Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
 
Guan Yu
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
 
Yemoja
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
XeNonXTsubasa
Cu Chulainn
Level 8
God Stats
2W - 2L
1,500 SR
Queue Stats
16W - 24L
1,333 Elo+
Party 1
Artemis
Artemis
ZaSwift
Artemis
Level 37
God Stats
4W - 2L
1,594 SR
Queue Stats
111W - 112L
1,447 Elo+
Solo
Team Averages
Level 58
1,519 SR
1,456 Elo+

VS

Team Averages
Level 75
1,674 SR
1,644 Elo+
Nemesis
Nemesis
MarcoIIXI
Nemesis
Level 46
God Stats
4W - 3L
1,472 SR
Queue Stats
167W - 69L
1,637 Elo+
Party 3
Izanami
Izanami
PAC3YMATTCOLU
Izanami
Level 148
God Stats
236W - 112L
1,718 SR
Queue Stats
567W - 468L
1,653 Elo+
Party 2
Chronos
Chronos
dexter_Chili
Chronos
Level 40
God Stats
9W - 4L
1,635 SR
Queue Stats
219W - 151L
1,587 Elo+
Solo
Pele
Pele
nmc777
Pele
Level 113
God Stats
118W - 39L
1,779 SR
Queue Stats
242W - 110L
1,643 Elo+
Party 3
Ymir
Ymir
thelawesq
Ymir
Level 28
God Stats
116W - 46L
1,766 SR
Queue Stats
135W - 60L
1,700 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
1 / 1 / 2
5,873
534
2,934
4,830
1,401
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Guan Yu
 
Guan Yu
9
2 / 2 / 2
5,632
512
4,563
7,379
2,687
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
 
Yemoja
9
0 / 3 / 2
5,285
480
2,148
8,594
5,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cu Chulainn
XeNonXTsubasa
Cu Chulainn
10
0 / 2 / 0
5,260
478
1,201
5,077
2,211
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
ZaSwift
Artemis
10
1 / 3 / 0
5,270
479
3,010
5,912
1,027
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
MarcoIIXI
Nemesis
13
2 / 0 / 0
7,016
638
2,610
4,267
1,742
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
11
3 / 0 / 0
6,813
619
4,919
4,833
1,176
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chronos
dexter_Chili
Chronos
10
0 / 3 / 3
5,475
498
2,233
6,471
1,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
nmc777
Pele
11
3 / 1 / 2
6,450
586
6,925
6,053
1,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ymir
10
2 / 0 / 4
6,470
588
2,898
4,707
3,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
19
4
Kills
10
11
Deaths
4
6
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
1
2
2
L
Guan Yu
 
Guan Yu
2
2
2
1.5
L
Yemoja
 
Yemoja
0
3
2
0.33
W
Nemesis
MarcoIIXI
Nemesis
2
0
0
2
W
Izanami
3
0
0
3
L
Cu Chulainn
XeNonXTsubasa
Cu Chulainn
0
2
0
0
L
Artemis
ZaSwift
Artemis
1
3
0
0.33
W
Chronos
dexter_Chili
Chronos
0
3
3
0.5
W
Pele
nmc777
Pele
3
1
2
4
W
Ymir
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,856
Damage
19,585
31,792
Taken
26,331
13,010
Mitigated
9,676
9,140
Healing
10,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
2,934
596
0
2,642
4,830
1,401
0
519
4,311
0
30,211
L
Guan Yu
 
Guan Yu
4,563
714
88
1,196
7,379
2,687
0
1,769
5,610
0
29,266
L
Yemoja
 
Yemoja
2,148
528
617
3,322
8,594
5,684
0
2,331
6,263
12,515
0
W
Nemesis
MarcoIIXI
Nemesis
2,610
328
0
2,326
4,267
1,742
0
0
4,267
0
32,440
W
Izanami
4,919
3,114
0
2,279
4,833
1,176
0
401
4,432
0
51,917
L
Cu Chulainn
XeNonXTsubasa
Cu Chulainn
1,201
127
0
139
5,077
2,211
0
0
5,077
0
22,552
L
Artemis
ZaSwift
Artemis
3,010
1,176
0
1,136
5,912
1,027
0
512
5,400
0
25,196
W
Chronos
dexter_Chili
Chronos
2,233
767
0
1,359
6,471
1,387
0
305
6,166
34,891
0
W
Pele
nmc777
Pele
6,925
1,366
0
3,440
6,053
1,747
0
781
5,272
0
42,489
W
Ymir
2,898
668
0
1,325
4,707
3,624
0
723
3,984
8,354
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,320
Gold Earned
32,224
268
Minions Killed
345
0
Camps Cleared
0
1,054,469
Distance Traveled
1,100,992
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,873
534
79
7
0
222,687
3
L
Guan Yu
5,632
512
56
5
0
232,912
4
L
Yemoja
5,285
480
25
2
0
188,442
2
W
Nemesis
7,016
638
76
7
0
237,241
4
W
Izanami
6,813
619
111
10
0
197,764
3
L
Cu Chulainn
5,260
478
52
5
0
222,746
0
L
Artemis
5,270
479
56
5
0
187,682
3
W
Chronos
5,475
498
58
5
0
199,041
1
W
Pele
6,450
586
91
8
0
247,668
1
W
Ymir
6,470
588
9
1
0
219,278
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role