Player Matchup

Sun Wukong
Sun Wukong
Hakumary
Sun Wukong
Level 14
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 9L
1,412 Elo+
Party 3
Baba Yaga
Baba Yaga
MadnessMari
Baba Yaga
Level 13
God Stats
13W - 5L
1,703 SR
Queue Stats
20W - 17L
1,448 Elo+
Party 4
Izanami
Izanami
Mixapvnz
Izanami
Level 17
God Stats
8W - 4L
1,637 SR
Queue Stats
17W - 15L
1,433 Elo+
Party 4
Cliodhna
Cliodhna
Sapphirehunter
Cliodhna
Level 15
God Stats
7W - 0L
1,500 SR
Queue Stats
21W - 25L
1,275 Elo+
Party 3
Anhur
Anhur
Shintaki
Anhur
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 24L
1,337 Elo+
Party 3
Team Averages
Level 15
1,568 SR
1,381 Elo+

VS

Team Averages
Level 31
1,339 SR
1,341 Elo+
Ymir
Ymir
AnDrEy876
Ymir
Level 24
God Stats
3W - 5L
1,310 SR
Queue Stats
64W - 59L
1,432 Elo+
Party 2
Ra
Ra
AxeimusSlays
Ra
Level 4
God Stats
0W - 1L
1,238 SR
Queue Stats
0W - 2L
1,163 Elo+
Party 1
Baron Samedi
Baron Samedi
Chywari
Baron Samedi
Level 24
God Stats
13W - 17L
1,448 SR
Queue Stats
88W - 96L
1,358 Elo+
Solo
King Arthur
King Arthur
StereoSevenfold
King Arthur
Level 69
God Stats
2W - 5L
1,283 SR
Queue Stats
3W - 11L
1,350 Elo+
Party 1
Izanami
Izanami
TNTBoooM
Izanami
Level 35
God Stats
8W - 5L
1,415 SR
Queue Stats
64W - 66L
1,400 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Hakumary
Sun Wukong
20
4 / 8 / 24
14,609
974
17,005
30,033
27,718
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Baba Yaga
MadnessMari
Baba Yaga
20
2 / 6 / 29
14,553
970
26,082
20,842
8,152
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Mixapvnz
Izanami
20
13 / 10 / 15
16,702
1,113
35,754
24,178
8,764
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cliodhna
20
5 / 9 / 25
14,735
982
11,615
21,793
9,517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anhur
Shintaki
Anhur
20
16 / 6 / 21
18,444
1,230
35,939
25,248
10,595
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Team 1 Tickets

9

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
20
6 / 11 / 20
15,128
1,009
18,523
37,194
22,810
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
5 / 7 / 17
14,548
970
8,024
15,933
5,589
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
Chywari
Baron Samedi
20
8 / 5 / 13
15,653
1,044
19,534
17,127
12,237
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
StereoSevenfold
King Arthur
20
8 / 5 / 23
16,270
1,085
28,507
31,568
33,934
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Izanami
TNTBoooM
Izanami
20
12 / 12 / 16
16,301
1,087
41,785
30,854
9,984
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

154
Kill Participation
128
40
Kills
39
39
Deaths
40
114
Assists
89
Player
Kills
Deaths
Assists
KDA
L
Ymir
6
11
20
1.45
L
5
7
17
1.93
L
Baron Samedi
Chywari
Baron Samedi
8
5
13
2.9
W
Sun Wukong
Hakumary
Sun Wukong
4
8
24
2
W
Baba Yaga
MadnessMari
Baba Yaga
2
6
29
2.75
W
Izanami
Mixapvnz
Izanami
13
10
15
2.05
W
Cliodhna
5
9
25
1.94
W
Anhur
Shintaki
Anhur
16
6
21
4.42
L
King Arthur
StereoSevenfold
King Arthur
8
5
23
3.9
L
Izanami
TNTBoooM
Izanami
12
12
16
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

126,395
Damage
116,373
122,094
Taken
132,676
64,746
Mitigated
84,554
15,013
Healing
15,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
18,523
1,986
181
2,511
37,194
22,810
0
7,203
29,991
28,007
0
L
8,024
2,498
1,580
1,725
15,933
5,589
0
4,842
11,091
40,522
0
L
Baron Samedi
Chywari
Baron Samedi
19,534
1,793
4,364
2,697
17,127
12,237
0
4,312
12,815
51,345
0
W
Sun Wukong
Hakumary
Sun Wukong
17,005
3,169
0
3,133
30,033
27,718
0
12,116
17,917
0
36,089
W
Baba Yaga
MadnessMari
Baba Yaga
26,082
1,659
261
3,309
20,842
8,152
0
10,114
10,728
53,011
0
W
Izanami
Mixapvnz
Izanami
35,754
31,525
0
1,480
24,178
8,764
0
11,198
12,980
0
82,572
W
Cliodhna
11,615
406
0
699
21,793
9,517
0
9,253
12,540
0
20,157
W
Anhur
Shintaki
Anhur
35,939
24,209
0
6,131
25,248
10,595
0
9,750
15,498
0
59,651
L
King Arthur
StereoSevenfold
King Arthur
28,507
1,886
0
10
31,568
33,934
0
5,355
26,213
11,711
42,257
L
Izanami
TNTBoooM
Izanami
41,785
30,008
0
2,290
30,854
9,984
0
4,370
26,484
0
72,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

79,043
Gold Earned
77,900
277
Minions Killed
275
5
Camps Cleared
4
1,373,385
Distance Traveled
1,228,807
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
15,128
1,009
22
1
1
214,708
0
L
Ra
14,548
970
71
5
0
192,989
0
L
Baron Samedi
15,653
1,044
81
5
0
267,629
1
W
Sun Wukong
14,609
974
35
2
0
302,633
2
W
Baba Yaga
14,553
970
56
4
0
279,301
0
W
Izanami
16,702
1,113
105
7
3
242,699
1
W
Cliodhna
14,735
982
23
2
0
280,144
0
W
Anhur
18,444
1,230
58
4
2
268,608
1
L
King Arthur
16,270
1,085
35
2
2
311,441
0
L
Izanami
16,301
1,087
66
4
1
242,040
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role