Player Matchup

Cerberus
Cerberus
EveryGalaxy1991
Cerberus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 20L
1,452 Elo+
Party 1
Bellona
Bellona
Gabrielhcfl
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Pele
Pele
Guih_00
Pele
Level 40
God Stats
6W - 14L
1,377 SR
Queue Stats
208W - 236L
1,317 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
LASTZOMBIZ
Ah Muzen Cab
Level 29
God Stats
4W - 10L
1,328 SR
Queue Stats
53W - 59L
1,474 Elo+
Party 1
Chang'e
Chang'e
Thefergos
Chang'e
Level 127
God Stats
20W - 26L
1,429 SR
Queue Stats
532W - 639L
1,470 Elo+
Party 2
Team Averages
Level 43
1,427 SR
1,443 Elo+

VS

Team Averages
Level 26
1,442 SR
1,362 Elo+
Anubis
Anubis
Lobegdoh
Anubis
Level 29
God Stats
16W - 16L
1,251 SR
Queue Stats
82W - 90L
1,417 Elo+
Solo
Khepri
Khepri
Sbeve121
Khepri
Level 27
God Stats
6W - 4L
1,444 SR
Queue Stats
15W - 22L
1,354 Elo+
Solo
Bakasura
Bakasura
StellarGalaxy94
Bakasura
Level 28
God Stats
10W - 4L
1,634 SR
Queue Stats
46W - 56L
1,318 Elo+
Solo
Erlang Shen
Erlang Shen
o-_-ar
Erlang Shen
Level 30
God Stats
2W - 1L
1,236 SR
Queue Stats
110W - 120L
1,365 Elo+
Solo
Izanami
Izanami
shadowkiller125
Izanami
Level 14
God Stats
5W - 2L
1,644 SR
Queue Stats
42W - 54L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
14
0 / 13 / 8
10,792
360
5,009
35,730
19,960
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bellona
Gabrielhcfl
Bellona
15
1 / 14 / 3
10,904
363
10,446
33,561
21,220
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pele
Guih_00
Pele
20
7 / 7 / 6
14,337
478
21,715
28,662
7,877
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ah Muzen Cab
LASTZOMBIZ
Ah Muzen Cab
13
2 / 16 / 2
10,234
341
5,439
33,056
11,161
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Chang'e
Thefergos
Chang'e
20
11 / 5 / 7
16,333
544
39,071
37,107
11,487
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Lobegdoh
Anubis
20
9 / 4 / 21
14,811
494
29,930
16,987
8,898
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Khepri
Sbeve121
Khepri
20
7 / 1 / 24
15,808
527
14,701
23,435
32,139
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bakasura
20
14 / 6 / 12
15,252
508
27,657
24,680
12,546
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Erlang Shen
o-_-ar
Erlang Shen
20
10 / 6 / 13
16,018
534
21,124
33,293
18,142
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
13 / 4 / 12
16,069
536
37,319
29,208
12,718
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
135
21
Kills
53
55
Deaths
21
26
Assists
82
Player
Kills
Deaths
Assists
KDA
L
Cerberus
0
13
8
0.31
L
Bellona
Gabrielhcfl
Bellona
1
14
3
0.18
L
Pele
Guih_00
Pele
7
7
6
1.43
L
Ah Muzen Cab
LASTZOMBIZ
Ah Muzen Cab
2
16
2
0.19
W
Anubis
Lobegdoh
Anubis
9
4
21
4.88
W
Khepri
Sbeve121
Khepri
7
1
24
19
W
Bakasura
14
6
12
3.33
L
Chang'e
Thefergos
Chang'e
11
5
7
2.9
W
Erlang Shen
o-_-ar
Erlang Shen
10
6
13
2.75
W
13
4
12
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,680
Damage
130,731
168,116
Taken
127,603
71,705
Mitigated
84,443
37,537
Healing
52,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
5,009
577
190
5,214
35,730
19,960
153
10,977
22,802
19,400
0
L
Bellona
Gabrielhcfl
Bellona
10,446
1,038
0
532
33,561
21,220
1,026
9,055
23,516
14,953
37,907
L
Pele
Guih_00
Pele
21,715
3,333
0
7,167
28,662
7,877
0
5,815
22,544
0
103,968
L
Ah Muzen Cab
LASTZOMBIZ
Ah Muzen Cab
5,439
2,188
176
2,864
33,056
11,161
864
10,371
22,575
0
38,939
W
Anubis
Lobegdoh
Anubis
29,930
2,066
0
6,948
16,987
8,898
1,215
8,654
7,838
82,653
0
W
Khepri
Sbeve121
Khepri
14,701
2,491
4,524
6,471
23,435
32,139
330
7,762
15,246
38,846
0
W
Bakasura
27,657
18,316
0
8,883
24,680
12,546
2,185
10,607
13,662
0
75,548
L
Chang'e
Thefergos
Chang'e
39,071
723
2,951
18,443
37,107
11,487
67
8,413
28,315
124,307
0
W
Erlang Shen
o-_-ar
Erlang Shen
21,124
7,465
380
14,788
33,293
18,142
3,164
11,836
21,120
0
110,307
W
37,319
30,651
0
10,137
29,208
12,718
8,489
7,400
21,502
0
184,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,600
Gold Earned
77,958
492
Minions Killed
621
0
Camps Cleared
0
2,518,062
Distance Traveled
2,720,939
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,792
360
23
1
0
454,004
1
L
Bellona
10,904
363
81
3
0
473,603
1
L
Pele
14,337
478
160
5
0
592,833
1
L
Ah Muzen Cab
10,234
341
70
2
0
424,334
3
W
Anubis
14,811
494
101
3
0
492,978
0
W
Khepri
15,808
527
44
1
0
553,334
4
W
Bakasura
15,252
508
123
4
0
601,256
0
L
Chang'e
16,333
544
158
5
0
573,288
4
W
Erlang Shen
16,018
534
120
4
0
549,093
1
W
Izanami
16,069
536
233
8
0
524,278
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role