Player Matchup

Olorun
Olorun
A Bomb187
Olorun
Level 116
God Stats
4W - 5L
1,547 SR
Queue Stats
267W - 229L
1,551 Elo+
Party 2
Fenrir
Fenrir
Fatherherder
Fenrir
Level 141
God Stats
2W - 3L
1,539 SR
Queue Stats
44W - 41L
1,542 Elo+
Solo
Hera
Hera
Fl0ppyP4ncakes
Hera
Level 109
God Stats
1W - 1L
1,678 SR
Queue Stats
239W - 194L
1,548 Elo+
Party 2
King Arthur
King Arthur
HeroKillerBob701
King Arthur
Level 139
God Stats
3W - 4L
1,514 SR
Queue Stats
315W - 293L
1,524 Elo+
Solo
Bastet
Bastet
Unorthodox_Boxer
Bastet
Level 127
God Stats
9W - 8L
1,596 SR
Queue Stats
258W - 258L
1,523 Elo+
Solo
Team Averages
Level 126
1,575 SR
1,538 Elo+

VS

Team Averages
Level 121
1,533 SR
1,529 Elo+
Fenrir
Fenrir
Flame Assassin4
Fenrir
Level 122
God Stats
6W - 1L
1,631 SR
Queue Stats
166W - 176L
1,518 Elo+
Party 1
Neith
Neith
MyBadWifi
Neith
Level 127
God Stats
4W - 2L
1,488 SR
Queue Stats
346W - 348L
1,526 Elo+
Party 1
Erlang Shen
Erlang Shen
Nocternalfuse
Erlang Shen
Level 129
God Stats
9W - 14L
1,513 SR
Queue Stats
376W - 384L
1,547 Elo+
Party 1
Agni
Agni
Xenoill
Agni
Level 127
God Stats
6W - 5L
1,429 SR
Queue Stats
277W - 286L
1,515 Elo+
Party 1
Athena
Athena
inkergirl90
Athena
Level 100
God Stats
16W - 12L
1,602 SR
Queue Stats
429W - 397L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
A Bomb187
Olorun
11
3 / 5 / 1
6,740
518
7,123
8,866
3,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fenrir
11
2 / 1 / 3
6,586
507
4,936
10,195
9,674
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

11
3 / 4 / 3
6,950
535
7,487
7,860
2,383
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

King Arthur
HeroKillerBob701
King Arthur
9
2 / 5 / 4
6,104
470
4,814
13,510
9,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
3 / 4 / 2
6,799
523
7,561
10,123
3,117
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 3 / 6
7,408
570
6,132
10,058
3,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
MyBadWifi
Neith
13
4 / 1 / 3
7,529
579
5,978
6,579
1,975
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Erlang Shen
Nocternalfuse
Erlang Shen
13
3 / 3 / 4
7,541
580
5,980
9,735
7,063
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Agni
Xenoill
Agni
12
6 / 2 / 3
7,651
589
10,372
7,185
2,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Athena
12
1 / 4 / 11
6,445
496
8,429
11,483
7,211
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
46
13
Kills
19
19
Deaths
13
13
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Olorun
A Bomb187
Olorun
3
5
1
0.7
L
Fenrir
2
1
3
3.5
L
3
4
3
1.13
W
5
3
6
2.67
L
King Arthur
HeroKillerBob701
King Arthur
2
5
4
0.8
W
Neith
MyBadWifi
Neith
4
1
3
5.5
W
Erlang Shen
Nocternalfuse
Erlang Shen
3
3
4
1.67
L
3
4
2
1
W
Agni
Xenoill
Agni
6
2
3
3.75
W
Athena
1
4
11
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,921
Damage
36,891
50,554
Taken
45,040
28,091
Mitigated
21,910
12,146
Healing
15,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
A Bomb187
Olorun
7,123
3,081
130
1,990
8,866
3,331
0
4,673
4,035
40,240
0
L
Fenrir
4,936
1,496
0
2,625
10,195
9,674
104
1,972
8,159
0
28,424
L
7,487
2,224
0
2,629
7,860
2,383
0
2,379
5,445
41,144
0
W
6,132
1,268
0
4,287
10,058
3,441
0
2,840
7,218
0
34,395
L
King Arthur
HeroKillerBob701
King Arthur
4,814
1,136
0
1,338
13,510
9,586
22
6,116
7,240
0
17,503
W
Neith
MyBadWifi
Neith
5,978
2,230
0
1,742
6,579
1,975
559
3,145
3,434
0
49,645
W
Erlang Shen
Nocternalfuse
Erlang Shen
5,980
2,812
0
5,155
9,735
7,063
475
1,478
8,257
0
39,771
L
7,561
1,852
0
3,434
10,123
3,117
77
3,086
6,874
0
37,905
W
Agni
Xenoill
Agni
10,372
1,016
77
1,988
7,185
2,220
746
2,415
4,770
41,278
0
W
Athena
8,429
1,795
702
1,707
11,483
7,211
336
4,732
6,751
26,038
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,179
Gold Earned
36,574
312
Minions Killed
359
0
Camps Cleared
0
1,242,339
Distance Traveled
1,315,471
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
6,740
518
68
5
0
208,837
1
L
Fenrir
6,586
507
61
5
0
268,669
1
L
Hera
6,950
535
87
7
0
241,588
4
W
Fenrir
7,408
570
59
5
0
285,062
2
L
King Arthur
6,104
470
19
1
0
249,588
1
W
Neith
7,529
579
87
7
0
245,194
0
W
Erlang Shen
7,541
580
83
6
0
268,704
1
L
Bastet
6,799
523
77
6
0
273,657
0
W
Agni
7,651
589
86
7
0
240,349
3
W
Athena
6,445
496
44
3
0
276,162
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role