Player Matchup

Anubis
Anubis
Big Reeeeeeee
Anubis
Level 14
God Stats
1W - 2L
1,573 SR
Queue Stats
62W - 38L
1,594 Elo+
Party 1
Danzaburou
Danzaburou
Delirium Devil
Danzaburou
Level 14
God Stats
63W - 40L
1,599 SR
Queue Stats
71W - 55L
1,572 Elo+
Party 1
Janus
Janus
Giannis_Doncic77
Janus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 97L
1,506 Elo+
Solo
Ares
Ares
SuperChad698927
Ares
Level 6
God Stats
5W - 2L
1,707 SR
Queue Stats
52W - 27L
1,607 Elo+
Party 1
Nu Wa
Nu Wa
cerdoiquique1
Nu Wa
Level 17
God Stats
37W - 23L
1,669 SR
Queue Stats
107W - 85L
1,600 Elo+
Solo
Team Averages
Level 14
1,610 SR
1,576 Elo+

VS

Team Averages
Level 21
1,634 SR
1,566 Elo+
Jing Wei
Jing Wei
FreezePoP64
Jing Wei
Level 29
God Stats
7W - 3L
1,642 SR
Queue Stats
151W - 94L
1,655 Elo+
Solo
Bellona
Bellona
MasterBetty24
Bellona
Level 4
God Stats
2W - 0L
1,753 SR
Queue Stats
12W - 8L
1,697 Elo+
Solo
Olorun
Olorun
RossMan1216
Olorun
Level 28
God Stats
5W - 1L
1,780 SR
Queue Stats
84W - 64L
1,514 Elo+
Solo
Anubis
Anubis
SlyDavisBlood
Anubis
Level 18
God Stats
25W - 21L
1,535 SR
Queue Stats
66W - 71L
1,459 Elo+
Solo
Neith
Neith
omyglob
Neith
Level 27
God Stats
14W - 11L
1,461 SR
Queue Stats
71W - 77L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 9 / 5
9,755
887
7,049
15,773
8,629
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
Delirium Devil
Danzaburou
16
0 / 5 / 6
9,636
876
9,626
13,910
6,179
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

16
0 / 3 / 2
9,325
848
6,636
8,070
2,937
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
3 / 2 / 3
11,057
1,005
9,242
18,979
24,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
2 / 3 / 4
10,489
954
18,143
10,574
3,865
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Team 1 Tickets

148

VS

Team 2 Tickets

240

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
FreezePoP64
Jing Wei
18
9 / 0 / 7
12,205
1,110
17,921
9,211
3,129
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
18
5 / 2 / 11
11,132
1,012
9,458
12,349
10,168
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Olorun
17
3 / 2 / 9
10,990
999
16,884
13,813
4,780
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

18
3 / 0 / 11
10,667
970
9,151
5,299
1,909
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
omyglob
Neith
18
2 / 2 / 15
10,897
991
11,008
12,663
3,883
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
75
6
Kills
22
22
Deaths
6
20
Assists
53
Player
Kills
Deaths
Assists
KDA
L
1
9
5
0.39
L
Danzaburou
Delirium Devil
Danzaburou
0
5
6
0.6
W
Jing Wei
FreezePoP64
Jing Wei
9
0
7
12.5
L
0
3
2
0.33
W
Bellona
5
2
11
5.25
W
Olorun
3
2
9
3.75
W
3
0
11
8.5
L
3
2
3
2.25
L
2
3
4
1.33
W
Neith
omyglob
Neith
2
2
15
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,696
Damage
64,422
67,306
Taken
53,335
46,504
Mitigated
23,869
3,148
Healing
16,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,049
0
120
868
15,773
8,629
0
5,169
10,381
14,160
0
L
Danzaburou
Delirium Devil
Danzaburou
9,626
2,004
0
915
13,910
6,179
0
4,574
9,194
0
21,241
W
Jing Wei
FreezePoP64
Jing Wei
17,921
11,066
0
1,676
9,211
3,129
0
6,599
2,612
0
50,052
L
6,636
305
146
57
8,070
2,937
0
4,600
3,386
29,767
0
W
Bellona
9,458
2,400
0
1,621
12,349
10,168
0
9,027
3,322
0
19,220
W
Olorun
16,884
9,914
399
6,706
13,813
4,780
0
10,682
3,131
40,529
4,427
W
9,151
177
485
1,919
5,299
1,909
0
4,670
629
32,638
0
L
9,242
461
0
1,042
18,979
24,894
0
5,464
13,285
25,021
0
L
18,143
5,041
0
0
10,574
3,865
0
4,399
6,030
52,936
0
W
Neith
omyglob
Neith
11,008
5,554
339
3,658
12,663
3,883
0
10,092
2,571
0
37,489

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,262
Gold Earned
55,891
213
Minions Killed
270
3
Camps Cleared
15
1,019,208
Distance Traveled
1,069,518
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,755
887
16
1
1
193,693
0
L
Danzaburou
9,636
876
17
2
0
202,634
0
W
Jing Wei
12,205
1,110
90
8
2
228,934
0
L
Janus
9,325
848
80
7
1
196,102
1
W
Bellona
11,132
1,012
17
2
3
218,175
0
W
Olorun
10,990
999
57
5
9
188,963
1
W
Anubis
10,667
970
38
3
0
221,902
0
L
Ares
11,057
1,005
32
3
0
223,676
0
L
Nu Wa
10,489
954
68
6
1
203,103
3
W
Neith
10,897
991
68
6
1
211,544
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role