Player Matchup

Izanami
Izanami
FordTough450
Izanami
Level 158
God Stats
47W - 31L
1,605 SR
Queue Stats
95W - 78L
1,530 Elo+
Party 1
Cthulhu
Cthulhu
FudgeMcGee
Cthulhu
Level 148
God Stats
2W - 2L
1,710 SR
Queue Stats
32W - 40L
1,460 Elo+
Party 1
Gilgamesh
Gilgamesh
PGG999
Gilgamesh
Level 145
God Stats
2W - 2L
1,610 SR
Queue Stats
6W - 14L
1,499 Elo+
Party 1
Chronos
Chronos
Rolphy91
Chronos
Level 160
God Stats
1W - 2L
1,451 SR
Queue Stats
87W - 79L
1,539 Elo+
Party 1
Sylvanus
Sylvanus
ZzCRYPTOzZ
Sylvanus
Level 159
God Stats
3W - 5L
1,690 SR
Queue Stats
115W - 111L
1,501 Elo+
Solo
Team Averages
Level 154
1,613 SR
1,506 Elo+

VS

Team Averages
Level 114
1,572 SR
1,514 Elo+
Bakasura
Bakasura
AK-47_haceBRRRRR
Bakasura
Level 63
God Stats
12W - 12L
1,573 SR
Queue Stats
423W - 365L
1,524 Elo+
Party 2
Artio
Artio
BigDongZhong
Artio
Level 128
God Stats
2W - 1L
1,543 SR
Queue Stats
86W - 75L
1,522 Elo+
Party 3
Izanami
Izanami
Luis_el_menda
Izanami
Level 154
God Stats
3W - 4L
1,543 SR
Queue Stats
417W - 382L
1,540 Elo+
Party 2
Cthulhu
Cthulhu
SoFarFromHell_xX
Cthulhu
Level 86
God Stats
1W - 0L
1,710 SR
Queue Stats
54W - 44L
1,489 Elo+
Party 3
Zeus
Zeus
TFA_Entity
Zeus
Level 141
God Stats
2W - 2L
1,488 SR
Queue Stats
233W - 219L
1,497 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
FordTough450
Izanami
18
0 / 5 / 1
10,872
435
5,046
18,625
6,946
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
FudgeMcGee
Cthulhu
15
1 / 6 / 2
9,112
364
10,818
23,926
31,914
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gilgamesh
PGG999
Gilgamesh
16
0 / 6 / 2
10,281
411
9,585
30,782
18,597
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chronos
Rolphy91
Chronos
18
2 / 5 / 3
11,181
447
17,619
24,047
10,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
ZzCRYPTOzZ
Sylvanus
18
4 / 6 / 0
11,412
456
10,944
21,240
11,117
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 1 / 5
15,580
623
17,568
22,821
14,730
Infused Sigil

Infused Sigil

+35
Physical Power
+45
Magical Power
+40
Physical Protection
+40
Magical Protection

PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

20
2 / 1 / 7
13,766
551
23,290
26,430
23,869
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Izanami
20
6 / 0 / 2
16,053
642
17,264
12,978
5,463
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
1 / 3 / 8
12,023
481
9,265
26,592
35,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
9 / 2 / 6
15,059
602
25,305
11,024
4,875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
56
7
Kills
28
28
Deaths
7
8
Assists
28
Player
Kills
Deaths
Assists
KDA
W
10
1
5
12.5
W
2
1
7
5.5
L
Izanami
FordTough450
Izanami
0
5
1
0.1
L
Cthulhu
FudgeMcGee
Cthulhu
1
6
2
0.33
W
Izanami
6
0
2
7
L
Gilgamesh
PGG999
Gilgamesh
0
6
2
0.17
L
Chronos
Rolphy91
Chronos
2
5
3
0.7
W
1
3
8
1.67
W
9
2
6
6
L
Sylvanus
ZzCRYPTOzZ
Sylvanus
4
6
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,012
Damage
92,692
118,620
Taken
99,845
78,697
Mitigated
84,618
37,057
Healing
44,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,568
11,438
0
12,306
22,821
14,730
250
9,740
12,942
0
127,134
W
23,290
2,924
0
15,697
26,430
23,869
1,285
7,442
18,888
93,331
0
L
Izanami
FordTough450
Izanami
5,046
3,613
0
6,476
18,625
6,946
224
3,740
14,731
0
97,213
L
Cthulhu
FudgeMcGee
Cthulhu
10,818
637
919
2,698
23,926
31,914
0
12,239
11,323
46,475
0
W
Izanami
17,264
12,378
0
8,179
12,978
5,463
4,213
6,193
6,292
0
152,877
L
Gilgamesh
PGG999
Gilgamesh
9,585
1,975
0
8,846
30,782
18,597
0
18,754
12,018
0
72,614
L
Chronos
Rolphy91
Chronos
17,619
7,936
0
8,523
24,047
10,123
590
8,527
15,091
101,933
0
W
9,265
873
304
4,157
26,592
35,681
616
11,315
14,498
41,751
0
W
25,305
3,714
0
4,047
11,024
4,875
4,237
6,639
4,199
141,468
0
L
Sylvanus
ZzCRYPTOzZ
Sylvanus
10,944
2,492
2,297
7,298
21,240
11,117
0
14,882
6,138
74,994
13,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,858
Gold Earned
72,481
763
Minions Killed
873
0
Camps Cleared
0
2,023,072
Distance Traveled
2,466,877
27
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
15,580
623
186
7
0
579,166
0
W
Artio
13,766
551
153
6
0
486,823
1
L
Izanami
10,872
435
221
9
0
413,044
4
L
Cthulhu
9,112
364
75
3
0
425,246
1
W
Izanami
16,053
642
274
11
0
454,555
3
L
Gilgamesh
10,281
411
147
6
0
393,833
10
L
Chronos
11,181
447
167
7
0
435,575
0
W
Cthulhu
12,023
481
35
1
0
456,023
4
W
Zeus
15,059
602
225
9
0
490,310
12
L
Sylvanus
11,412
456
153
6
0
355,374
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role