Player Matchup

Fenrir
Fenrir
ASinOfEnvy
Fenrir
Level 94
God Stats
3W - 4L
1,492 SR
Queue Stats
246W - 262L
1,412 Elo+
Solo
Cupid
Cupid
ELIT3KINGZ512
Cupid
Level 84
God Stats
5W - 5L
1,744 SR
Queue Stats
383W - 398L
1,447 Elo+
Solo
Heimdallr
Heimdallr
Shoot_2_Kill_76
Heimdallr
Level 142
God Stats
96W - 100L
1,451 SR
Queue Stats
1,322W - 1,467L
1,464 Elo+
Solo
Scylla
Scylla
Zedd924
Scylla
Level 125
God Stats
5W - 4L
1,453 SR
Queue Stats
930W - 896L
1,407 Elo+
Solo
Gilgamesh
Gilgamesh
x99xProblemzx
Gilgamesh
Level 143
God Stats
5W - 6L
1,457 SR
Queue Stats
95W - 134L
1,441 Elo+
Solo
Team Averages
Level 118
1,519 SR
1,434 Elo+

VS

Team Averages
Level 78
1,525 SR
1,457 Elo+
Osiris
Osiris
FaZe_Txto
Osiris
Level 57
God Stats
2W - 1L
1,538 SR
Queue Stats
82W - 71L
1,450 Elo+
Solo
Xbalanque
Xbalanque
ForeverLive11
Xbalanque
Level 107
God Stats
7W - 4L
1,669 SR
Queue Stats
377W - 357L
1,434 Elo+
Solo
Bellona
Bellona
RockstaR-Rcn_088
Bellona
Level 87
God Stats
2W - 3L
1,539 SR
Queue Stats
53W - 49L
1,499 Elo+
Party 1
Nu Wa
Nu Wa
VergilVongola
Nu Wa
Level 72
God Stats
28W - 31L
1,414 SR
Queue Stats
261W - 265L
1,445 Elo+
Solo
Athena
Athena
YBS Stick17
Athena
Level 69
God Stats
6W - 5L
1,466 SR
Queue Stats
63W - 63L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ASinOfEnvy
Fenrir
18
3 / 4 / 3
10,953
438
7,193
21,353
15,032
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
2 / 6 / 3
10,475
419
7,703
16,552
4,739
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
Shoot_2_Kill_76
Heimdallr
19
2 / 5 / 5
12,147
486
18,623
16,829
6,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Scylla
Zedd924
Scylla
20
2 / 3 / 2
13,009
520
6,735
12,136
3,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gilgamesh
x99xProblemzx
Gilgamesh
19
5 / 7 / 3
12,205
488
13,534
22,193
11,110
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
FaZe_Txto
Osiris
17
5 / 6 / 6
11,935
477
12,300
23,546
15,762
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xbalanque
ForeverLive11
Xbalanque
20
5 / 1 / 7
14,398
576
17,046
15,984
6,897
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
3 / 3 / 6
11,224
449
7,809
13,761
12,876
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
5 / 2 / 6
13,683
547
18,349
9,488
3,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Athena
19
6 / 2 / 7
12,505
500
6,261
23,646
28,775
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
56
14
Kills
24
25
Deaths
14
16
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Fenrir
ASinOfEnvy
Fenrir
3
4
3
1.13
L
2
6
3
0.58
W
Osiris
FaZe_Txto
Osiris
5
6
6
1.33
W
Xbalanque
ForeverLive11
Xbalanque
5
1
7
8.5
W
3
3
6
2
L
Heimdallr
Shoot_2_Kill_76
Heimdallr
2
5
5
0.9
W
5
2
6
4
W
Athena
6
2
7
4.75
L
Scylla
Zedd924
Scylla
2
3
2
1
L
Gilgamesh
x99xProblemzx
Gilgamesh
5
7
3
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,788
Damage
61,765
89,063
Taken
86,425
41,316
Mitigated
67,524
31,553
Healing
30,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
ASinOfEnvy
Fenrir
7,193
1,822
567
8,571
21,353
15,032
0
7,961
13,130
6,901
45,874
L
7,703
3,250
386
5,826
16,552
4,739
187
3,608
12,788
0
53,337
W
Osiris
FaZe_Txto
Osiris
12,300
5,000
417
8,135
23,546
15,762
215
2,836
20,614
0
81,195
W
Xbalanque
ForeverLive11
Xbalanque
17,046
10,356
0
10,432
15,984
6,897
3,774
884
15,084
0
160,324
W
7,809
1,955
0
1,721
13,761
12,876
188
221
13,536
6
49,047
L
Heimdallr
Shoot_2_Kill_76
Heimdallr
18,623
7,717
0
6,355
16,829
6,587
320
3,653
12,479
0
86,594
W
18,349
2,695
639
4,016
9,488
3,214
1,007
2,433
6,850
101,547
0
W
Athena
6,261
1,471
909
4,028
23,646
28,775
878
3,613
19,811
41,221
0
L
Scylla
Zedd924
Scylla
6,735
354
0
3,532
12,136
3,848
450
4,490
7,291
101,808
0
L
Gilgamesh
x99xProblemzx
Gilgamesh
13,534
4,564
0
6,316
22,193
11,110
0
4,900
16,860
0
94,298

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,789
Gold Earned
63,745
659
Minions Killed
666
0
Camps Cleared
0
2,167,555
Distance Traveled
2,341,593
35
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,953
438
84
3
0
510,590
0
L
Cupid
10,475
419
92
4
0
317,095
2
W
Osiris
11,935
477
112
4
0
626,317
2
W
Xbalanque
14,398
576
210
8
0
442,329
8
W
Bellona
11,224
449
106
4
0
343,390
3
L
Heimdallr
12,147
486
161
6
0
453,981
3
W
Nu Wa
13,683
547
183
7
0
459,080
6
W
Athena
12,505
500
55
2
0
470,477
10
L
Scylla
13,009
520
202
8
0
451,952
15
L
Gilgamesh
12,205
488
120
5
0
433,937
15

Distance Traveled

Minion Kills by Role

Gold Earned by Role