Player Matchup

Ymir
Ymir
DenivanBB
Ymir
Level 6
God Stats
2W - 1L
1,760 SR
Queue Stats
2W - 1L
1,678 Elo+
Solo
Gilgamesh
Gilgamesh
DurianFruit9850
Gilgamesh
Level 15
God Stats
2W - 2L
1,830 SR
Queue Stats
25W - 26L
1,372 Elo+
Solo
Mercury
Mercury
Lord_Darth_Santy
Mercury
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,446 Elo+
Solo
Jormungandr
Jormungandr
naej40
Jormungandr
Level 8
God Stats
0W - 2L
1,320 SR
Queue Stats
6W - 8L
1,457 Elo+
Solo
Geb
Geb
naku ssjb
Geb
Level 4
God Stats
1W - 3L
1,186 SR
Queue Stats
1W - 3L
1,254 Elo+
Solo
Team Averages
Level 8
1,519 SR
1,441 Elo+

VS

Team Averages
Level 11
1,552 SR
1,430 Elo+
Izanami
Izanami
DatBoiiiJose303
Izanami
Level 28
God Stats
19W - 15L
1,805 SR
Queue Stats
19W - 16L
1,737 Elo+
Party 1
Yemoja
Yemoja
Mr_Legend2010
Yemoja
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,107 Elo+
Solo
Bellona
Bellona
Naverikz
Bellona
Level 3
God Stats
1W - 3L
1,500 SR
Queue Stats
22W - 19L
1,737 Elo+
Party 1
Sol
Sol
OliveSprout
Sol
Level 8
God Stats
21W - 26L
1,304 SR
Queue Stats
22W - 34L
1,263 Elo+
Solo
Guan Yu
Guan Yu
Rose-Dagger23
Guan Yu
Level 14
God Stats
2W - 0L
1,651 SR
Queue Stats
5W - 4L
1,304 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
20
5 / 5 / 11
14,233
1,095
14,246
29,518
34,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gilgamesh
DurianFruit9850
Gilgamesh
20
10 / 10 / 5
14,628
1,125
41,344
37,508
33,052
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
1 / 4 / 0
10,064
774
1,647
2,910
767
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jormungandr
naej40
Jormungandr
19
1 / 9 / 9
12,148
934
6,444
21,442
26,174
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
2 / 3 / 1
10,538
811
2,656
4,383
1,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Team 1 Tickets

0

VS

Team 2 Tickets

268

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
18 / 4 / 6
16,095
1,238
37,089
14,621
6,561
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

18
0 / 3 / 12
12,171
936
3,355
10,625
8,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bellona
Naverikz
Bellona
20
1 / 2 / 15
13,641
1,049
7,099
18,497
19,445
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
11 / 1 / 15
14,897
1,146
29,522
13,165
5,343
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Guan Yu
19
1 / 9 / 13
12,000
923
9,032
21,718
28,459
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
92
19
Kills
31
31
Deaths
19
26
Assists
61
Player
Kills
Deaths
Assists
KDA
W
18
4
6
5.25
L
Ymir
5
5
11
2.1
L
Gilgamesh
DurianFruit9850
Gilgamesh
10
10
5
1.25
L
1
4
0
0.25
W
0
3
12
2
W
Bellona
Naverikz
Bellona
1
2
15
4.25
W
11
1
15
18.5
W
Guan Yu
1
9
13
0.83
L
Jormungandr
naej40
Jormungandr
1
9
9
0.61
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,337
Damage
86,097
95,761
Taken
78,626
95,572
Mitigated
67,980
3,196
Healing
22,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
37,089
27,754
0
880
14,621
6,561
0
2,225
12,396
0
73,583
L
Ymir
14,246
571
0
816
29,518
34,121
0
7,358
21,642
33,556
0
L
Gilgamesh
DurianFruit9850
Gilgamesh
41,344
18,200
0
2,268
37,508
33,052
0
14,854
22,017
0
68,111
L
1,647
739
0
26
2,910
767
0
666
2,244
0
2,100
W
3,355
3,182
2,090
1,384
10,625
8,172
0
6,818
3,748
7,986
0
W
Bellona
Naverikz
Bellona
7,099
3,756
2,741
2,852
18,497
19,445
0
4,753
13,744
225
26,791
W
29,522
16,458
0
5,314
13,165
5,343
0
2,831
10,334
49,094
0
W
Guan Yu
9,032
4,191
2,325
4,866
21,718
28,459
0
6,719
14,999
0
16,322
L
Jormungandr
naej40
Jormungandr
6,444
1,842
0
26
21,442
26,174
0
8,614
12,562
17,965
0
L
2,656
881
0
60
4,383
1,458
0
1,385
2,096
3,523
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,611
Gold Earned
68,804
116
Minions Killed
193
2
Camps Cleared
9
765,647
Distance Traveled
1,094,725
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
16,095
1,238
71
5
7
223,709
1
L
Ymir
14,233
1,095
36
3
0
203,800
1
L
Gilgamesh
14,628
1,125
51
4
1
267,171
0
L
Mercury
10,064
774
0
0
0
46,455
0
W
Yemoja
12,171
936
5
0
1
156,068
0
W
Bellona
13,641
1,049
50
4
1
268,475
0
W
Sol
14,897
1,146
45
3
0
265,959
0
W
Guan Yu
12,000
923
22
2
0
180,514
0
L
Jormungandr
12,148
934
24
2
1
188,473
0
L
Geb
10,538
811
5
0
0
59,748
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role