Player Matchup

Hercules
Hercules
SlumpNub
Hercules
Level 28
God Stats
23W - 19L
1,523 SR
Queue Stats
23W - 19L
1,443 Elo+
Party 1
Ah Puch
Ah Puch
ThyPickleMan
Ah Puch
Level 28
God Stats
21W - 16L
1,528 SR
Queue Stats
24W - 23L
1,464 Elo+
Party 1
Cliodhna
Cliodhna
WTER_zburgess914
Cliodhna
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 18L
1,486 Elo+
Solo
Nu Wa
Nu Wa
holycroissant
Nu Wa
Level 12
God Stats
3W - 2L
1,832 SR
Queue Stats
6W - 4L
1,580 Elo+
Solo
Sol
Sol
mil_nacht
Sol
Level 26
God Stats
2W - 5L
1,786 SR
Queue Stats
81W - 84L
1,505 Elo+
Solo
Team Averages
Level 21
1,634 SR
1,496 Elo+

VS

Team Averages
Level 35
1,637 SR
1,496 Elo+
Neith
Neith
Alqsi
Neith
Level 12
God Stats
8W - 8L
1,600 SR
Queue Stats
8W - 9L
1,776 Elo+
Solo
Danzaburou
Danzaburou
D00fusR1ckJ19A7
Danzaburou
Level 27
God Stats
8W - 10L
1,486 SR
Queue Stats
106W - 128L
1,385 Elo+
Solo
Mercury
Mercury
Lifelimits
Mercury
Level 13
God Stats
2W - 0L
1,809 SR
Queue Stats
12W - 8L
1,451 Elo+
Party 2
Geb
Geb
RemnantOfFire
Geb
Level 25
God Stats
12W - 13L
1,482 SR
Queue Stats
16W - 21L
1,390 Elo+
Party 2
Zeus
Zeus
TheFunkyFuzz
Zeus
Level 100
God Stats
31W - 13L
1,808 SR
Queue Stats
337W - 336L
1,478 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
SlumpNub
Hercules
11
2 / 4 / 3
6,868
458
3,932
13,825
6,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Ah Puch
ThyPickleMan
Ah Puch
10
3 / 4 / 1
6,995
466
6,596
10,032
2,288
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 7 / 0
6,621
441
1,710
14,271
4,140
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 2 / 0
5,904
394
1,061
3,681
942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 4 / 1
8,041
536
8,947
10,031
3,608
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Alqsi
Neith
7
0 / 1 / 2
5,625
375
623
1,945
640
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
D00fusR1ckJ19A7
Danzaburou
14
9 / 1 / 2
9,306
620
12,536
8,877
3,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
Lifelimits
Mercury
14
3 / 3 / 5
8,412
561
6,567
11,985
4,081
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
4 / 3 / 6
8,328
555
3,633
13,720
9,031
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
4 / 0 / 4
9,846
656
10,765
4,958
1,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
39
8
Kills
20
21
Deaths
8
5
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Neith
Alqsi
Neith
0
1
2
1
W
Danzaburou
D00fusR1ckJ19A7
Danzaburou
9
1
2
10
W
Mercury
Lifelimits
Mercury
3
3
5
1.83
W
4
3
6
2.33
L
Hercules
SlumpNub
Hercules
2
4
3
0.88
W
4
0
4
6
L
Ah Puch
ThyPickleMan
Ah Puch
3
4
1
0.88
L
1
7
0
0.14
L
0
2
0
0
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,246
Damage
34,124
51,840
Taken
41,485
17,514
Mitigated
18,784
14,823
Healing
17,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Alqsi
Neith
623
94
0
101
1,945
640
376
1,126
765
0
5,332
W
Danzaburou
D00fusR1ckJ19A7
Danzaburou
12,536
3,829
262
4,232
8,877
3,151
1,950
4,857
3,889
0
57,693
W
Mercury
Lifelimits
Mercury
6,567
2,565
0
5,161
11,985
4,081
47
1,061
10,773
0
52,975
W
3,633
394
2,064
3,569
13,720
9,031
576
6,983
6,567
14,040
0
L
Hercules
SlumpNub
Hercules
3,932
1,510
0
4,885
13,825
6,536
0
2,358
11,405
0
28,101
W
10,765
820
0
1,685
4,958
1,881
2,688
1,982
2,966
80,833
0
L
Ah Puch
ThyPickleMan
Ah Puch
6,596
48
422
3,514
10,032
2,288
0
1,448
8,584
27,357
0
L
1,710
718
0
2,691
14,271
4,140
419
5,803
8,468
0
35,774
L
1,061
243
0
0
3,681
942
648
1,439
2,242
16,797
0
L
8,947
1,961
0
3,311
10,031
3,608
3,207
3,288
6,743
42,450
4,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,429
Gold Earned
41,517
300
Minions Killed
391
0
Camps Cleared
0
1,286,030
Distance Traveled
1,250,130
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,625
375
8
1
0
65,492
1
W
Danzaburou
9,306
620
90
6
0
272,552
2
W
Mercury
8,412
561
98
7
0
312,090
0
W
Geb
8,328
555
25
2
0
290,158
0
L
Hercules
6,868
458
50
3
0
305,971
0
W
Zeus
9,846
656
170
11
0
309,838
6
L
Ah Puch
6,995
466
45
3
0
279,619
0
L
Cliodhna
6,621
441
70
5
0
274,856
0
L
Nu Wa
5,904
394
40
3
0
173,923
0
L
Sol
8,041
536
95
6
0
251,661
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role