Player Matchup

Cthulhu
Cthulhu
Diamond V
CeZa_RuZe
Cthulhu
Diamond V
Level 160
God Stats
2W - 5L
1,337 SR
Queue Stats
183W - 180L
2,037 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond IV
Frazzz17
Tsukuyomi
Diamond IV
Level 137
God Stats
4W - 4L
1,685 SR
Queue Stats
167W - 161L
2,193 MMR
Solo
Ullr
Ullr
Diamond V
IM-FaTaaLHD
Ullr
Diamond V
Level 153
God Stats
4W - 8L
1,379 SR
Queue Stats
245W - 228L
2,031 MMR
Solo
Cerberus
Cerberus
Platinum II
Vehryn
Cerberus
Platinum II
Level 109
God Stats
4W - 2L
1,651 SR
Queue Stats
128W - 113L
2,042 MMR
Solo
Zhong Kui
Zhong Kui
Diamond III
ikreemy
Zhong Kui
Diamond III
Level 145
God Stats
3W - 5L
1,621 SR
Queue Stats
329W - 319L
2,144 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 141
1,534 SR
2,089 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 126
1,632 SR
2,135 MMR
Athena
Athena
Diamond III
ElectroFF
Athena
Diamond III
Level 124
God Stats
13W - 15L
1,526 SR
Queue Stats
106W - 80L
2,303 MMR
Party 1
Arachne
Arachne
Diamond III
MorgenMichaelPWF
Arachne
Diamond III
Level 86
God Stats
10W - 3L
1,652 SR
Queue Stats
171W - 158L
1,997 MMR
Solo
Baron Samedi
Baron Samedi
Platinum II
Wrecker38
Baron Samedi
Platinum II
Level 146
God Stats
1W - 1L
1,724 SR
Queue Stats
76W - 64L
2,005 MMR
Solo
Xbalanque
Xbalanque
Diamond II
qtMain
Xbalanque
Diamond II
Level 124
God Stats
11W - 8L
1,752 SR
Queue Stats
116W - 98L
2,352 MMR
Party 1
King Arthur
King Arthur
Diamond V
tozy_jimenez
King Arthur
Diamond V
Level 149
God Stats
6W - 8L
1,505 SR
Queue Stats
197W - 196L
2,017 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CeZa_RuZe
Cthulhu
20
4 / 3 / 6
13,984
559
21,219
29,626
33,640
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tsukuyomi
Frazzz17
Tsukuyomi
20
4 / 5 / 4
13,508
540
17,494
21,528
8,899
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

19
0 / 4 / 3
11,800
472
11,841
19,344
7,572
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
Vehryn
Cerberus
15
1 / 6 / 6
10,209
408
8,825
28,851
31,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Zhong Kui
ikreemy
Zhong Kui
19
4 / 7 / 0
12,169
487
19,883
20,756
13,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
ArtioGilgameshLokiCliodhna

VS

Bans
PersephoneGebKaliTiamat
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
ElectroFF
Athena
17
2 / 1 / 16
13,301
532
9,112
24,366
30,538
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
11 / 4 / 10
15,618
625
20,704
25,566
13,922
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
Wrecker38
Baron Samedi
20
5 / 2 / 11
13,882
555
21,931
17,678
8,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Xbalanque
qtMain
Xbalanque
20
5 / 3 / 9
15,550
622
29,076
23,640
10,037
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
tozy_jimenez
King Arthur
20
2 / 3 / 9
13,928
557
15,303
21,007
28,790
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
80
13
Kills
25
25
Deaths
13
19
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
CeZa_RuZe
Cthulhu
4
3
6
2.33
W
Athena
ElectroFF
Athena
2
1
16
10
L
Tsukuyomi
Frazzz17
Tsukuyomi
4
5
4
1.2
L
0
4
3
0.38
W
11
4
10
4
L
Cerberus
Vehryn
Cerberus
1
6
6
0.67
W
Baron Samedi
Wrecker38
Baron Samedi
5
2
11
5.25
L
Zhong Kui
ikreemy
Zhong Kui
4
7
0
0.57
W
Xbalanque
qtMain
Xbalanque
5
3
9
3.17
W
King Arthur
tozy_jimenez
King Arthur
2
3
9
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,262
Damage
96,126
120,105
Taken
112,257
95,224
Mitigated
91,845
30,530
Healing
56,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
CeZa_RuZe
Cthulhu
21,219
1,219
970
8,119
29,626
33,640
0
6,445
21,723
108,768
0
W
Athena
ElectroFF
Athena
9,112
1,989
5,504
7,875
24,366
30,538
0
11,622
12,374
29,606
0
L
Tsukuyomi
Frazzz17
Tsukuyomi
17,494
4,794
0
5,417
21,528
8,899
35
3,078
18,189
0
117,219
L
11,841
4,157
0
2,587
19,344
7,572
245
4,214
15,042
0
112,686
W
20,704
13,582
0
12,971
25,566
13,922
3,784
11,670
13,731
0
126,305
L
Cerberus
Vehryn
Cerberus
8,825
393
0
6,901
28,851
31,492
0
10,681
17,685
35,496
0
W
Baron Samedi
Wrecker38
Baron Samedi
21,931
1,459
2,908
8,219
17,678
8,558
575
8,634
8,853
97,980
0
L
Zhong Kui
ikreemy
Zhong Kui
19,883
2,137
0
6,536
20,756
13,621
0
8,651
11,437
88,299
0
W
Xbalanque
qtMain
Xbalanque
29,076
17,955
0
12,480
23,640
10,037
11,067
6,499
17,089
0
176,417
W
King Arthur
tozy_jimenez
King Arthur
15,303
1,689
0
6,044
21,007
28,790
820
11,844
9,083
9,671
61,784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,670
Gold Earned
72,279
786
Minions Killed
746
0
Camps Cleared
0
2,331,251
Distance Traveled
2,522,836
21
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
13,984
559
171
7
0
492,971
3
W
Athena
13,301
532
33
1
0
575,659
6
L
Tsukuyomi
13,508
540
186
7
0
516,825
7
L
Ullr
11,800
472
203
8
0
457,928
2
W
Arachne
15,618
625
169
7
0
540,507
4
L
Cerberus
10,209
408
65
3
0
451,884
5
W
Baron Samedi
13,882
555
169
7
0
472,767
7
L
Zhong Kui
12,169
487
161
6
0
411,643
4
W
Xbalanque
15,550
622
232
9
0
447,548
13
W
King Arthur
13,928
557
143
6
0
486,355
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role