Player Matchup

Cthulhu
Cthulhu
Bublegor
Cthulhu
Level 18
God Stats
7W - 16L
1,394 SR
Queue Stats
13W - 37L
1,298 Elo+
Party 2
Heimdallr
Heimdallr
Dwiister
Heimdallr
Level 63
God Stats
10W - 16L
1,355 SR
Queue Stats
65W - 100L
1,422 Elo+
Party 2
Ne Zha
Ne Zha
Naahboi
Ne Zha
Level 23
God Stats
8W - 6L
1,490 SR
Queue Stats
25W - 22L
1,482 Elo+
Party 2
Susano
Susano
Paslat
Susano
Level 12
God Stats
1W - 4L
1,526 SR
Queue Stats
8W - 9L
1,645 Elo+
Party 2
Sol
Sol
darth-luci04
Sol
Level 59
God Stats
4W - 9L
1,435 SR
Queue Stats
68W - 108L
1,407 Elo+
Party 2
Team Averages
Level 35
1,440 SR
1,451 Elo+

VS

Team Averages
Level 21
1,546 SR
1,474 Elo+
Horus
Horus
 
Horus
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
PawcimusPrimus
Ra
Level 9
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 12L
1,448 Elo+
Party 3
Osiris
Osiris
Xeevad
Osiris
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 28L
1,438 Elo+
Party 3
Ymir
Ymir
legatl
Ymir
Level 28
God Stats
12W - 7L
1,730 SR
Queue Stats
76W - 70L
1,556 Elo+
Solo
Chiron
Chiron
xXSinthiaXx
Chiron
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 18L
1,428 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bublegor
Cthulhu
13
5 / 2 / 7
8,959
560
6,279
11,531
9,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heimdallr
Dwiister
Heimdallr
15
5 / 2 / 4
9,615
601
7,384
10,289
3,811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
Naahboi
Ne Zha
16
7 / 3 / 8
10,133
633
10,119
14,646
4,851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Susano
Paslat
Susano
17
2 / 0 / 2
9,747
609
3,238
7,500
2,575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
1 / 4 / 4
8,656
541
6,990
8,459
2,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
1 / 4 / 1
7,633
477
4,075
7,980
5,200
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
0 / 6 / 1
6,299
394
5,104
7,013
1,963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Osiris
Xeevad
Osiris
12
3 / 4 / 1
7,550
472
4,936
10,873
5,023
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
legatl
Ymir
11
1 / 1 / 5
7,997
500
5,145
11,782
9,945
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chiron
12
6 / 5 / 4
8,429
527
9,495
10,693
3,136
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
23
20
Kills
11
11
Deaths
20
25
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
4
1
0.38
W
Cthulhu
Bublegor
Cthulhu
5
2
7
4.25
W
Heimdallr
Dwiister
Heimdallr
5
2
4
3.5
W
Ne Zha
Naahboi
Ne Zha
7
3
8
3.67
W
Susano
Paslat
Susano
2
0
2
3
L
0
6
1
0.08
L
Osiris
Xeevad
Osiris
3
4
1
0.88
W
1
4
4
0.75
L
Ymir
legatl
Ymir
1
1
5
3.5
L
Chiron
6
5
4
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,010
Damage
28,755
52,425
Taken
48,341
23,115
Mitigated
25,267
18,387
Healing
12,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
4,075
2,103
57
1,081
7,980
5,200
0
459
7,521
0
37,098
W
Cthulhu
Bublegor
Cthulhu
6,279
623
428
1,727
11,531
9,617
45
3,325
7,742
27,424
0
W
Heimdallr
Dwiister
Heimdallr
7,384
2,306
0
4,662
10,289
3,811
0
3,426
6,774
0
61,023
W
Ne Zha
Naahboi
Ne Zha
10,119
4,475
0
7,138
14,646
4,851
1,642
1,306
12,884
0
69,954
W
Susano
Paslat
Susano
3,238
1,305
0
2,498
7,500
2,575
1,363
0
7,241
0
52,288
L
5,104
537
166
668
7,013
1,963
84
3,881
3,026
25,974
0
L
Osiris
Xeevad
Osiris
4,936
1,689
0
2,630
10,873
5,023
562
3,922
6,647
0
30,146
W
6,990
1,814
0
1,934
8,459
2,261
249
1,632
6,355
49,089
0
L
Ymir
legatl
Ymir
5,145
1,371
1,698
2,827
11,782
9,945
0
2,692
9,090
23,521
0
L
Chiron
9,495
4,470
610
2,425
10,693
3,136
656
2,030
8,564
0
42,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,110
Gold Earned
37,908
481
Minions Killed
293
0
Camps Cleared
0
1,548,676
Distance Traveled
1,632,101
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,633
477
69
4
0
324,081
3
W
Cthulhu
8,959
560
49
3
0
318,928
2
W
Heimdallr
9,615
601
100
6
0
307,482
5
W
Ne Zha
10,133
633
111
7
0
343,226
1
W
Susano
9,747
609
114
7
0
279,446
1
L
Ra
6,299
394
54
3
0
309,132
0
L
Osiris
7,550
472
65
4
0
335,609
2
W
Sol
8,656
541
107
7
0
299,594
0
L
Ymir
7,997
500
33
2
0
296,017
5
L
Chiron
8,429
527
72
5
0
367,262
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role