Player Matchup

Geb
Geb
Ch1ffa
Geb
Level 121
God Stats
92W - 63L
1,592 SR
Queue Stats
220W - 246L
1,494 Elo+
Party 1
Fenrir
Fenrir
IndraXalted
Fenrir
Level 70
God Stats
12W - 12L
1,709 SR
Queue Stats
203W - 200L
1,507 Elo+
Solo
Olorun
Olorun
Montekill
Olorun
Level 147
God Stats
4W - 4L
1,701 SR
Queue Stats
276W - 294L
1,493 Elo+
Party 1
Team Averages
Level 113
1,667 SR
1,498 Elo+

VS

Team Averages
Level 118
1,508 SR
1,460 Elo+
Sol
Sol
DirtyJars
Sol
Level 108
God Stats
2W - 3L
1,646 SR
Queue Stats
49W - 63L
1,474 Elo+
Party 2
Anubis
Anubis
Gatyyesz
Anubis
Level 143
God Stats
6W - 8L
1,379 SR
Queue Stats
93W - 108L
1,430 Elo+
Solo
Nike
Nike
ommmmmmmmmmmmm
Nike
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 61L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Ch1ffa
Geb
11
0 / 0 / 7
7,584
689
4,092
10,820
9,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
11
3 / 0 / 3
7,100
645
7,686
12,278
6,433
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Olorun
Montekill
Olorun
12
6 / 1 / 3
7,912
719
7,589
7,560
3,060
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 0
6,714
610
10,808
7,838
2,728
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Anubis
Gatyyesz
Anubis
9
0 / 5 / 0
6,294
572
5,598
7,550
2,806
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

10
0 / 1 / 1
6,519
593
8,516
8,587
5,897
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
2
9
Kills
1
1
Deaths
9
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Geb
Ch1ffa
Geb
0
0
7
3.5
L
1
3
0
0.33
L
Anubis
Gatyyesz
Anubis
0
5
0
0
W
Fenrir
3
0
3
4.5
W
Olorun
Montekill
Olorun
6
1
3
7.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,367
Damage
24,922
30,658
Taken
23,975
19,162
Mitigated
11,431
9,775
Healing
6,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
Ch1ffa
Geb
4,092
325
0
3,041
10,820
9,669
0
5,235
5,119
16,559
0
L
10,808
3,107
400
2,675
7,838
2,728
362
4,292
3,339
26,445
2,479
L
Anubis
Gatyyesz
Anubis
5,598
212
0
1,037
7,550
2,806
0
3,062
4,193
22,512
0
W
Fenrir
7,686
1,684
0
3,274
12,278
6,433
0
7,050
4,903
214
13,880
W
Olorun
Montekill
Olorun
7,589
3,327
934
2,526
7,560
3,060
0
3,542
3,762
25,716
3,772
L
8,516
838
74
2,129
8,587
5,897
0
4,005
4,544
0
16,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,596
Gold Earned
19,527
100
Minions Killed
109
5
Camps Cleared
4
623,946
Distance Traveled
569,483
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
7,584
689
21
2
0
221,549
2
L
Sol
6,714
610
57
5
2
188,841
3
L
Anubis
6,294
572
31
3
2
159,825
2
W
Fenrir
7,100
645
25
2
3
206,683
3
W
Olorun
7,912
719
54
5
2
195,714
0
L
Nike
6,519
593
21
2
0
220,817
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role