Player Matchup

Geb
Geb
ArisenLicense68
Geb
Level 4
God Stats
1W - 4L
1,264 SR
Queue Stats
1W - 5L
1,197 Elo+
Solo
Izanami
Izanami
Laffytaffy296
Izanami
Level 19
God Stats
1W - 2L
1,659 SR
Queue Stats
3W - 3L
1,459 Elo+
Solo
Hera
Hera
MA_thedark
Hera
Level 7
God Stats
3W - 5L
1,549 SR
Queue Stats
13W - 17L
1,273 Elo+
Solo
Sol
Sol
OliveSprout
Sol
Level 8
God Stats
21W - 26L
1,327 SR
Queue Stats
22W - 34L
1,276 Elo+
Solo
Bellona
Bellona
Rocket UR Self
Bellona
Level 8
God Stats
3W - 1L
1,526 SR
Queue Stats
8W - 14L
1,500 Elo+
Solo
Team Averages
Level 9
1,465 SR
1,341 Elo+

VS

Team Averages
Level 14
1,450 SR
1,411 Elo+
Charybdis
Charybdis
IROBotNeverDie
Charybdis
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
65W - 53L
1,436 Elo+
Solo
The Morrigan
The Morrigan
PlAsMaLiNgLiNg14
The Morrigan
Level 4
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
King Arthur
King Arthur
Ron-Alliance
King Arthur
Level 28
God Stats
7W - 6L
1,445 SR
Queue Stats
172W - 160L
1,351 Elo+
Solo
Agni
Agni
xKaspurr
Agni
Level 16
God Stats
3W - 1L
1,476 SR
Queue Stats
19W - 19L
1,269 Elo+
Solo
Nemesis
Nemesis
xxxLLC00LJxxx
Nemesis
Level 5
God Stats
1W - 0L
1,331 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 8 / 8
12,034
860
3,124
15,697
8,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Izanami
20
6 / 6 / 18
15,256
1,090
18,583
41,236
17,202
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

20
5 / 6 / 12
14,077
1,006
17,563
19,321
7,787
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
11 / 11 / 9
15,416
1,101
27,008
29,314
11,128
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

20
2 / 17 / 17
13,589
971
14,279
36,256
32,905
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

0

VS

Team 2 Tickets

73

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
IROBotNeverDie
Charybdis
20
18 / 8 / 19
17,153
1,225
51,451
20,304
7,547
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Morrigan
PlAsMaLiNgLiNg14
The Morrigan
20
18 / 1 / 20
17,620
1,259
22,538
10,859
4,456
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

King Arthur
Ron-Alliance
King Arthur
20
6 / 8 / 23
14,363
1,026
17,748
26,598
17,111
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Agni
20
6 / 3 / 28
15,132
1,081
36,569
24,006
9,237
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
18
0 / 5 / 7
10,965
783
4,082
5,362
1,495

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
145
25
Kills
48
48
Deaths
25
64
Assists
97
Player
Kills
Deaths
Assists
KDA
L
1
8
8
0.63
W
Charybdis
IROBotNeverDie
Charybdis
18
8
19
3.44
L
Izanami
6
6
18
2.5
L
5
6
12
1.83
L
11
11
9
1.41
W
The Morrigan
PlAsMaLiNgLiNg14
The Morrigan
18
1
20
28
L
2
17
17
0.62
W
King Arthur
Ron-Alliance
King Arthur
6
8
23
2.19
W
Agni
6
3
28
6.67
W
Nemesis
0
5
7
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,557
Damage
132,388
141,824
Taken
87,129
77,495
Mitigated
39,846
14,239
Healing
12,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,124
689
0
223
15,697
8,473
0
6,933
8,764
6,426
0
W
Charybdis
IROBotNeverDie
Charybdis
51,451
32,934
0
0
20,304
7,547
0
11,981
8,323
0
75,403
L
Izanami
18,583
9,310
304
7,257
41,236
17,202
0
20,015
21,221
355
59,777
L
17,563
3,713
250
856
19,321
7,787
0
9,595
9,726
47,623
0
L
27,008
8,609
0
4,587
29,314
11,128
0
12,724
16,590
54,493
0
W
The Morrigan
PlAsMaLiNgLiNg14
The Morrigan
22,538
1,792
481
2,070
10,859
4,456
0
6,070
4,789
52,810
0
L
14,279
5,223
0
762
36,256
32,905
0
13,356
22,900
0
41,630
W
King Arthur
Ron-Alliance
King Arthur
17,748
3,687
0
177
26,598
17,111
0
14,122
12,476
0
33,991
W
Agni
36,569
6,470
0
9,687
24,006
9,237
0
13,384
10,622
64,195
0
W
Nemesis
4,082
622
0
123
5,362
1,495
0
2,230
3,132
0
5,334

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,372
Gold Earned
75,233
239
Minions Killed
225
2
Camps Cleared
1
1,103,272
Distance Traveled
961,112
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
12,034
860
4
0
1
82,942
0
W
Charybdis
17,153
1,225
51
4
0
229,318
0
L
Izanami
15,256
1,090
82
6
0
248,290
0
L
Hera
14,077
1,006
61
4
0
258,308
0
L
Sol
15,416
1,101
47
3
1
259,542
0
W
The Morrigan
17,620
1,259
82
6
1
232,726
1
L
Bellona
13,589
971
45
3
0
254,190
0
W
King Arthur
14,363
1,026
29
2
0
193,049
0
W
Agni
15,132
1,081
61
4
0
217,964
0
W
Nemesis
10,965
783
2
0
0
88,055
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role