Player Matchup

Bastet
Bastet
Infernal828
Bastet
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 85L
1,639 Elo+
Solo
Terra
Terra
Luxury11299
Terra
Level 27
God Stats
23W - 18L
1,543 SR
Queue Stats
221W - 198L
1,488 Elo+
Solo
Hou Yi
Hou Yi
Way2Fat
Hou Yi
Level 28
God Stats
1W - 0L
1,669 SR
Queue Stats
6W - 1L
1,844 Elo+
Solo
Mulan
Mulan
WitchyWays
Mulan
Level 16
God Stats
4W - 3L
1,499 SR
Queue Stats
28W - 25L
1,530 Elo+
Party 1
Tiamat
Tiamat
sikefool913
Tiamat
Level 19
God Stats
1W - 0L
1,223 SR
Queue Stats
56W - 43L
1,567 Elo+
Party 1
Team Averages
Level 24
1,487 SR
1,614 Elo+

VS

Team Averages
Level 20
1,464 SR
1,531 Elo+
Odin
Odin
Doritoviet
Odin
Level 20
God Stats
1W - 1L
1,708 SR
Queue Stats
33W - 29L
1,641 Elo+
Solo
Zeus
Zeus
ElderSatyr
Zeus
Level 15
God Stats
0W - 4L
1,169 SR
Queue Stats
27W - 23L
1,591 Elo+
Solo
Geb
Geb
heckohhh
Geb
Level 8
God Stats
2W - 5L
1,386 SR
Queue Stats
10W - 9L
1,578 Elo+
Solo
Susano
Susano
jamm0710
Susano
Level 29
God Stats
3W - 5L
1,472 SR
Queue Stats
143W - 146L
1,520 Elo+
Solo
Poseidon
Poseidon
klismanjlr
Poseidon
Level 26
God Stats
1W - 4L
1,587 SR
Queue Stats
3W - 11L
1,326 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
14
11 / 1 / 5
8,899
636
9,817
9,080
3,495
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 1 / 7
7,080
506
2,730
9,938
6,470
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hou Yi
Way2Fat
Hou Yi
16
5 / 2 / 3
9,018
644
9,548
9,648
3,209
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mulan
14
1 / 1 / 1
7,992
571
5,173
8,157
5,444
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
12
4 / 2 / 4
7,619
544
5,463
8,051
4,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 0
6,776
484
2,907
6,835
4,099
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
5 / 6 / 1
7,741
553
13,361
11,579
2,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
1 / 2 / 4
6,439
460
6,684
9,081
5,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Susano
jamm0710
Susano
11
0 / 6 / 0
6,342
453
3,387
10,510
2,780
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Poseidon
klismanjlr
Poseidon
10
0 / 7 / 1
5,790
414
2,047
9,158
2,256
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
13
22
Kills
7
7
Deaths
22
20
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
1
0
1
L
5
6
1
0.92
W
Bastet
11
1
5
13.5
W
1
1
7
4.5
W
Hou Yi
Way2Fat
Hou Yi
5
2
3
3.25
W
Mulan
1
1
1
1.5
L
1
2
4
1.5
L
Susano
jamm0710
Susano
0
6
0
0
L
Poseidon
klismanjlr
Poseidon
0
7
1
0.07
W
Tiamat
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,731
Damage
28,386
44,874
Taken
47,163
22,711
Mitigated
17,080
22,614
Healing
9,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,907
331
0
1,271
6,835
4,099
0
433
5,829
0
34,182
L
13,361
2,525
0
3,549
11,579
2,017
0
944
10,621
52,446
0
W
Bastet
9,817
2,634
0
3,511
9,080
3,495
22
4,416
4,622
0
39,675
W
2,730
135
3,733
3,935
9,938
6,470
0
5,360
4,526
15,332
0
W
Hou Yi
Way2Fat
Hou Yi
9,548
4,510
0
3,728
9,648
3,209
0
6,236
3,412
0
72,590
W
Mulan
5,173
570
0
4,795
8,157
5,444
0
2,141
5,559
1,534
48,691
L
6,684
667
0
1,104
9,081
5,928
0
1,688
7,223
21,392
0
L
Susano
jamm0710
Susano
3,387
577
0
2,239
10,510
2,780
0
1,859
8,554
0
38,250
L
Poseidon
klismanjlr
Poseidon
2,047
142
0
1,690
9,158
2,256
0
2,989
5,877
35,807
0
W
Tiamat
5,463
429
0
2,912
8,051
4,093
328
3,837
4,162
40,644
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,608
Gold Earned
33,088
442
Minions Killed
346
0
Camps Cleared
0
1,347,173
Distance Traveled
1,278,856
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
6,776
484
78
6
0
286,892
7
L
Zeus
7,741
553
102
7
0
208,106
0
W
Bastet
8,899
636
69
5
0
320,905
2
W
Terra
7,080
506
31
2
0
299,617
2
W
Hou Yi
9,018
644
131
9
0
232,563
4
W
Mulan
7,992
571
119
9
0
248,719
0
L
Geb
6,439
460
26
2
0
280,637
1
L
Susano
6,342
453
85
6
0
269,153
0
L
Poseidon
5,790
414
55
4
0
234,068
3
W
Tiamat
7,619
544
92
7
0
245,369
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role