Player Matchup

Ra
Ra
WilBil02
Ra
Level 107
God Stats
3W - 3L
1,474 SR
Queue Stats
260W - 243L
1,465 Elo+
Party 2
Sylvanus
Sylvanus
derpypanda1404
Sylvanus
Level 46
God Stats
5W - 2L
1,640 SR
Queue Stats
31W - 40L
1,396 Elo+
Party 2
Bastet
Bastet
grumpypanda1404
Bastet
Level 88
God Stats
10W - 3L
1,620 SR
Queue Stats
187W - 162L
1,494 Elo+
Party 2
Team Averages
Level 80
1,578 SR
1,451 Elo+

VS

Team Averages
Level 91
1,494 SR
1,387 Elo+
He Bo
He Bo
 
He Bo
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Serqet
Serqet
Omega Red 92
Serqet
Level 128
God Stats
19W - 21L
1,393 SR
Queue Stats
270W - 408L
1,295 Elo+
Solo
Cthulhu
Cthulhu
SavageMode43
Cthulhu
Level 58
God Stats
5W - 5L
1,589 SR
Queue Stats
54W - 79L
1,367 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 9
7,133
713
8,935
2,299
768
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
10
2 / 0 / 5
6,460
646
2,185
6,609
2,659
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
8 / 2 / 2
7,870
787
9,490
7,458
2,694
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
9
0 / 3 / 1
5,701
570
3,112
6,447
1,598
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Serqet
8
1 / 8 / 1
5,995
600
3,854
12,958
5,434
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
SavageMode43
Cthulhu
10
1 / 0 / 0
6,583
658
3,329
6,561
3,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
4
11
Kills
2
2
Deaths
11
16
Assists
2
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
0
3
1
0.17
L
Serqet
1
8
1
0.19
L
Cthulhu
SavageMode43
Cthulhu
1
0
0
1
W
1
0
9
5.5
W
Sylvanus
2
0
5
4.5
W
8
2
2
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,610
Damage
10,295
16,366
Taken
25,966
6,121
Mitigated
10,926
5,673
Healing
5,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
3,112
84
36
1,436
6,447
1,598
0
1,986
4,461
16,692
0
L
Serqet
3,854
1,090
137
2,450
12,958
5,434
22
5,887
7,071
0
6,133
L
Cthulhu
SavageMode43
Cthulhu
3,329
207
105
1,226
6,561
3,894
0
3,272
3,289
20,026
0
W
8,935
1,645
533
951
2,299
768
0
991
1,206
35,298
0
W
Sylvanus
2,185
970
808
1,399
6,609
2,659
45
2,681
3,826
6,980
0
W
9,490
2,654
0
1,982
7,458
2,694
0
3,559
3,785
0
29,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,463
Gold Earned
18,279
118
Minions Killed
103
9
Camps Cleared
0
566,300
Distance Traveled
526,483
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
5,701
570
50
5
0
161,405
4
L
Serqet
5,995
600
12
1
0
162,366
1
L
Cthulhu
6,583
658
41
4
0
202,712
0
W
Ra
7,133
713
72
7
5
179,782
3
W
Sylvanus
6,460
646
6
1
0
176,896
0
W
Bastet
7,870
787
40
4
4
209,622
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role