
Shintaki
Merlin
15,785
740
183
1,992
12,952
4,683
1,538
6,257
6,695
76,283
0
W
The Morrigan
Thirel20
The Morrigan
8,524
1,159
0
1,998
10,071
4,252
0
4,755
4,988
55,820
6,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,136
Gold Earned
43,570
514
Minions Killed
457
0
Camps Cleared
0
1,843,627
Distance Traveled
1,818,287
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
10,123
506
115
6
0
414,167
2
L
Yemoja
7,983
399
22
1
0
356,983
0
W
Nike
11,057
553
129
6
0
306,619
2
L
Izanami
7,730
387
118
6
0
341,497
4
W
Ares
10,522
526
39
2
0
422,254
7
L
Cliodhna
9,152
458
68
3
0
442,669
3
L
Bellona
8,652
433
97
5
0
324,546
1
W
Olorun
10,203
510
111
6
0
335,910
0
L
Merlin
10,053
503
152
8
0
352,592
5
W
The Morrigan
10,231
512
120
6
0
364,677
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role