Player Matchup

Gilgamesh
Gilgamesh
OniSim-
Gilgamesh
Level 22
God Stats
3W - 3L
1,631 SR
Queue Stats
52W - 53L
1,483 Elo+
Solo
Fenrir
Fenrir
RubenJorgeMendes
Fenrir
Level 17
God Stats
3W - 2L
1,727 SR
Queue Stats
3W - 6L
1,242 Elo+
Party 2
Bellona
Bellona
colpygamer
Bellona
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,328 Elo+
Party 2
Arachne
Arachne
junell11_
Arachne
Level 17
God Stats
8W - 8L
1,492 SR
Queue Stats
33W - 47L
1,348 Elo+
Solo
Heimdallr
Heimdallr
rogueflame3
Heimdallr
Level 29
God Stats
0W - 1L
1,289 SR
Queue Stats
62W - 50L
1,374 Elo+
Solo
Team Averages
Level 21
1,528 SR
1,355 Elo+

VS

Team Averages
Level 34
1,582 SR
1,408 Elo+
Khepri
Khepri
CasualDoor3102
Khepri
Level 24
God Stats
4W - 0L
1,647 SR
Queue Stats
38W - 49L
1,284 Elo+
Solo
Chaac
Chaac
Chubbathy
Chaac
Level 86
God Stats
7W - 4L
1,712 SR
Queue Stats
246W - 224L
1,418 Elo+
Party 1
Amaterasu
Amaterasu
adz0507
Amaterasu
Level 24
God Stats
7W - 4L
1,580 SR
Queue Stats
32W - 29L
1,495 Elo+
Party 1
Neith
Neith
crazyheads_
Neith
Level 18
God Stats
29W - 21L
1,668 SR
Queue Stats
31W - 26L
1,551 Elo+
Party 1
Set
Set
xDenDixx
Set
Level 19
God Stats
2W - 3L
1,303 SR
Queue Stats
21W - 30L
1,292 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
OniSim-
Gilgamesh
15
2 / 7 / 5
10,505
375
10,136
21,926
14,486
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
4 / 4 / 6
12,447
445
9,264
26,531
32,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
colpygamer
Bellona
14
2 / 7 / 3
9,582
342
6,306
26,187
22,975
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Arachne
junell11_
Arachne
19
14 / 11 / 0
14,469
517
25,530
30,259
15,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heimdallr
rogueflame3
Heimdallr
20
0 / 5 / 2
12,880
460
6,741
21,210
9,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 0 / 15
13,957
498
11,957
9,518
14,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Chaac
Chubbathy
Chaac
20
18 / 2 / 10
17,637
630
33,855
30,822
24,598
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Amaterasu
adz0507
Amaterasu
19
3 / 5 / 11
13,311
475
14,271
22,280
31,406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

20
9 / 4 / 8
14,895
532
21,991
15,454
7,020
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
2 / 11 / 8
13,399
479
12,959
27,546
14,033
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
86
22
Kills
34
34
Deaths
22
16
Assists
52
Player
Kills
Deaths
Assists
KDA
W
2
0
15
9.5
W
Chaac
Chubbathy
Chaac
18
2
10
11.5
L
Gilgamesh
OniSim-
Gilgamesh
2
7
5
0.64
L
4
4
6
1.75
W
Amaterasu
adz0507
Amaterasu
3
5
11
1.7
L
Bellona
colpygamer
Bellona
2
7
3
0.5
W
9
4
8
3.25
L
Arachne
junell11_
Arachne
14
11
0
1.27
L
Heimdallr
rogueflame3
Heimdallr
0
5
2
0.2
W
2
11
8
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,977
Damage
95,033
126,113
Taken
105,620
95,417
Mitigated
91,779
24,782
Healing
42,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,957
1,605
0
2,963
9,518
14,722
665
513
9,005
55,052
0
W
Chaac
Chubbathy
Chaac
33,855
11,492
0
21,351
30,822
24,598
4,131
1,354
29,468
0
196,435
L
Gilgamesh
OniSim-
Gilgamesh
10,136
4,025
0
948
21,926
14,486
60
1,685
19,910
0
51,044
L
9,264
2,185
0
3,211
26,531
32,381
104
2,040
23,954
650
58,008
W
Amaterasu
adz0507
Amaterasu
14,271
7,281
0
7,126
22,280
31,406
1,902
474
21,806
0
58,778
L
Bellona
colpygamer
Bellona
6,306
2,315
368
6,525
26,187
22,975
0
3,878
21,353
0
34,994
W
21,991
12,683
0
7,168
15,454
7,020
2,579
198
15,256
0
89,056
L
Arachne
junell11_
Arachne
25,530
16,632
0
6,838
30,259
15,896
990
1,869
28,145
0
84,556
L
Heimdallr
rogueflame3
Heimdallr
6,741
621
0
6,892
21,210
9,679
2,302
817
20,290
0
94,543
W
12,959
8,205
0
3,560
27,546
14,033
252
926
26,620
0
93,538

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,883
Gold Earned
73,199
508
Minions Killed
642
0
Camps Cleared
0
2,292,861
Distance Traveled
2,667,858
10
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
13,957
498
60
2
0
486,630
9
W
Chaac
17,637
630
252
9
0
617,330
2
L
Gilgamesh
10,505
375
74
3
0
424,529
5
L
Fenrir
12,447
445
97
3
0
499,544
1
W
Amaterasu
13,311
475
99
4
0
562,413
3
L
Bellona
9,582
342
46
2
0
449,177
1
W
Neith
14,895
532
108
4
0
511,313
4
L
Arachne
14,469
517
126
5
0
461,530
1
L
Heimdallr
12,880
460
165
6
0
458,081
2
W
Set
13,399
479
123
4
0
490,172
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role