Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
NINNY_MUGGlNS
Chronos
Level 104
God Stats
40W - 33L
1,508 SR
Queue Stats
199W - 190L
1,429 Elo+
Solo
Loki
Loki
SpiderManJr816
Loki
Level 88
God Stats
13W - 7L
1,247 SR
Queue Stats
228W - 195L
1,448 Elo+
Solo
Achilles
Achilles
abcvo
Achilles
Level 89
God Stats
21W - 19L
1,548 SR
Queue Stats
607W - 577L
1,447 Elo+
Solo
Charybdis
Charybdis
yasss_slayyy
Charybdis
Level 69
God Stats
4W - 1L
1,618 SR
Queue Stats
235W - 268L
1,398 Elo+
Party 1
Team Averages
Level 94
1,484 SR
1,445 Elo+

VS

Team Averages
Level 94
1,471 SR
1,443 Elo+
Bakasura
Bakasura
A_Need4Speed
Bakasura
Level 46
God Stats
29W - 27L
1,422 SR
Queue Stats
238W - 263L
1,394 Elo+
Solo
Jing Wei
Jing Wei
BigO_oha
Jing Wei
Level 146
God Stats
11W - 15L
1,464 SR
Queue Stats
760W - 743L
1,410 Elo+
Solo
Mulan
Mulan
Frais Parker
Mulan
Level 106
God Stats
32W - 25L
1,581 SR
Queue Stats
729W - 859L
1,491 Elo+
Solo
Xing Tian
Xing Tian
TRILLA99
Xing Tian
Level 68
God Stats
5W - 6L
1,616 SR
Queue Stats
364W - 413L
1,480 Elo+
Solo
Vulcan
Vulcan
ojo_bago_
Vulcan
Level 102
God Stats
0W - 2L
1,275 SR
Queue Stats
239W - 266L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
11
0 / 3 / 4
7,025
468
6,709
13,738
6,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chronos
15
3 / 1 / 4
8,723
582
9,647
11,748
4,793
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
5 / 3 / 5
8,351
557
7,244
12,452
4,155
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
abcvo
Achilles
16
12 / 2 / 1
9,700
647
13,605
12,426
10,990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charybdis
yasss_slayyy
Charybdis
12
2 / 1 / 2
7,225
482
6,920
9,591
2,893
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
A_Need4Speed
Bakasura
12
0 / 5 / 2
7,289
486
6,051
13,483
5,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jing Wei
BigO_oha
Jing Wei
12
3 / 2 / 2
7,113
474
10,752
10,099
3,917
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
2 / 8 / 0
8,288
553
5,559
14,976
9,981
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xing Tian
TRILLA99
Xing Tian
11
3 / 1 / 2
7,035
469
6,017
13,339
12,083
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Vulcan
ojo_bago_
Vulcan
11
2 / 6 / 0
6,945
463
5,319
8,651
2,827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
16
22
Kills
10
10
Deaths
22
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
0
3
4
0.67
L
Bakasura
A_Need4Speed
Bakasura
0
5
2
0.2
L
Jing Wei
BigO_oha
Jing Wei
3
2
2
2
L
2
8
0
0.25
W
Chronos
3
1
4
5
W
5
3
5
2.5
L
Xing Tian
TRILLA99
Xing Tian
3
1
2
4
W
Achilles
abcvo
Achilles
12
2
1
6.25
L
Vulcan
ojo_bago_
Vulcan
2
6
0
0.33
W
Charybdis
yasss_slayyy
Charybdis
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,125
Damage
33,698
59,955
Taken
60,548
29,794
Mitigated
34,602
19,983
Healing
16,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
6,709
1,456
1,809
5,393
13,738
6,963
34
1,961
11,737
23,695
0
L
Bakasura
A_Need4Speed
Bakasura
6,051
4,481
38
5,792
13,483
5,794
0
1,405
12,078
0
37,922
L
Jing Wei
BigO_oha
Jing Wei
10,752
6,750
0
2,549
10,099
3,917
0
4,550
5,549
0
47,211
L
5,559
968
0
4,610
14,976
9,981
0
258
14,718
1,675
36,112
W
Chronos
9,647
2,618
0
2,856
11,748
4,793
30
4,302
7,226
65,452
4,707
W
7,244
1,993
0
5,248
12,452
4,155
0
1,603
10,664
0
56,209
L
Xing Tian
TRILLA99
Xing Tian
6,017
727
226
2,070
13,339
12,083
0
3,595
9,744
20,284
0
W
Achilles
abcvo
Achilles
13,605
6,818
0
2,995
12,426
10,990
0
961
10,630
0
61,694
L
Vulcan
ojo_bago_
Vulcan
5,319
1,271
0
731
8,651
2,827
82
5,952
2,699
39,814
0
W
Charybdis
yasss_slayyy
Charybdis
6,920
4,120
0
1,682
9,591
2,893
0
2,930
6,661
0
45,305

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,024
Gold Earned
36,670
461
Minions Killed
355
0
Camps Cleared
0
1,425,357
Distance Traveled
1,428,331
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
7,025
468
27
2
0
271,811
2
L
Bakasura
7,289
486
86
6
0
329,370
8
L
Jing Wei
7,113
474
87
6
0
276,490
1
L
Mulan
8,288
553
82
5
0
245,295
0
W
Chronos
8,723
582
143
10
0
295,221
5
W
Loki
8,351
557
98
7
0
308,755
3
L
Xing Tian
7,035
469
32
2
0
296,871
2
W
Achilles
9,700
647
98
7
0
268,618
2
L
Vulcan
6,945
463
68
5
0
280,305
2
W
Charybdis
7,225
482
95
6
0
280,952
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role