Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
CRACK3R2012
Fenrir
Level 150
God Stats
38W - 46L
1,537 SR
Queue Stats
976W - 968L
1,454 Elo+
Party 1
Zeus
Zeus
SaltyPatrick5684
Zeus
Level 64
God Stats
4W - 4L
1,672 SR
Queue Stats
83W - 76L
1,445 Elo+
Solo
Team Averages
Level 124
1,570 SR
1,467 Elo+

VS

Team Averages
Level 110
1,521 SR
1,477 Elo+
Hercules
Hercules
Apollo_Kurosaki
Hercules
Level 152
God Stats
0W - 3L
1,552 SR
Queue Stats
336W - 349L
1,490 Elo+
Solo
Bellona
Bellona
FoxMulder101
Bellona
Level 103
God Stats
3W - 3L
1,512 SR
Queue Stats
202W - 201L
1,489 Elo+
Solo
Nox
Nox
enri32F
Nox
Level 75
God Stats
0W - 2L
1,500 SR
Queue Stats
38W - 40L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
13
2 / 1 / 9
8,384
762
6,142
5,238
1,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
13
8 / 2 / 8
9,129
830
11,635
10,724
8,582
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

13
6 / 2 / 9
8,783
798
9,647
8,166
2,650
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
10
1 / 8 / 3
7,618
693
3,704
15,390
14,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bellona
FoxMulder101
Bellona
11
1 / 5 / 3
6,936
631
3,241
10,434
6,007
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nox
11
1 / 3 / 2
7,218
656
5,147
6,230
2,190
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
11
16
Kills
3
5
Deaths
16
26
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
2
1
9
6.5
L
Hercules
1
8
3
0.31
W
Fenrir
8
2
8
6
L
Bellona
FoxMulder101
Bellona
1
5
3
0.5
W
6
2
9
5.25
L
Nox
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,424
Damage
12,092
24,128
Taken
32,054
13,141
Mitigated
22,976
6,936
Healing
2,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
6,142
37
699
832
5,238
1,909
641
1,201
4,037
31,242
0
L
Hercules
3,704
1,362
0
2,598
15,390
14,779
0
7,231
7,740
0
13,402
W
Fenrir
11,635
3,081
454
2,540
10,724
8,582
309
2,512
8,212
0
25,655
L
Bellona
FoxMulder101
Bellona
3,241
491
0
358
10,434
6,007
0
5,067
5,100
0
7,243
W
9,647
3,102
0
2,411
8,166
2,650
837
1,969
6,197
33,647
0
L
Nox
5,147
539
0
0
6,230
2,190
0
3,983
2,163
23,408
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,296
Gold Earned
21,772
139
Minions Killed
77
9
Camps Cleared
3
624,396
Distance Traveled
561,262
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
8,384
762
71
6
1
198,479
1
L
Hercules
7,618
693
17
2
1
173,843
5
W
Fenrir
9,129
830
25
2
4
219,533
3
L
Bellona
6,936
631
9
1
0
165,384
0
W
Zeus
8,783
798
43
4
4
206,384
2
L
Nox
7,218
656
51
5
2
222,035
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role