Player Matchup

Fenrir
Fenrir
ComponentZeus12
Fenrir
Level 28
God Stats
5W - 5L
1,564 SR
Queue Stats
58W - 72L
1,340 Elo+
Solo
Anubis
Anubis
DOSlocosMONKIES
Anubis
Level 27
God Stats
3W - 3L
1,500 SR
Queue Stats
8W - 14L
1,398 Elo+
Solo
Loki
Loki
cu_l8_ter_SR
Loki
Level 7
God Stats
0W - 1L
1,677 SR
Queue Stats
0W - 2L
1,302 Elo+
Solo
Team Averages
Level 21
1,580 SR
1,347 Elo+

VS

Team Averages
Level 31
1,486 SR
1,290 Elo+
Ra
Ra
JosePablo1111__
Ra
Level 43
God Stats
7W - 11L
1,453 SR
Queue Stats
256W - 302L
1,390 Elo+
Solo
Jormungandr
Jormungandr
Stylep194
Jormungandr
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 64L
1,256 Elo+
Party 1
Hachiman
Hachiman
matheus10fortnit
Hachiman
Level 23
God Stats
5W - 2L
1,505 SR
Queue Stats
42W - 59L
1,224 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 4 / 3
8,336
695
7,293
9,906
4,259
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
2 / 9 / 6
8,653
721
14,592
11,196
6,076
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

10
2 / 8 / 5
7,696
641
3,592
10,355
3,286
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 1 / 9
10,266
856
9,654
9,280
3,768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
Stylep194
Jormungandr
13
7 / 4 / 12
9,810
818
4,987
14,832
9,489
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

11
5 / 4 / 9
9,398
783
5,338
10,841
3,086
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
50
9
Kills
20
21
Deaths
9
14
Assists
30
Player
Kills
Deaths
Assists
KDA
L
5
4
3
1.63
L
2
9
6
0.56
W
8
1
9
12.5
W
Jormungandr
Stylep194
Jormungandr
7
4
12
3.25
L
2
8
5
0.56
W
5
4
9
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,477
Damage
19,979
31,457
Taken
34,953
13,621
Mitigated
16,343
2,121
Healing
7,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,293
1,345
0
1,174
9,906
4,259
0
5,332
4,574
0
18,851
L
14,592
473
164
603
11,196
6,076
384
6,861
4,335
36,971
0
W
9,654
551
838
1,648
9,280
3,768
830
3,067
6,213
41,751
0
W
Jormungandr
Stylep194
Jormungandr
4,987
1,669
0
1,302
14,832
9,489
663
8,537
6,295
18,087
0
L
3,592
686
0
180
10,355
3,286
64
3,534
6,464
0
17,616
W
5,338
4,426
956
2,781
10,841
3,086
577
4,362
6,479
0
18,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,685
Gold Earned
29,474
94
Minions Killed
114
5
Camps Cleared
2
540,843
Distance Traveled
659,720
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,336
695
19
2
4
198,830
1
L
Anubis
8,653
721
61
5
1
157,890
3
W
Ra
10,266
856
73
6
1
242,466
1
W
Jormungandr
9,810
818
21
2
0
200,737
1
L
Loki
7,696
641
14
1
0
184,123
0
W
Hachiman
9,398
783
20
2
1
216,517
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role