Player Matchup

Thoth
Thoth
DeadlyDuckUK
Thoth
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,436 Elo+
Party 2
Ah Puch
Ah Puch
GrizzlyHunterz
Ah Puch
Level 68
God Stats
1W - 1L
1,618 SR
Queue Stats
1W - 1L
1,565 Elo+
Party 2
Neith
Neith
woolbridge
Neith
Level 68
God Stats
1W - 2L
1,567 SR
Queue Stats
11W - 23L
1,327 Elo+
Solo
Team Averages
Level 62
1,562 SR
1,442 Elo+

VS

Team Averages
Level 43
1,504 SR
1,564 Elo+
Ne Zha
Ne Zha
Edeleyn
Ne Zha
Level 102
God Stats
70W - 76L
1,512 SR
Queue Stats
150W - 156L
1,486 Elo+
Solo
Jormungandr
Jormungandr
Vandétta
Jormungandr
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,603 Elo+
Party 1
Ra
Ra
ıcetea1552
Ra
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,603 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 7 / 8
9,111
607
9,227
8,880
1,779
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
6 / 7 / 3
10,682
712
9,400
10,889
2,711
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Neith
14
5 / 7 / 3
9,969
665
5,690
9,840
2,346
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Edeleyn
Ne Zha
16
11 / 3 / 8
12,333
822
14,804
13,028
6,128
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jormungandr
Vandétta
Jormungandr
15
7 / 1 / 7
11,585
772
6,933
11,893
11,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
3 / 7 / 10
10,664
711
5,477
10,817
4,475
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
46
11
Kills
21
21
Deaths
11
14
Assists
25
Player
Kills
Deaths
Assists
KDA
L
0
7
8
0.57
W
Ne Zha
Edeleyn
Ne Zha
11
3
8
5
L
6
7
3
1.07
W
Jormungandr
Vandétta
Jormungandr
7
1
7
10.5
L
Neith
5
7
3
0.93
W
3
7
10
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,317
Damage
27,214
29,609
Taken
35,738
6,836
Mitigated
21,985
2,240
Healing
7,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,227
583
0
70
8,880
1,779
0
3,500
5,380
30,993
0
W
Ne Zha
Edeleyn
Ne Zha
14,804
2,301
0
2,107
13,028
6,128
1,198
6,864
5,862
0
54,103
L
9,400
1,684
0
1,174
10,889
2,711
0
4,995
5,894
25,919
0
W
Jormungandr
Vandétta
Jormungandr
6,933
1,414
196
2,552
11,893
11,382
347
6,080
5,509
23,235
0
L
Neith
5,690
2,500
0
996
9,840
2,346
0
4,248
5,592
0
23,821
W
5,477
1,686
746
1,430
10,817
4,475
580
5,190
5,445
28,685
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,762
Gold Earned
34,582
148
Minions Killed
174
6
Camps Cleared
7
733,844
Distance Traveled
838,710
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
9,111
607
54
4
1
247,760
3
W
Ne Zha
12,333
822
82
5
5
298,750
2
L
Ah Puch
10,682
712
43
3
3
242,915
1
W
Jormungandr
11,585
772
36
2
1
289,800
0
L
Neith
9,969
665
51
3
2
243,169
1
W
Ra
10,664
711
56
4
1
250,160
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role