Player Matchup

Kuzenbo
Kuzenbo
El_Pipotor
Kuzenbo
Level 128
God Stats
30W - 25L
1,527 SR
Queue Stats
1,163W - 1,220L
1,518 Elo+
Solo
Charybdis
Charybdis
Littlepete101
Charybdis
Level 87
God Stats
4W - 6L
1,450 SR
Queue Stats
407W - 416L
1,428 Elo+
Solo
Zeus
Zeus
MonkeyDiAli
Zeus
Level 77
God Stats
5W - 0L
1,678 SR
Queue Stats
232W - 289L
1,429 Elo+
Solo
Chaac
Chaac
TDE-DrJack-GMan
Chaac
Level 142
God Stats
3W - 4L
1,499 SR
Queue Stats
356W - 345L
1,462 Elo+
Solo
Arachne
Arachne
TJUBZ
Arachne
Level 61
God Stats
66W - 43L
1,552 SR
Queue Stats
137W - 131L
1,460 Elo+
Solo
Team Averages
Level 99
1,541 SR
1,460 Elo+

VS

Team Averages
Level 125
1,384 SR
1,465 Elo+
Jing Wei
Jing Wei
HK-Saldo
Jing Wei
Level 157
God Stats
0W - 4L
1,263 SR
Queue Stats
448W - 444L
1,531 Elo+
Solo
Kumbhakarna
Kumbhakarna
ZzCRYPTOzZ
Kumbhakarna
Level 159
God Stats
0W - 2L
1,384 SR
Queue Stats
115W - 111L
1,524 Elo+
Solo
Cthulhu
Cthulhu
thinkNik_
Cthulhu
Level 121
God Stats
3W - 5L
1,485 SR
Queue Stats
33W - 52L
1,350 Elo+
Solo
Bastet
Bastet
thunderbird245
Bastet
Level 128
God Stats
3W - 3L
1,500 SR
Queue Stats
298W - 266L
1,524 Elo+
Solo
Poseidon
Poseidon
xXDestiny136Xx
Poseidon
Level 59
God Stats
10W - 26L
1,289 SR
Queue Stats
201W - 228L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
El_Pipotor
Kuzenbo
8
0 / 0 / 4
5,284
528
2,217
3,852
2,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charybdis
Littlepete101
Charybdis
9
2 / 2 / 1
5,622
562
5,292
6,274
1,559
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 2 / 2
5,384
538
3,896
4,460
1,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
4 / 0 / 2
6,752
675
5,721
3,996
2,638
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arachne
TJUBZ
Arachne
10
4 / 0 / 0
5,847
585
1,816
4,266
1,817
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
HK-Saldo
Jing Wei
8
1 / 2 / 1
4,893
489
4,786
6,141
1,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kumbhakarna
ZzCRYPTOzZ
Kumbhakarna
7
0 / 2 / 2
4,879
488
2,014
7,414
2,649
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cthulhu
thinkNik_
Cthulhu
8
0 / 1 / 1
4,307
431
1,358
4,530
1,747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
3 / 1 / 0
5,702
570
2,356
5,858
1,641
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Poseidon
9
0 / 4 / 0
5,101
510
2,336
6,696
1,721
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
8
10
Kills
4
4
Deaths
10
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
El_Pipotor
Kuzenbo
0
0
4
2
L
Jing Wei
HK-Saldo
Jing Wei
1
2
1
0.75
W
Charybdis
Littlepete101
Charybdis
2
2
1
1.25
W
0
2
2
0.5
W
4
0
2
5
W
Arachne
TJUBZ
Arachne
4
0
0
4
L
Kumbhakarna
ZzCRYPTOzZ
Kumbhakarna
0
2
2
0.5
L
Cthulhu
thinkNik_
Cthulhu
0
1
1
0.5
L
3
1
0
3
L
Poseidon
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,942
Damage
12,850
22,848
Taken
30,639
9,377
Mitigated
8,826
10,275
Healing
12,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
El_Pipotor
Kuzenbo
2,217
881
0
1,517
3,852
2,290
53
633
3,209
9,229
0
L
Jing Wei
HK-Saldo
Jing Wei
4,786
3,461
0
1,629
6,141
1,068
0
772
5,369
0
26,467
W
Charybdis
Littlepete101
Charybdis
5,292
2,880
0
2,240
6,274
1,559
0
925
5,349
0
29,998
W
3,896
612
13
1,643
4,460
1,073
271
1,408
2,854
27,816
0
W
5,721
491
0
2,053
3,996
2,638
782
2,336
1,660
0
32,936
W
Arachne
TJUBZ
Arachne
1,816
834
0
2,809
4,266
1,817
45
158
4,068
0
33,589
L
Kumbhakarna
ZzCRYPTOzZ
Kumbhakarna
2,014
191
1,074
2,988
7,414
2,649
0
2,062
5,296
11,381
0
L
Cthulhu
thinkNik_
Cthulhu
1,358
51
0
1,485
4,530
1,747
0
2,499
1,764
13,601
0
L
2,356
114
0
3,900
5,858
1,641
0
373
5,445
0
28,661
L
Poseidon
2,336
301
0
1,857
6,696
1,721
150
44
6,652
24,308
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,889
Gold Earned
24,882
266
Minions Killed
222
0
Camps Cleared
0
954,692
Distance Traveled
931,548
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
5,284
528
15
2
0
203,133
4
L
Jing Wei
4,893
489
54
5
0
185,260
2
W
Charybdis
5,622
562
62
6
0
176,449
3
W
Zeus
5,384
538
54
5
0
149,124
0
W
Chaac
6,752
675
67
7
0
212,919
4
W
Arachne
5,847
585
68
7
0
213,067
2
L
Kumbhakarna
4,879
488
15
2
0
173,160
7
L
Cthulhu
4,307
431
24
2
0
170,927
4
L
Bastet
5,702
570
68
7
0
218,621
4
L
Poseidon
5,101
510
61
6
0
183,580
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role