Player Matchup

Yemoja
Yemoja
EquinoxRus
Yemoja
Level 10
God Stats
1W - 0L
1,680 SR
Queue Stats
25W - 27L
1,363 Elo+
Solo
Charybdis
Charybdis
Likaionas
Charybdis
Level 28
God Stats
14W - 6L
1,679 SR
Queue Stats
109W - 109L
1,563 Elo+
Solo
Olorun
Olorun
WTX7
Olorun
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 4L
1,271 Elo+
Solo
Camazotz
Camazotz
blooddiamondzz00
Camazotz
Level 28
God Stats
3W - 3L
1,528 SR
Queue Stats
104W - 81L
1,542 Elo+
Party 2
Nike
Nike
bloodruby00
Nike
Level 27
God Stats
4W - 1L
1,641 SR
Queue Stats
95W - 77L
1,519 Elo+
Party 2
Team Averages
Level 19
1,605 SR
1,451 Elo+

VS

Team Averages
Level 22
1,630 SR
1,466 Elo+
Cerberus
Cerberus
Flav14
Cerberus
Level 23
God Stats
14W - 21L
1,445 SR
Queue Stats
93W - 108L
1,433 Elo+
Party 1
Hun Batz
Hun Batz
GermanNasi
Hun Batz
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 32L
1,469 Elo+
Solo
Mulan
Mulan
LordDixi
Mulan
Level 28
God Stats
14W - 16L
1,634 SR
Queue Stats
59W - 80L
1,376 Elo+
Solo
Achilles
Achilles
MozzaChan
Achilles
Level 5
God Stats
2W - 2L
1,790 SR
Queue Stats
21W - 16L
1,602 Elo+
Solo
Tiamat
Tiamat
chg3002
Tiamat
Level 30
God Stats
5W - 3L
1,782 SR
Queue Stats
84W - 101L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
EquinoxRus
Yemoja
8
0 / 0 / 3
5,342
486
2,530
2,826
1,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charybdis
Likaionas
Charybdis
10
1 / 1 / 3
5,809
528
4,275
5,605
1,593
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Olorun
WTX7
Olorun
10
2 / 2 / 3
6,024
548
1,926
4,566
1,656
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

12
8 / 1 / 3
7,248
659
8,012
8,622
2,658
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
1 / 1 / 1
6,258
569
5,680
8,644
6,672
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Flav14
Cerberus
7
1 / 3 / 0
5,283
480
2,792
8,105
3,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hun Batz
GermanNasi
Hun Batz
7
0 / 4 / 1
4,834
439
1,574
6,561
1,304
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mulan
LordDixi
Mulan
7
0 / 0 / 0
4,449
404
1,282
4,713
2,189
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Achilles
MozzaChan
Achilles
11
1 / 2 / 0
6,188
563
5,660
10,403
7,025
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tiamat
chg3002
Tiamat
10
3 / 3 / 0
6,133
558
3,649
6,453
2,879
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
6
12
Kills
5
5
Deaths
12
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Yemoja
EquinoxRus
Yemoja
0
0
3
1.5
L
Cerberus
Flav14
Cerberus
1
3
0
0.33
L
Hun Batz
GermanNasi
Hun Batz
0
4
1
0.13
W
Charybdis
Likaionas
Charybdis
1
1
3
2.5
L
Mulan
LordDixi
Mulan
0
0
0
0
L
Achilles
MozzaChan
Achilles
1
2
0
0.5
W
Olorun
WTX7
Olorun
2
2
3
1.75
W
8
1
3
9.5
W
1
1
1
1.5
L
Tiamat
chg3002
Tiamat
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,423
Damage
14,957
30,263
Taken
36,235
14,410
Mitigated
17,380
14,975
Healing
10,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
EquinoxRus
Yemoja
2,530
745
1,093
1,394
2,826
1,831
0
787
1,963
11,529
0
L
Cerberus
Flav14
Cerberus
2,792
63
0
2,367
8,105
3,983
0
1,967
6,138
16,706
0
L
Hun Batz
GermanNasi
Hun Batz
1,574
535
0
1,644
6,561
1,304
0
618
5,943
0
19,040
W
Charybdis
Likaionas
Charybdis
4,275
2,581
0
1,453
5,605
1,593
438
1,579
3,944
0
35,358
L
Mulan
LordDixi
Mulan
1,282
90
0
1,140
4,713
2,189
0
937
3,776
29
12,346
L
Achilles
MozzaChan
Achilles
5,660
1,754
0
3,286
10,403
7,025
20
1,345
9,058
0
35,571
W
Olorun
WTX7
Olorun
1,926
811
72
1,472
4,566
1,656
0
2,797
1,769
15,682
2,045
W
8,012
3,731
0
6,691
8,622
2,658
252
1,428
7,194
0
42,650
W
5,680
1,237
0
2,800
8,644
6,672
0
0
8,644
5,379
26,518
L
Tiamat
chg3002
Tiamat
3,649
564
0
2,065
6,453
2,879
0
740
5,713
26,828
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,681
Gold Earned
26,887
273
Minions Killed
222
0
Camps Cleared
0
990,934
Distance Traveled
950,335
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
5,342
486
18
2
0
147,527
3
L
Cerberus
5,283
480
15
1
0
164,626
0
L
Hun Batz
4,834
439
43
4
0
171,612
3
W
Charybdis
5,809
528
70
6
0
188,030
2
L
Mulan
4,449
404
25
2
0
206,280
1
L
Achilles
6,188
563
74
7
0
212,020
5
W
Olorun
6,024
548
36
3
0
187,635
0
W
Camazotz
7,248
659
77
7
0
247,813
0
W
Nike
6,258
569
72
7
0
219,929
3
L
Tiamat
6,133
558
65
6
0
195,797
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role