Player Matchup

Nu Wa
Nu Wa
BIPTOA
Nu Wa
Level 65
God Stats
41W - 20L
1,666 SR
Queue Stats
299W - 224L
1,600 Elo+
Party 1
Sol
Sol
ConstantineIV
Sol
Level 148
God Stats
1W - 1L
1,298 SR
Queue Stats
680W - 721L
1,516 Elo+
Solo
Gilgamesh
Gilgamesh
Hadriam
Gilgamesh
Level 81
God Stats
2W - 4L
1,428 SR
Queue Stats
46W - 25L
1,651 Elo+
Party 1
Rama
Rama
Qolths
Rama
Level 75
God Stats
3W - 1L
1,590 SR
Queue Stats
584W - 424L
1,554 Elo+
Party 1
Sun Wukong
Sun Wukong
VRACH
Sun Wukong
Level 145
God Stats
13W - 15L
1,547 SR
Queue Stats
61W - 64L
1,556 Elo+
Solo
Team Averages
Level 103
1,506 SR
1,576 Elo+

VS

Team Averages
Level 96
1,353 SR
1,470 Elo+
Chang'e
Chang'e
DeadRose1
Chang'e
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 16L
1,284 Elo+
Solo
Susano
Susano
Kithaine
Susano
Level 111
God Stats
3W - 5L
1,500 SR
Queue Stats
164W - 143L
1,535 Elo+
Solo
Sobek
Sobek
Pakamistkti88
Sobek
Level 97
God Stats
0W - 1L
1,126 SR
Queue Stats
25W - 37L
1,497 Elo+
Solo
Thoth
Thoth
Uarenotready
Thoth
Level 82
God Stats
5W - 10L
1,331 SR
Queue Stats
362W - 342L
1,523 Elo+
Party 2
Medusa
Medusa
jk-cloud59124
Medusa
Level 129
God Stats
0W - 2L
1,306 SR
Queue Stats
579W - 567L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
BIPTOA
Nu Wa
20
4 / 5 / 22
13,600
1,046
31,310
15,987
5,809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

20
6 / 1 / 14
14,606
1,124
23,853
11,506
4,110
Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
Hadriam
Gilgamesh
20
9 / 5 / 16
14,805
1,139
26,002
25,514
22,814
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rama
Qolths
Rama
20
10 / 5 / 16
14,313
1,101
30,748
20,014
6,965
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
VRACH
Sun Wukong
20
4 / 5 / 19
12,891
992
11,301
21,493
20,380
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Team 1 Tickets

143

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
DeadRose1
Chang'e
18
0 / 5 / 7
10,891
838
5,863
26,394
22,051
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Susano
Kithaine
Susano
19
5 / 10 / 10
13,453
1,035
16,750
25,880
14,748
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Mace

Heavy Mace

+30
Physical Power

19
3 / 5 / 14
12,902
992
14,614
31,697
49,691
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

19
10 / 4 / 5
14,452
1,112
26,261
17,512
6,608
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
3 / 9 / 13
13,039
1,003
23,678
27,458
12,054
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
70
33
Kills
21
21
Deaths
33
87
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
BIPTOA
Nu Wa
4
5
22
3
W
6
1
14
13
L
Chang'e
DeadRose1
Chang'e
0
5
7
0.7
W
Gilgamesh
Hadriam
Gilgamesh
9
5
16
3.4
L
Susano
Kithaine
Susano
5
10
10
1
L
3
5
14
2
W
Rama
Qolths
Rama
10
5
16
3.6
L
10
4
5
3.13
W
Sun Wukong
VRACH
Sun Wukong
4
5
19
2.7
L
3
9
13
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

123,214
Damage
87,166
94,514
Taken
128,941
60,078
Mitigated
105,152
21,450
Healing
20,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
BIPTOA
Nu Wa
31,310
5,358
220
1,067
15,987
5,809
0
7,902
7,515
53,718
0
W
23,853
10,409
0
6,617
11,506
4,110
0
4,765
6,540
79,557
0
L
Chang'e
DeadRose1
Chang'e
5,863
533
2,784
2,749
26,394
22,051
0
9,363
16,645
14,159
0
W
Gilgamesh
Hadriam
Gilgamesh
26,002
6,480
2,534
2,494
25,514
22,814
0
13,478
11,163
8,943
26,823
L
Susano
Kithaine
Susano
16,750
2,488
0
0
25,880
14,748
0
12,586
13,076
0
42,670
L
14,614
671
0
5,948
31,697
49,691
0
16,568
14,726
38,807
0
W
Rama
Qolths
Rama
30,748
18,823
0
4,362
20,014
6,965
0
8,685
11,148
0
52,708
L
26,261
1,286
0
2,751
17,512
6,608
0
9,200
8,042
55,889
0
W
Sun Wukong
VRACH
Sun Wukong
11,301
1,522
0
4,156
21,493
20,380
0
10,016
10,960
0
21,652
L
23,678
12,473
0
5,850
27,458
12,054
0
12,242
14,944
0
52,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,215
Gold Earned
64,737
264
Minions Killed
260
17
Camps Cleared
4
1,306,014
Distance Traveled
1,284,927
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
13,600
1,046
65
5
1
236,905
0
W
Sol
14,606
1,124
122
9
10
255,331
3
L
Chang'e
10,891
838
9
1
0
233,016
0
W
Gilgamesh
14,805
1,139
19
1
1
267,374
0
L
Susano
13,453
1,035
58
4
2
254,665
2
L
Sobek
12,902
992
43
3
0
281,206
0
W
Rama
14,313
1,101
46
4
4
223,821
0
L
Thoth
14,452
1,112
80
6
1
258,002
2
W
Sun Wukong
12,891
992
12
1
1
322,583
0
L
Medusa
13,039
1,003
70
5
1
258,038
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role