Player Matchup

Jormungandr
Jormungandr
Devils_Kiss6
Jormungandr
Level 10
God Stats
3W - 2L
1,500 SR
Queue Stats
3W - 5L
1,236 Elo+
Party 1
Neith
Neith
Fjurious
Neith
Level 4
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Chang'e
Chang'e
IM_GoNna_CrYyYyY
Chang'e
Level 89
God Stats
12W - 11L
1,663 SR
Queue Stats
140W - 126L
1,480 Elo+
Party 1
Sol
Sol
Y U Childish
Sol
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 56L
1,186 Elo+
Party 2
Charybdis
Charybdis
Zoinks Scoob942
Charybdis
Level 10
God Stats
1W - 3L
1,268 SR
Queue Stats
34W - 48L
1,186 Elo+
Party 2
Team Averages
Level 24
1,486 SR
1,318 Elo+

VS

Team Averages
Level 23
1,443 SR
1,335 Elo+
Anubis
Anubis
Gusty_2007
Anubis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 38L
1,362 Elo+
Party 3
Jormungandr
Jormungandr
SiriiusJKotSM
Jormungandr
Level 16
God Stats
2W - 5L
1,386 SR
Queue Stats
27W - 39L
1,324 Elo+
Solo
Fenrir
Fenrir
Stormdanuts
Fenrir
Level 28
God Stats
4W - 5L
1,390 SR
Queue Stats
77W - 64L
1,404 Elo+
Solo
Bellona
Bellona
The_Renly
Bellona
Level 39
God Stats
5W - 12L
1,368 SR
Queue Stats
134W - 197L
1,332 Elo+
Party 3
Thanatos
Thanatos
alex776162
Thanatos
Level 17
God Stats
11W - 17L
1,569 SR
Queue Stats
39W - 64L
1,256 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Devils_Kiss6
Jormungandr
15
1 / 5 / 13
10,169
424
6,241
15,225
12,170
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
Fjurious
Neith
16
5 / 9 / 5
11,588
483
10,933
16,877
7,188
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
22 / 3 / 9
14,734
614
34,265
22,152
8,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

7
0 / 5 / 2
7,908
330
1,359
5,632
658
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
Zoinks Scoob942
Charybdis
18
16 / 5 / 7
12,929
539
14,832
17,581
5,856
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Gusty_2007
Anubis
12
1 / 16 / 3
8,625
359
6,246
19,551
7,982
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Jormungandr
SiriiusJKotSM
Jormungandr
16
3 / 4 / 2
9,735
406
3,754
17,552
20,818
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Fenrir
18
11 / 8 / 3
11,765
490
17,897
19,619
8,214
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bellona
The_Renly
Bellona
15
5 / 8 / 4
10,832
451
14,615
20,349
15,412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Thanatos
alex776162
Thanatos
16
7 / 9 / 2
11,025
459
12,549
19,160
6,767
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
41
44
Kills
27
27
Deaths
45
36
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Devils_Kiss6
Jormungandr
1
5
13
1.5
W
Neith
Fjurious
Neith
5
9
5
0.83
L
Anubis
Gusty_2007
Anubis
1
16
3
0.16
W
22
3
9
8.83
L
Jormungandr
SiriiusJKotSM
Jormungandr
3
4
2
1
L
Fenrir
11
8
3
1.56
L
Bellona
The_Renly
Bellona
5
8
4
0.88
W
0
5
2
0.2
W
Charybdis
Zoinks Scoob942
Charybdis
16
5
7
3.9
L
Thanatos
alex776162
Thanatos
7
9
2
0.89

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,630
Damage
55,061
77,467
Taken
96,231
34,066
Mitigated
59,193
23,512
Healing
17,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Devils_Kiss6
Jormungandr
6,241
1,461
0
152
15,225
12,170
96
2,548
12,677
30,071
0
W
Neith
Fjurious
Neith
10,933
4,765
0
3,240
16,877
7,188
4,230
1,298
15,579
0
52,660
L
Anubis
Gusty_2007
Anubis
6,246
1,402
0
1,323
19,551
7,982
0
12,088
6,975
25,746
0
W
34,265
3,403
3,503
11,186
22,152
8,194
528
4,090
18,062
92,106
0
L
Jormungandr
SiriiusJKotSM
Jormungandr
3,754
1,394
0
776
17,552
20,818
77
3,454
14,024
42,666
0
L
Fenrir
17,897
2,228
439
3,619
19,619
8,214
675
5,602
13,965
0
65,281
L
Bellona
The_Renly
Bellona
14,615
5,639
0
803
20,349
15,412
83
12,161
7,826
0
47,904
W
1,359
299
0
889
5,632
658
0
620
5,012
14,725
0
W
Charybdis
Zoinks Scoob942
Charybdis
14,832
10,884
0
4,542
17,581
5,856
4,314
1,444
16,137
0
54,932
L
Thanatos
alex776162
Thanatos
12,549
3,851
0
10,565
19,160
6,767
0
7,216
11,576
0
72,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,328
Gold Earned
51,982
398
Minions Killed
374
0
Camps Cleared
0
1,705,376
Distance Traveled
1,914,983
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
10,169
424
38
2
0
397,624
0
W
Neith
11,588
483
101
4
0
360,610
2
L
Anubis
8,625
359
35
1
0
302,847
0
W
Chang'e
14,734
614
151
6
0
423,282
2
L
Jormungandr
9,735
406
67
3
0
317,001
6
L
Fenrir
11,765
490
94
4
0
414,042
0
L
Bellona
10,832
451
62
3
0
466,812
0
W
Sol
7,908
330
31
1
0
173,396
1
W
Charybdis
12,929
539
77
3
0
350,464
0
L
Thanatos
11,025
459
116
5
0
414,281
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role